(Link to video)

About the Game

Tom and Jerry: The Movie was released for the Sega Master System in 1992. You play as Tom and your goal is to catch Jerry. The intended method is to chase jerry to the end of each level where he will be cornered and you can catch him. But if you’re fast enough, you can catch him before the end of the level.
This is my third TAS of this game and it saves 56.228 seconds over the gameplay in my previous TAS. The actual time difference is 45.878 seconds, but the old TAS does not include the BIOS which takes 10.35 seconds. My 3 revisions of this TAS:
VersionTimeYearVideo
V14:532012 https://youtu.be/6TRjThIr38g
V2 2:03.041 2016 https://youtu.be/t4Y2MHEjos0
V3 (this TAS) 1:17.1822020 https://youtu.be/1AZP6LiiiaU

Walk through walls glitch

I’d like to give a big special thanks to wrayal, who inspired me to pick up this TAS game again. Wrayal started doing IL runs of this game RTA and they found a new walk through walls glitch! They used this to improve their RTA times. The glitch can be done by letting go of right on particular frames when Tom is bonking into a wall. If you are not pressing right on the correct frames, you’ll walk through the wall. In RTA this will feel like tapping right with a particular rhythm.
Unfortunately (or fortunately), I finish each level too quickly to ever use the walk through walls glitch, but the inspiration from the glitch helped me to revisit the game with fresh eyes and find many improvements.

Strategies for catching Jerry

Bomb Strat

This strat was used in level 3 and 5 of the previous TAS. In this TAS I was able to pull it off in level 1. Essentially you want to manipulate Jerry to lay a landmine, then after you hit the landmine you manipulate him to throw a bomb. Throwing the bomb causes Jerry to slow down a lot. Thanks to your iFrames, you can run through the bomb to catch Jerry. The timing on this is very tight, so you have to make sure he’s throwing the bomb at the right time in order to catch him. Usually the result is that you will chase him extremely closely and just barely miss him.
To do the manipulation, I have the window where I start the level and the window after being hit by the land mine. Usually in these 2 windows, I start off by walking and then launch into a run. Once committing to a run, stopping loses a lot of time, so once I commit to a run I keep running until I hit the land mine or catch Jerry. During the walk before the run, I play around with letting go of right on particular frames. You can also slightly alter RNG by pressing L+R. A small thing to note about this game is that it only polls your inputs every 4 frames, so this drastically reduces movement and rng manipulation options.

Climb Strat

This strat is used in this TAS and was not known at the time of the previous TAS. As such, it saved the most time over the old TAS. Essentially I have to manipulate Jerry using similar methods to the bomb strat to climb up a ledge near the start of the level. From there I can run at him and catch him during the climb.

Memory: Judging
Memory: Optimization seems good even though some things appear janky due to the nature of the game and strategies used. Excellent work put into RNG manipulation.
While the run did receive some good feedback, I can't help but feel it is fairly repetitive relying on the same few simple strategies over and over. A couple of other people did share the same sentiment. The only sorta amusing thing is just how short it is and the submission text.
Accepting to Vault as an improvement to [3306] SMS Tom and Jerry: The Movie by The8bitbeast in 02:03.06.
fsvgm777: Processing.

TASVideoAgent
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This topic is for the purpose of discussing #6804: The8bitbeast's SMS Tom and Jerry: The Movie in 01:17.18
Patashu
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It's hilarious how little game is left in this TAS. The unconventional choice of mechanics is exploited to impressive timesaving effect. It's too bad there's only two unique strategies but it's short and entertaining, so yes vote.
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Zakatos
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This is one of those runs that makes the game seem ridiculously easy. Nice!
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EZGames69
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Most inaccurate depiction of Tom and Jerry, as Tom isn’t supposed to win.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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I didnt know this game existed, i couldnt help it but laugh at how the tas catches jerry immediately, so it was surprisingly entertaining. Yes vote!
Memory
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A little surprised by the feedback here, this TAS features even less variety than it's predecessor but somehow votes are better. Anyone else want to chime in?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Samsara
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I gave it a Meh. Really lovely improvement, but the game's still a bit lacking in excitement. It was kind of entertaining to watch the catches happening so quickly (especially after rewatching the previous runs to see how much they changed), but to me the most entertaining part wasn't even part of the run itself. It was seeing that it was inspired by a new glitch, only for the new improvements to make it so the glitch never had to be used.
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If watched without context, this run is super boring. But if you know the previous two movies and understand what's happening here, it feels like an awesome achievement, because it now doesn't waste all that time on chasing. I'd argue this is mostly just the excitement from technical achievement that bleeds into subjective impression of entertainment. Because if this movie was the first submission of this game, it'd most likely get awful feedback. Voted Meh due to this conflict that I find in myself as well.
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Patashu
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Basically agree; knowing that arriving at these solutions was non-trivial and took extensive work is what makes it entertaining.
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RetroEdit
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Also a meh. Came here without having seen the previous run (or the animated show, for that matter). Of course, the technical value here seems good, especially in consideration of the previous run, and the levels being short prevented giving it an outright no. On the other hand, it also means the game is half cutscenes now. For me, it just doesn't have enough entertainment value to warrant a yes.
Synahel
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I beat this game once as a kid. Once. Gosh. Anyhow, short enough to be entertaining!
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4240] SMS Tom and Jerry: The Movie by The8bitbeast in 01:17.18
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Watching the 2012 run was clear there was improvement to be had. The 2016 run capitalized on it. The 2020 run leaves me impressed that this is probably close to optimal now. Yes vote.