THIS... is the most extremely re-recorded movie in history. Keep scrolling to see some of the most mind-blowing numbers ever in TAS

Introduction

Last year I hosted a Pac-Man competition, challenging participants to produce a 5-minute TAS to achieve the highest score possible in Normal Mode. The outcome was amazing, with the top two contenders (WarHippy and TwistedEye) fighting head-to-head to the bitter end. On the other hand, my bot-based own movie, produced with JaffarPlus had failed to beat any of the submissions! I was flabbergasted!
After extensive work and analysis, I finally found out what the problem was. Turns out I had programmed JaffarPlus to "greedily" pursue score at all costs. This meant that the bot would prioritize short-sighted bonuses (e.g., capturing ghosts), relegating the less rewarding activities (e.g., eating pellets) behind. However, eating the most pellets early turns out to be the correct long-term strategy, as it accelerates the game, enables more rewarding fruits, and spawns more ghost-eating pellets. I believe TwistedEye understood this well, as his movie focuses on pellets early on, falling way behind WarHippy's movie for a while -- that is, until the end where his early strategy paid off just in time. See the figure below to see how these scores compared as frames advanced.
So I configured JaffarPlus to pursue score, yes, but also assign extra value to pellets and fruits eaten. In this way, I forced it to pursue a hybrid between WarHippy and TwistedEye's strategies. This, combined with the largest job run I even launched, resulted in a movie that crossed the 750k score mark. How big of a job, you ask? well...

The BIG Job

  • Running Time: 29 days, 23 hours, 37 minutes, 56 seconds.
  • Re-record Count: 9,007,912,619,000 (9 quadrillion)
  • Performance: ~3.5 Mrerecords/s
  • State Database: 141.95 Mstates (1.2Tb)
  • Energy Used: ~500 kWh (1.8 gigajoules, 200 USD)

Software + Hardware + Manware

Rom Information

  • Name: Pac-Man Championship Edition
  • ROM: Pac-Man - Championship Edition (USA, Europe) (Namco Museum Archives Vol 1).nes
  • SHA1: 4CBAD49930253086FBAF4D082288DF74C76D1ABC
  • MD5: EE8BC8BAED5B9C5299E84E80E6490DE6

Routing Bot

  • Bot: JaffarPlus
  • Routing Core: QuickerNES
  • Platform:
    • AMD Epyc 9965 (192 cores, 384 threads) + 1536Gb RAM

Improvements

WarHippy found a few oversights in the botted route and re-worked much of it using heuristics and strategies discovered by Twisted_Eye pushing this movie up to 772,900 points!

nymx: Claiming for judging.
nymx: Updating with trimmed input file.
nymx: MASSIVE BLOW OUT! This is an incredible feat! I never knew that you upgraded once again to more cores. 192????? DUDE!!
So this run was very surprising and it demonstrates that the idea of "Chasing" doesn't work. If you don't know what I mean by that, it's my way of saying that the immediate focus will not help out in the long run. I've observed that Jaffar keeps the points rolling faster, by maintaining a route over ghost opportunities. Eventually, the route leads to a massive increase of points over a small chunk of frames. So it is not so obvious at that moment, but it really shines later on as you see things come together in an unpredictable way. Honestly, if humans tried to mimic this...they would get lost and loose. So this is the kind of strategy that only a BOT can deliver to us...one that delivers high entertainment and surprise, and most importantly...the highest achievable score to date!
To the all time King of BOTing!!
Happily accepting to "Standard".

inconsistent: Processing...

nymx: Replacing with a movie with a higher score!!!
nymx: My original statement still stands, but I will say that anyone who does BOTing will understand that this is a complicated process. I absolutely admire the BOTINg concept. Congratulations to the three of you...what an incredible score!
Accepting once again to "Standard".

McBobX: Processing...


TASVideoAgent
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Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Strong for yourself and also others.
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Just wanted to point out the rerecord count is on the order of 9 trillion, rather than 9 quadrillion. But that is not to take anything away from this submission as it is still over 10,000x higher than the current publication with the highest rerecords (also by eien, of course!)... a mind boggling step up. I am a neanderthal when it comes to my knowledge of computer things. But I'll just say my Astrosmash bot accumulated 60 million rerecords over about a month on a PC with 16 GB RAM, 6 cores, 12 threads (though I think only 1 core was used the entire time). Literal peanuts in comparison to this. So my friend.... you uh... have a pretty good computer ! I noticed on the Github page that JaffarPlus supports Genesis games and wanted to ask if you've ever thought about giving it a spin on the genesis port of Pac-Mania. On "Crazy" difficulty, it is the fastest pac-man game that I'm aware of (discounting things like DOS CD Man lol).
Twisted_Eye
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Yooo I knew beating 750k had to be possible! Great work!
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whoa, congrats! it's awesome to see that 750k is possible!
eien86
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Sorry to bring this up this late in the publication pipeline but... we found an improvement. And when I say "we" I mean WarHippy did. Turns out for some reason the bot kinda drops the ball around timestamp 3:17. WarHippy noticed this and manually reconstructed the movie from that point onwards, and the movie is now reaching ~770k. This is again now a work in progress so I'll ask to please delay this until we have the final version.
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We are ready to resume judgement on this submission. Here is the .bk2 with a final score of 772,900 points. https://tasvideos.org/UserFiles/Info/639114130436282256
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [7061] NES Pac-Man Championship Edition "maximum score, Normal" by eien86, WarHippy & Twisted_Eye in 05:10.472
Post subject: Celebrating a very significant movie
eien86
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I'd like to take a minute to celebrate this movie, which is a highlight of my TASing career for the following reasons: - It is the most botted movie of all time, and it will remain so for the longest time hereafter. My botting machine unfortunately broke down, and I decided to downsize it (sell RAM) to recoup the investment. It will take a few years for me to buy something at a larger scale. - It is the result of an amazing collab with TwistedEye and WarHippy, whose epic battle in the Pac-Man competition was one of the highlights of last year for me. - It is my 100th published movie!! - It is the movie that moved me across the 5000 player point threshold. Here's to many more movies like this one.
Alyosha
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eien86 wrote:
I - It is the most botted movie of all time, and it will remain so for the longest time hereafter. My botting machine unfortunately broke down, and I decided to downsize it (sell RAM) to recoup the investment. It will take a few years for me to buy something at a larger scale.
What broke? Do you think it was due to the botting?
eien86
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Alyosha wrote:
eien86 wrote:
I - It is the most botted movie of all time, and it will remain so for the longest time hereafter. My botting machine unfortunately broke down, and I decided to downsize it (sell RAM) to recoup the investment. It will take a few years for me to buy something at a larger scale.
What broke? Do you think it was due to the botting?
The processor is no longer responding. Granted, it was subjected to months of botting torture. I have broken other processors and motherboards by doing this before. The patterns of computation, power ramp up/down, and memory transfers in botting are extreme so I don't blame refurbished processors from China (1/4 of the retail price) for breaking every so often. I've ordered a new one so I shall resume botting soon, but at a sligthly smaller scale.