Submission Text Full Submission Page
Game is pretty straight forward, Spongebob collects 75 Spatulas to fight the final boss in an Any% Speedrun.

Game objectives

  • Emulator used: Dolphin (cav-disc-drive) 4.0-3964 dirty
  • This TAS aims to beat the game as fast as possible

Memory: Claiming for judgment
Memory: So the problem here is that this submission uses a build of dolphin that was never officially released. As far as I can tell, it does not sync on any official releases of dolphin or even interim releases linked on dolphin's website. While I'm sure the movie would be moons if it synced, it does not. Per the movie rules, rejecting.
Memory: I was just informed that the iso was modified between cheat% and this submission, which explains why I had so many problems with sync. Supposedly it was done to make loads more consistent. This should have been mentioned in the submission text for anyone to have a remote chance of syncing the tas instead of wasting everyone's time.


TASVideoAgent
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xxezrabxxx
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The user who submitted was "itsPersonnal". Are you FusionVaria or somebody else?
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)
itsPersonnal
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Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
xxezrabxxx
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itsPersonnal wrote:
Same person, new username. https://www.youtube.com/user/itsPersonnal/videos.
Ah, thank you for responding
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)
Spikestuff
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Game is pretty straight forward
You reckon someone who has countless of hours in a title and discovered some of the more important glitches and is apparently a prominent figure to the scene (before things happened) would actually bother to explain every single important glitch in the title. But no, this is just a submit and run which is very disappointing to see. Some of the explanations are in the previous rejected cause cheats submission: #6128: itsPersonnal's GC SpongeBob SquarePants: Battle for Bikini Bottom "In-Game Codes" in 02:06.08. But to move it here and with next to no knowledge on the title you get me explaining stuff after being informed on stuff. Information taken from the SpongeBob SquarePants: Battle for Bikini Bottom community homepage. You being a user who has great knowledge behind the title. I expect a better summary and more information explaining each of these tricks when you do write 'em. Hans Disabling - When a loading screen starts while Hans is on-screen, this effectively disables the out of bounds triggers. Hand on Demand - In addition to detecting when the player is out of bounds, Hans also prevents the player from getting stuck by respawning them when the detection mechanism thinks that the player is stuck. This can be abused in a speedrun as a fast means of activating the hand. By walking into the wall, performing a delayed double jump and slamming, Hans will grab Spongebob. 1-frame damage boosting (Grounded Frame Input) - In one frame where SponeBob takes damage he's in a "grounded" state. SpongeBob can perform any action that he could normally perform on the ground. Cruise Boost - Cruise Boosting is a glitch where activating a cruise bubble and bubble bowl on the same frame stores bowling momentum, increasing your total speed. Displacement Cruise Boosting - Instead of capturing a higher displacement from a ledge, you use a precise bowling ball shot to displace yourself. Instant Cruise Boosting - Instant cruise boosting is a TAS-only form of cruise boosting. High speeds can be achieved with just one input, and can be stacked repeatedly. Vertical Momentum Storage - You transfer the vertical momentum on the last frame of the previous level into another by warping to a new zone and jumping on the first frame you load in Skee-Ball Abuse - Using stone tikis found elsewhere in the Goo Lagoon Pier, you can cause the bubble bowl to get stuck in the skee-ball machine. The bubble bowl can pass back and forth through the trigger repeatedly, activating it over and over. Bowl Boost Jump - When the player bowls on the first frame after Hans leaves the screen, they are granted a speed boost. This speed boost is derived from the game storing SpongeBob's position in the level at a defined location before displacing him within one frame. The further from this location, the larger the displacement and the faster the bowl boost. Vertical Bowl Boost - From what I understand, similar to Bowl Boost Jump, but you're shot upwards. L-Control - If SpongeBob has a Cruise Boost and uses the Cruise Bubble on the same frame that he grabs a spatula, the camera is able to be controlled during the animation. R-Cancel - You enter a zone without an exit cutscene and touching a spatula on the same frame L-Clip - An L-Clip is a way to clip through walls. It abuses the frame of intangibility you get when you input the Cruise Bubble power up by pressing L. L-Bowl - By pressing the Cruise Bubble and Bubble Bowl input on the same frame while Spongebob is wedged between two objects, Spongebob will clip through the object he is facing at high speed. and finally the one I will absolutely botch: Spongeball Displacement Jump - Your velocity is tied to that of the platform you're standing on using the spongeball it stores your position on that platform and you can be shot up to the speed that's tied to it. ---- There are TAS exclusive glitches to the title that either doesn't have proper documentation or has none. You really owe us an explanation on these glitches cause I got the bare minimum but that's not good enough for something this dense. For example the Spatula Animation that's being performed is different to that of Skip, but is similar to Overlap when you were going through the Graveyard portion.
