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Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
That was awesome, I cannot wait for the submission.
Skilled player (1792)
Joined: 5/7/2008
Posts: 187
Location: Japan
TASVideoAgent wrote:
Upstream (さかなに きをつけろ)</h4><div class="deeper"> A double jump can be performed by using the flowing leaf. Even if there is no yellow gem, it is possible to destroy the box under a log and to return, but it cannot go to the back side of a goal pedestal.
I told a lie. It is possible. It is shortened in 100% run. Link to video
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Absolutely incredible, really cool find pirohiko!
Editor, Skilled player (1339)
Joined: 1/31/2010
Posts: 330
Location: France
So currently there are only 4 levels that must be visited twice for the 100% : Rolling Stones, Boulder Dash, Native Fortress and Lights Out, that's an impressive small list. The first two have a hidden area that is considered as a hole if Crash doesn't use a color gem. The other two have hidden areas high in the sky, however it doesn't seem "so impossible" to climb to the secret area in Lights Out (at least the walls look like they can be climb). Let's hope it isn't only a feeling.
Post subject: ...and this was the day I quit life.
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
(This was some April 1st Shenanigans just to strike at TYSOTW)
TheYoungStarsOfTheWorld wrote:
I just yesterday submitted this speedrun. Full of enthusiasm I was waiting for the feedback, but it got rejected, even though me and my friends out so much effort into it. Can you tell me what's wrong with it? video
The time as says here is 00:33.58 your video says 2seconds... that's ingame time, you want tas time. Link to video I used pcsx-rr and got this time (checked with Microstorage, also frame that shows time was frame that input ends). I have no idea if it's improvable or not but I don't care because using cheats are auto rejected so I will never submit this. Also we know you're a troll, so you lived a short life.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
Okay after that random past me thing. I was thinking Stormy Ascent for a single level TAS. PAL has the fastest movement in Crash... Also it's a single level... so it gives it more of an advantage.
American: D0011DB2 3404 / 80011DB0 0022
European: D0011DD2 3404 / 80011DD0 0022
Japanese: D0011DFA 3404 / 80011DF8 0022
There is mention that this would work under lua scripting but I don't understand how.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Lil_Gecko
He/Him
Player (98)
Joined: 4/7/2011
Posts: 520
Spikestuff wrote:
Okay after that random past me thing. I was thinking Stormy Ascent for a single level TAS. PAL has the fastest movement in Crash... Also it's a single level... so it gives it more of an advantage.
American: D0011DB2 3404 / 80011DB0 0022
European: D0011DD2 3404 / 80011DD0 0022
Japanese: D0011DFA 3404 / 80011DF8 0022
There is mention that this would work under lua scripting but I don't understand how.
For the american version :
while true do
if memory.readword(0x11db2)==13316 then
memory.writebyte(0x11db0,34);
end;
emu.frameadvance();
end;
The lua script has to be launch as soon as the game start before the piracy warning. But it still is memory editing so the TAS won't be submittable here. EDIT : American version works like a charm but in the PAL version, the platform never goes up so I'm stuck at the beginning of the level.
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
Lil_Gecko wrote:
The lua script has to be launch as soon as the game start before the piracy warning. But it still is memory editing so the TAS won't be submittable here. EDIT : American version works like a charm but in the PAL version, the platform never goes up so I'm stuck at the beginning of the level.
Ech, that's a bit of a shame x2 (including the edit) Thank you for creating the lua for it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 9/24/2014
Posts: 19
Recently I started TASing Crash 1 100% in NTSC-U using BizHawk 1.11.6. I completed the first level and now I'm working at Jungle Rollers. Link to video I'd really appreciate if anyone make me a good lua script with useful values to run in NTSC-U BizHawk.
Editor, Skilled player (1339)
Joined: 1/31/2010
Posts: 330
Location: France
Looks pretty good. About a lua script, you should try to contact Pirohiko, maybe he can help you.
Amaraticando
It/Its
Editor, Player (162)
Joined: 1/10/2012
Posts: 673
Location: Brazil
I translated pirohikos's script http://tasvideos.org/userfiles/info/32864750885547067 Much more should be done.
Joined: 9/24/2014
Posts: 19
Dr. Neo Cortex skip is possible in an any% TAS, thanksfully to zipzagging. Link to video Movie file.
The8bitbeast
He/Him
Expert player (2644)
Joined: 11/26/2015
Posts: 183
Location: Australia
I decided to do a testrun/LOTAD of Crash 1 with zip-zagging. I think that it would be extremely hard to optimize since the screen scrolling speed is essentially unbounded unlike Crash 3. You’d have to TAS each level roughly 80 times with different amount of speed to find out the optimal amount of speed to build up. It is impossible to predict in advance due to different speeds causing different lag. I don’t think an optimized TAS of this game with zip-zagging will ever be possible. I wanted to leave this here as a reference in case someone wants to try messing around with zip-zagging in this game but I note that the non zip-zagging sections are especially unoptimized. Even the zip-zagging levels should be easily beatable. Encode: https://www.youtube.com/watch?v=YelWu0mHpjs (There’s a poorly commentated version linked in the description) Button File: http://tasvideos.org/userfiles/info/39782140193476681 Played on Bizhawk 1.11.9
The8bitbeast
He/Him
Expert player (2644)
Joined: 11/26/2015
Posts: 183
Location: Australia
Post subject: 100% TAS done
The8bitbeast
He/Him
Expert player (2644)
Joined: 11/26/2015
Posts: 183
Location: Australia
I finished the 100% TAS! https://youtu.be/Hw-fQAW10Ho Just preparing the submission text and also a version with audio commentary. That should come up along with the TASvideos submission in about a week
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