You must run the game with TAS with your graphics card set to high performance, otherwise the textures of the paper characters will be broken, the settings in sync settings have nothing to do with this.
To do this for fixing, perform this steps:
  • Go to settings in windows, not BizHawk
  • Go to System -> Display -> Graphics
  • Click on the first blue box called "Need a desktop application?" (I'm not sure how it sounds more precisely in the English version.)
  • Search for EmuHawk.exe (it must be 2.11 for this game) and select it.
  • Click on the BizHawk window and select High Performance in GPU Processor Preference.

Game objectives

  • Emulator: BizHawk 2.11
  • Game version: Europe - French EU (Mario & Luigi - Paper Jam Bros. (Europe) (En,Fr,De,Es,It,Nl,Pt,Ru).3ds)
  • Using glitches
  • Easy Mode
  • RNG manipulation
This TAS saves 13 seconds over my previous TAS, thanks to clips optimization and game version.
For more details about glitches, I recommend viewing the description of this submission: https://tasvideos.org/10129S

Version

  • This TAS uses the French version of the game, while the previous TAS used the Japanese version because it saved a little time compared to the English version. However, a few days after publication, a discussion about the speed of the Japanese and English versions took place, and I decided to test the other versions. It turned out that the French version had much faster dialogues during gameplay than the Japanese version, which is why French was used in this TAS. For more details, I recommend watching this video with comparisons https://www.youtube.com/watch?v=DGq2alH2SSc
  • All dialogues should be included. Lakitu Centrer was overlooked due to an oversight, which means that each interaction with Lakitu saves 8 frames on a single text, which converts to 5 interactions with him during TAS. The French version saves an extra 40 frames compared to the Japanese version.
  • For information: There are two versions of the French version, French US and French EU. The texts in both versions are different and the text speed in both versions is not the same. French US loses a little time to English and they are almost very similar to each other, while in French EU the texts here scroll faster than in other versions, which gives 5 seconds, still a big time save.
  • Another difference, perhaps not noticeable without comparison by .bk2 files, is that the French EU saves 4 frames per title screen load, even during reset. Five loads, including the start, saved an additional 20 frames compared to the Japanese version.

Optimisations

  • At Peach's Castle, time was saved with even faster movements in the clip, 6 frames are lost here in the toad mission by RNG's layout.
  • In the first battle, time was saved by waiting due to a faster change in the RNG value, while in the second battle, time was saved by avoiding a drop without losing time.
  • In Toad's mission, time was saved on optimising movements before the second fight due to the enemies' position.
  • Time saved again with a faster clip.
  • In gloomy woods during clips, I saved time on movements in glitch mode.
  • In Twinsy Tropics, when performing the Toad Mission storage glitch, I saved time by using the slide at the loading zone.
  • I save time in Enemy rush thanks to better RNG. In Ninji and Spiny, the wait is a bit longer than in the previous TAS for RNG, but it's still faster.
If, when comparing the two TASes, you notice that there are additional inputs during the clips in the new TAS, this is mainly because the previous movements from the old TAS did not want to cooperate at these moments for this TAS.

Special thanks

  • I would like to thank Radu for providing comparisons for these three language versions, it really helped me to save time.

nymx: Claiming for judging.
nymx: When I first saw this submission, I was thinking..."Didn't I just do this game?". Yes, I did...and then I thought that a quick "turn-around" was going to happen again. I bring this up, because we have recently become short on staff and need to eliminate any burdening pressure on our publishers. After receiving assurances from the author that this discover is of an unexpectant nature, I decided to go and and continue judging. This is an improvement and no reason not to continue with any positive acceptance.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #10198: Tegron's 3DS Mario & Luigi: Paper Jam in 46:18.115
nymx
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Because of your quick turn-around on this improvement...I'm going to sit on this submission for a while. We have had a reduction in staff and we need to ensure that we are not throwing every TAS for publication. The load of work is extremely high and we don't have enough people to handle it. If you don't mind, please try and examine for more improvements. If you are successful, please let me know and I'll upload a replacement input file on this submission.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Tegron
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Good morning, I don't mind, I'll explain a lot of things, generally speaking, there isn't much to improve, however, Radu sent me this video https://clips.twitch.tv/HardReliableShingleBatChest where, in my video at 13:38, Can be speed it up even more by pressing Paper Mario to the wall, but this method was extremely hard and I gave up because of the difficulty with this method and failed many times no matter how I tried. As for my TAS, the reason why my TAS created so much faster than the previous one is because I copied and pasted inputs from my Japanese file (also by me). Of course, there were corrections using tools. This TAS was intended to be used for testing both the French and Japanese versions, but I ended up improving my TAS even more. Only after Radu compilation finished creating the video did I start submitting the TAS. All the work on the French version took three days, sitting for many hours from morning to evening. As for the clip I sent, RTA runners don't use it, probably because they don't know about it, but it's extremely hard. Radu also mentioned that this clip is rare to work. I would like to mention that the previous TAS took a week of work, with many hours spent working even on New Year's until 4 a.m.
nymx
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Ok. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6994] 3DS Mario & Luigi: Paper Jam by Tegron in 46:18.115