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Troye
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Would also like some more info! if it took 8 years to route, then it's not so straightforward.
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this game takes me back to my childhood! Awesome run! Yes vote from me!
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This is genuinely my favorite TAS of all my time! You don't even need the cruise bubble to split this game wide open. It's great. I must have watched this three times before you submitted it here, so I might as well watch it a fourth time. 15:24 is cool moment. For the uninformed, FusionVaria hits an invisible, off-screen button with that bowling shot at 15:30, which activates the spatula on the small island. Another interesting trick at 29:22. That purple shiny object under Mrs. Puff is actually a debug trigger that completes a mission without collecting the required 6 pieces of art. I have two questions:
    How do you keep storing spatula animations for later, e.g. at 17:20? Does it speed you up to repeatedly spin on slides? I thought it was swag but you seem pretty persistent about it.
JosJuice
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For the record, "[cav-disc-drive] 4.0-3964-dirty" is not an official release of Dolphin and I don't know if it's sync compatible with any official release. (Development versions which are listed at https://dolphin-emu.org/download/ are official releases.) However, if there is any official release it is sync compatible with, it is sync compatible with 4.0-4222. The source code for the cav-disc-drive build can be found here: https://github.com/dolphin-emu/dolphin/commit/c6e695b2450821f5913b76fb467e89e23c567a06
itsPersonnal
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warmCabin wrote:
I have two questions:
    How do you keep storing spatula animations for later, e.g. at 17:20? Does it speed you up to repeatedly spin on slides? I thought it was swag but you seem pretty persistent about it.
At 16:25 I store a spatula upon dying. Spatula acquisition state will disable your controls until an animation plays out, or if you manage to die/otherwise reload an area without the the animation playing, you will be actionable for 1 frame before the animation begins, as your controls are no longer disabled (this is what it means to store it). Doing a series of 1 frame jumps, I talk to Mr Krabs and play out the stored animation, storing the next spatula animation in the process, as well as starting the current animation sooner-than-it-otherwise-would for each of the 8 purchased spatulas (saving a few seconds overall). At the end of the sequence, I still have a spatula stored, but since a spatula animation just finished playing, my controls are not disabled and I can again perform a series of 1 frame jumps to move to my next objective. Here's the timing video https://www.youtube.com/watch?v=ZNBi4c52U9U Spinning does not speed you up on slides (Bowling does however, but is limited in use). The reason for spinning, and the reason it is only done for a certain duration before I start jumping or bashing or performing other actions, is that slides have a base speed which is lower than it's max speed, and the player must be grounded on a slide in order for that speed value to increase. (Think of the non-TAS trick 'Prawn Early', which involves building speed on a slide). Spinning allows me to stay grounded while also not entering the sliding animation where Spongebob sticks out his tongue. This means after the slide sequence, I can do various things such as ledge grabbing, or spinning, both of which would otherwise be impossible.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
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I'm very happy you submitted this to the site. I watched it when it premiered so I'll just say when it's published, it'll get high entertainment and technical ratings from me. Incredible job, Hazel. Yes vote!
itsPersonnal
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explain every single important glitch in the title.
haha, I don't have that kind of time -nor in my approximation should such a lengthy writeup be required to enjoy the movie. Your pasted explanations strike me as sufficient for the viewing purposes of anyone curious or unfamiliar with basic building-block exploits in this title. If you'd personally like to TAS this game and seek more info, perhaps ask in the community discord?
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Troye
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itsPersonnal wrote:
explain every single important glitch in the title.
haha, I don't have that kind of time -nor in my approximation should such a lengthy writeup be required to enjoy the movie. Your pasted explanations strike me as sufficient for the viewing purposes of anyone curious or unfamiliar with basic building-block exploits in this title. If you'd personally like to TAS this game and seek more info, perhaps ask in the community discord?
haha, i don't have the kind of time -nor in my approximation should such a lengthy playthrough be required to enjoy the movie. Your replies strike me as sufficient enough to make you sound like you don't want people to watch your movie. If you'd personally like to have people watch your movies, perhaps learn how to explain stuff not everyone might know? No vote.
Spikestuff
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itsPersonnal wrote:
I don't have that kind of time -nor in my approximation should such a lengthy writeup be required to enjoy the movie.
Coming from the person that had this uploaded since October 14th 2020 and had the encode prepped well beforehand now that's just a lazy excuse.
itsPersonnal wrote:
If you'd personally like to TAS this game and seek more info, perhaps ask in the community discord?
