If a PC game stores options in a configuration file (such as a .json or a .cfg) that is not tied to a specific save file and some of these options would impact movie synchronization, would it be preferred for the settings file to be provided as part of a submission or for those settings to be set at the beginning of the movie? The closest movie guideline to this case I can find is this one:
http://tasvideos.org/MovieRules.html#AnyImportantSettingsNotSavedInTheMovieFileMustBeStatedInTheSubmissionText
As a specific example: in Dead Cells, there are a few options that need to be enabled for an optimal time (such as "Deactivate lore rooms" and "Skip cut scenes") but other options could be enabled or disabled for an encode that should not impact synchronization, but would lose a few frames to enable as part of the movie file (such as disabling "Enable bright flashes" or enabling "Show milliseconds" for the in-game timer). I have no issues about losing time to change in-game options, but I'd like there to be an option for encoders/publishers to be able to decide on settings that don't impact synchronization, especially for accessibility settings, that doesn't require resyncing the movie.