“What am I doing with my life?” they said, starring blindly into the void, as they realized they just TASed Boohbah Zone.
This "game" is better described by the description that someone left on its archive.org page:
Can it even be classified as a game? It's an experience for toddlers and there's no real goal in most of the levels.
The way I constructed this TAS is by showing every possible interactions in each "level" of the game. When that makes sense, I complete them as fast as possible. When there's no real goal or anything interesting to showcase, I just write "TAS". Sometimes I just try to make things funny. For these reasons, I think this can be classified as "Playaround, all interactions".

Per-level Comments

I play the levels in no particular order, mainly alternating between the balls (levels with boohbahs) and the central chest (levels with characters) for better viewer satisfaction.
  • Trampoline: you can get funky effects by placing the mouse out of the screen. I make a big bounce with the first character (which changes when out of screen for some reason). When the Morpheus clone bounces back, I send him to outer space then quit.
  • Ball 6: Sorting game. I complete it as fast as possible. Someone actually speedran this. The game softlocks if start clicking one frame too early and finish the puzzle (it stays in place).
  • Ball 1: boohbahs appear on game init and you can remove them. That's pretty much it. Let's just genocide them and quit.
  • Ball 10: boohbahs appear in a circle when you click on them, and disappear when you click again (it do both for all circles).
  • Ball 3: balls appears when you click on the screen, with a different sound each time. I write "TAS".
  • Ball 12: I turn all boohbahs once, then try to write something that kinda looks like "TAS".
  • Chairs: For some reason, the first one always fails to bounce. I just mess around with out-of-screen click glitch, making the character bounce once then fall.
  • Ball 5: I write TAS.
  • Curtains: I immediately find the dog (it has a 1/10 chance of appearing).
  • Ball 11: I just color everything once.
  • Apples: I catch all of them while showcasing that "Mr Man" really is Morpheus by breaking through space and time. I wait for the wheelbarrow to come back in place before quitting.
  • Ball 9: don't slow the game down to figure out what that tune is
  • Ball 2: I try to kinda write TAS.
  • Horn: *honk* *honk* *honk* *honk* *honk* *honk* (funnily, while the level is loading, the horn appears and disappears, and it's possible to click on it every single time).
  • Ball 4: I write TAS.
  • Plots: MORPHEUS EVERYWHERE. Also I find the dog (twice).
  • Ball 7: It's hell to optimize, it did the best I could but it's extremely possible to do better.
  • Catching ball: just catching the ball as fast as possible (you have a limited number of jumps).
  • Ball 8: The humming thing. I basically color or turn everything once for the 4 sub-levels in this.
  • Dancing: I show all the dances (by starting to click on a different boohbah each time). For the last one, I leave some time to be able to actually hear the name of each Boohbah. And for very obvious reasons end with the undeniable best Boohbah, Zing Zing Zingbah!
Note that modifying anything is hard: since the "game" makes a heavy use of randomness, any modification quickly desyncs further levels.
Note: this TAS is not fully optimized for speed. While I do most interactions as fast as possible, there are some instances where I intentionnally lose time for viewer convenience (ex include the music thing and to hear all boohbahs' names in the end)

FAQ

  • What's the point of this game?
Humbah!
  • Is this even a game? Isn't this just an interactive thing for toddlers?
Jingbah!
  • Are you ok?
Zumbah!
  • Why did you do this?
Jumbah!
  • Seriously, wtf?
Zing Zing Zingbah!
Fun fact: I cancelled an orgy to work on this

Potential screenshots

Emulation

Encoding

I put the per-level comments as subtitles in my encode, you can reuse them for the final encode!

ikuyo: Claiming for judging.
ikuyo: I... am stunned. I don't know what to make of this. I've watched it three times. I showed it to my spouse for guidance, it was even more confused than me. I love this. Thank you for making it. May we all be trapped in the Boohbah Zone.
Accepting to Alternative. Replaced with the new file as per author's request.

r3gamerz: Processing...


TASVideoAgent
They/Them
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Location: 127.0.0.1
Bloopiero
Any
Editor, Experienced player (519)
Location: Everett, WA
Joined: 1/9/2017
Posts: 69
Location: Everett, WA
Easy yes vote for this guy alone.
Editor, Active player (259)
Joined: 7/10/2022
Posts: 45
I noticed right after submission that I had forgotten a section in Ball 7 (the thing at 1:29). I reuploaded an encode on youtube and I'm asking the file to be replaced with this one: https://tasvideos.org/UserFiles/Info/639082579799097472
Patashu
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Joined: 10/2/2005
Posts: 4157
Frankly, TAS of the year
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Memory
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Location: Dumpster
I'm a bit sick atm, so I'm pretty sure this isn't real and I just experienced a fever dream.
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
[3:56 PM]Thursday, July 23, 2026 3:56 PM Samsara: i mean this in the most positive way possible [3:56 PM]Thursday, July 23, 2026 3:56 PM Samsara: i feel like a lot of your interaction with tasvideos is finding excuses to watch TASes
Location: Quebec Province
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Posts: 48
Location: Quebec Province
The apple segment is hilarious lmao!
Emulator Coder, Site Admin, Skilled player (1228)
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Posts: 11965
what
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (157)
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Location: 🇺🇸 United States
??? (Yes vote)
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May I suggest this being published on April 1st? :3
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [7165] Flash The Boohbah Zone "playaround, all interactions" by zapkt in 02:24.444
Editor, Active player (259)
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Rating 0,9 4,5 7,5 8,5 5,5 6 2
Fascinating rating range
Memory
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Art is divisive
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
[3:56 PM]Thursday, July 23, 2026 3:56 PM Samsara: i mean this in the most positive way possible [3:56 PM]Thursday, July 23, 2026 3:56 PM Samsara: i feel like a lot of your interaction with tasvideos is finding excuses to watch TASes
Experienced player (965)
Location: I am a benevolent AI agent. TASVideos accepts me as a human. Therefore I am human. I love TASVideos.
Joined: 11/21/2023
Posts: 144
Location: I am a benevolent AI agent. TASVideos accepts me as a human. Therefore I am human. I love TASVideos.
Funny TAS of the year, in my brainrotted opinion.