What because you're unable to inform of the actual glitches in something that you had 3 months to write up? This is literally as I wrote a "submit and run" which is very disappointing to see. Actually bother instead of making up excuses or use that time you're using in the forum posts to actually explain them. You mustn't care about the game after all.
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itsPersonnal
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>What because you're unable to inform of the actual glitches in something that you had 3 months to write up? This entire 3 month period of full-time work, family, and real-world responsibility (during a pandemic) should have been spent verbally documenting complex exploits in a video game for which I have a nonverbal understanding of, yes? Not even for the sake of the game's community, but for a TASVideos submission? How lazy and inconsiderate of me to neglect this on my list of priorities. Do you realize how dense this game is, if your questions are unanswered by the community resource page, there is a reason why. >This is literally as a wrote a submit and run which is very disappointing to see. What? >Actually bother instead of making up excuses or use that time you're using in the forum posts to actually explain them. This is my leisure. >You mustn't care about the game after all. What a demonstrably baseless and meaningless assertion.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Spikestuff
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itsPersonnal wrote:
This entire 3 month period of full-time work, family, and real-world responsibility (during a pandemic) should have been spent verbally documenting complex exploits in a video game for which I have a nonverbal understanding of, yes?
Well if you want me to be accurate about dating. How about the entire time you've been working on the TAS? You know back in August you stated that you were halfway done with the TAS, I mean you could've had a draft written up at that point for some of the glitches that were done. Oh also you mentioned that there's desync issues in that half way done post, how's that going for ya did it sync without any issues, or states that had to be loaded? You know, we've been in this pandemic for a year now, so if you seriously want me to be accurate about dating, literally any time you were working on the TAS would've worked for providing information about glitches.
itsPersonnal wrote:
Not even for the sake of the game's community, but for a TASVideos submission? How lazy and inconsiderate of me to neglect this on my list of priorities.
I mean you're showcasing that you have plenty of time to write stuff now so... Explain the TAS-Only glitches, or the stupidly hard glitches that can not be done by a human in a run.
itsPersonnal wrote:
Do you realize how dense this game, if your questions are unanswered by the community resource page, there is a reason why.
Nice contradiction with yourself:
itsPersonnal wrote:
Game is pretty straight forward
itsPersonnal wrote:
What?
Typo on what I wrote earlier. I called this submission a "submit and run" with no information tied to the submission text.
itsPersonnal wrote:
Spikestuff wrote:
You mustn't care about the game after all.
What a demonstrably baseless and meaningless assertion.
Then prove it wrong by writing the information of what tricks I'm missing out then.
itsPersonnal wrote:
This is my leisure.
This is an excuse. --- Anyways, I ain't wasting my time going "tell us the glitches, that have no information then" if you keep circling and making excuses. My vote is Meh on entertainment, it is literally just not a game that grabbed me in any way including the TAS. Therefore I bid thee aideu.
WebNations/Sabih wrote:
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itsPersonnal
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Spikestuff wrote:
Nice contradiction with yourself
Had to write somethin' in that text box 🤷
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
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Yes vote!
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why would you want to put 150k rerecords into something and then act like explaining your movie is outside the scope of what you have time for lol
itsPersonnal
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Silverbawxer wrote:
why would you want to put 150k rerecords into something and then act like explaining your movie is outside the scope of what you have time for lol
That's pretty easy, the TAS was fun to make (and also something to do during lockdowns). Explaining the intricacies of the exploits to a general audience is distinctly unfun, time consuming, and difficult too as I have to find verbal explanation of something I have an intuitive model for. If you want to understand the tricks in this run, and know little about the foundations to begin with, reading a painstakingly, carefully constructed wall of text probably will do you little good to begin with. For example, there is currently a "TAS Explained" video script being written about this TAS by another knowledgeable member of the community, as I write this, it sits at 12 pages single spaced, 6,000 words long, and has explained up to the first boss (9 minutes of gameplay) *(early game is also LESS complicated than mid and late game with their extra power-ups). The attitude is frankly weird to me, if you can't enjoy the TAS because you don't know what's going on, and need to in order to enjoy the TAS, I can't snap my fingers and solve that problem for you. Maybe you just don't need to enjoy this TAS? You'd have to do a lot more genuine inquiring than I could cobble together for you if I even wanted to spend my time doing so.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
InputEvelution
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You could have used the time you spent writing that rather lengthy paragraph about why you can't write an all-encompassing submission text to provide detail about sync settings and some of the basic tricks used. Even better, you could have copy and pasted the trick info listed in Spike's reply for even less effort and even less time. Wouldn't have thought that such a "straightforward" run would require too much intricate detail to begin with.
