Game objectives

  • Emulator used: Bizhawk 2.10
  • Primary objective: speed
  • Takes damage and death abuse to save time
  • Uses U+D and L+R inputs

Game mechanics

Comments

I randomly decided to re-watch [6690] NES Beetlejuice by ktwo & eien86 in 07:05.666 and spotted a potential improvement, which also turned out to be a real one. 76f were saved in room 0x14 (reference from $55), a brown-floored room with footballers' legs in the top-down section. The time save came from screen-wrapping at the start of the room.
4 of the frames were then lost to adjust the global timer before the mouse room, 0x18, but they were then recovered again by the graveyard level ending 4f earlier (probably also related to the global timer). The total improvement is therefore 76f.

DrD2k9: Claiming for judging. DrD2k9: Unclaiming for judging.

nymx: Claiming for judging.
nymx: An improvements is an improvement. I'm surprised that more is still able to be found, considering the near 10 long years this game has been exploited. Good job on the find.
fsvgm777: Processing. McBobX is handling the encodes for this one.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #10046: ktwo & eien86's NES Beetlejuice in 07:04.401
Post subject: Coauthorship
RetroEdit
Any
Editor, Emulator Coder, Reviewer, Player (223)
Joined: 8/8/2019
Posts: 184
Hey ktwo, it seems like you may have forgotten to include eien86 as a coauthor. This movie is described as derived from the prior movie, and the mentioned improvement here doesn't seem to be the same section as the one eien86 contributed to.
Experienced player (637)
Joined: 8/10/2008
Posts: 138
Sure, I've added eien86 as co-author
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6863] NES Beetlejuice by ktwo & eien86 in 07:04.401