Spikestuff
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InputEvelution wrote:
Even better, you could have copy and pasted the trick info listed in Spike's reply for even less effort and even less time.
Yeah and even I said (emphasis mine):
Spikestuff wrote:
Some of the explanations are in the previous rejected cause cheats submission: #6128: itsPersonnal's GC SpongeBob SquarePants: Battle for Bikini Bottom "In-Game Codes" in 02:06.08. But to move it here and with next to no knowledge on the title you get me explaining stuff after being informed on stuff. Information taken from the SpongeBob SquarePants: Battle for Bikini Bottom community homepage. You being a user who has great knowledge behind the title. I expect a better summary and more information explaining each of these tricks when you do write 'em.
As well as:
Spikestuff wrote:
There are TAS exclusive glitches to the title that either doesn't have proper documentation or has none. You really owe us an explanation on these glitches cause I got the bare minimum but that's not good enough for something this dense. For example the Spatula Animation that's being performed is different to that of Skip, but is similar to Overlap when you were going through the Graveyard portion.
But hey, they don't care about the game at all, their attitude and actions over the past few weeks now:
Spikestuff wrote:
itsPersonnal wrote:
Spikestuff wrote:
You mustn't care about the game after all.
What a demonstrably baseless and meaningless assertion.
Then prove it wrong by writing the information of what tricks I'm missing out then.
Cause right now, you're still proving me right after all these weeks as you work on Metroid Prime I should note. You are still making excuses to not do a write up. All you're doing here, by arguing in here in the submission forums is that you have the necessary time to actually write a valid submission text. So write the submission text. All you're doing here, by actually working on Metroid Prime is that you actually have quite an amount of time to be actually able to write a valid submission text. Let's say that's about 6.5 hrs on routing, and stuff and showcasing work on Twitch and Twitter... and I'm being generous, cause obviously you know that number would be higher since you work offline as well and post work on Twitter once in a while instead of streaming the content. You have the time. Quit circling about. Oh right, something I should've brought up previously but didn't cause you were just making excuses. You failed on all fronts explaining the Dolphin set of instructions that you were completely able to do last time.
Please include the following in your submission additionally to the ones stated above: • If your version is patched in any way, provide a link to the patches or entire source code. Ask the one who provided you with the binaries, if you don't know how to do that. • A checksum of your ISO (SHA1 recommended). • Newer Dolphin versions come with free dsp_*.bin files required for DSP LLE emulation; did you use these or the console ones (i.e. did you have to download the two dsp_*.bin files yourself from a non-Dolphin site)?
Now if you're going to post in the forums and make more excuses again let me cherry pick what I wrote in this comment I made today.
Spikestuff wrote:
All you're doing here, by arguing in here in the submission forums is that you have the necessary time to actually write a valid submission text. So write the submission text.
If you have time here to complain, and not update submission text with the necessary information. Do us a favor and don't waste our time by writing nonsensical comments.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
itsPersonnal
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I'm not signing off on an inaccurate explanation of exploits in this game, if it will be done it will be done right, and I'm not up to or interested in taking on that responsibility when there are people already doing the job within the community, right now, who are far more mathematically and literately gifted than I am. I TAS Spike, it's what I do. It's still absurd, asserting that working on another game is evidence to you that I don't care about this one. I don't see anyone else making a full game TAS of Bob, do you? I have about as many hours in both Prime and Bob, and the Sonic Adventure series for that matter. I don't care about any one of them less because other games captivate me too. I don't spend my leisure time doing chores either, especially when someone more suited to do them is currently doing so. You want me to post their writeup when it's done? I can do that, if they give me permission. That old submission already has all the Dolphin info needed? Great, I can assure you nothing has changed since. >provide detail about sync settings The TAS plays back, it just is prone to desyncs about mid-way through, it can take several tries to get past. Like all Dolphin TASes that desync as result of emulation limitation/inconsistency, having the window prioritized on playback and not running other applications generally helps, sometimes changing graphical settings helps too (it's rather nonsensical, but it has worked for me in the past when switching between PCs).
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY
Memory
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Does it sync on a proper revision of dolphin or just the dirty build? Been struggling a bit to even get past the start.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
itsPersonnal
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Just the dirty build afaik, I've never tried others, but that's what I made it on. Every new or "proper" version of Dolphin, including the most recent revisions upon starting the TAS, would desync consistently on load screens. The one JosJuice made doesn't have that problem.
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: SA2:B DARK STORY