Post subject: Cheat codes for SNES BSNESv115+ to work on ROM domain
Location: Upstate, NY
Joined: 11/15/2012
Posts: 72
Location: Upstate, NY
YoshiRulz wrote:
It's for the ROM domain. You may need to reboot paused and enable the cheat on frame 0.
I did give that a try and had no luck. Is there a way to implement cheat codes working for the ROM domain as they do in other emulators. It is handy to be able to turn the cheats on and off as the game is running. I did find a work around, where I can patch the ROM externally with the game genie code and play that patched ROM. But it would be nice to be able to use the cheat window to turn the codes on and off for the ROM domain. I'm not sure how easy it would be to add that feature, but it would help me greatly in mapping out the games for snesmaps.com. Thanks again for the help!
YoshiRulz
Any
Editor, Emulator Coder
Location: 🇦🇺 Sydney, Australia
Joined: 8/30/2020
Posts: 216
Location: 🇦🇺 Sydney, Australia
Ah, my bad, I forgot that was still broken. Your workaround will have to do for now. If you'd like to automate it further I can help you write an ext. tool for applying patches.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
Post subject: Cheats for BSNES cores
Location: Upstate, NY
Joined: 11/15/2012
Posts: 72
Location: Upstate, NY
YoshiRulz wrote:
Ah, my bad, I forgot that was still broken. Your workaround will have to do for now. If you'd like to automate it further I can help you write an ext. tool for applying patches.
Thanks for the information. That explains why I was having so much trouble. I was able to download a program that will automatically patch game genie codes to a ROM so no problems there. However I map games for my sites at nesmaps.com and snesmaps.com. So whenever I map a new game I need to find codes to walk through walls and such to make the mapping project easier. Is there anyway to allow the cheats to work with the BSNES cores? I use BSNES for the Graphics Debugger since it makes mapping the game much easier.
Post subject: Foud a bug in the SNES BSNESv115+ Core - Bizhawk v2.10
Location: Upstate, NY
Joined: 11/15/2012
Posts: 72
Location: Upstate, NY
I am able to set up Hotkeys keys to turn on and off the different background layers. However I am not able set any Hotkeys that work for turning on and off the different sprite layers.
YoshiRulz
Any
Editor, Emulator Coder
Location: 🇦🇺 Sydney, Australia
Joined: 8/30/2020
Posts: 216
Location: 🇦🇺 Sydney, Australia
snesmaster wrote:
I am able to set up Hotkeys keys to turn on and off the different background layers. However I am not able set any Hotkeys that work for turning on and off the different sprite layers.
I recently fixed that. Grab a dev build.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
Location: Upstate, NY
Joined: 11/15/2012
Posts: 72
Location: Upstate, NY
YoshiRulz wrote:
snesmaster wrote:
I am able to set up Hotkeys keys to turn on and off the different background layers. However I am not able set any Hotkeys that work for turning on and off the different sprite layers.
I recently fixed that. Grab a dev build.
Awesome, Thanks!!
Post subject: PSX game mods don't work
🇻🇪 Venezuela
Joined: 11/23/2025
Posts: 14
Location: 🇻🇪 Venezuela
Today I tried playing several mods, including the Digimon Halloween mod for Crash Team Racing, using the BizHawk emulator. The game wasn't working correctly; the screen just stayed black. Does anyone know a solution?
Spikestuff
They/Them
Editor, Expert player (3686)
Location: The land down under.
Joined: 10/12/2011
Posts: 6729
Location: The land down under.
It's either one of two things. 1) You need to load the cue. 2) It requires 8MB which is a Dev System so only playable with DuckStation.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Strong for yourself and also others.
🇻🇪 Venezuela
Joined: 11/23/2025
Posts: 14
Location: 🇻🇪 Venezuela
Requires 8MB 🤔
Post subject: GoldenEye 007 is this where my TOPIC belongs under the bug section???
🇺🇸 United States
Joined: 3/27/2026
Posts: 17
Location: 🇺🇸 United States
when I press the arrow keys up or down the cursor will SCROLL to the TOP of the SCREEEN I downloaded the lastest version of Bizhawk I tried a controller or tried changing the default controls but nothing works in Bizhawk so I don't get how people are playing this game on Bizhawk I also tried a few other games they worked perfectly a good example is DOOM 64
Samtastic
He/Him
Active player (316)
Joined: 11/30/2012
Posts: 804
I notice something when inputting with DOSBox. I can't get it to recognize 2 inputs at a time when advancing fames, it only works with one button at a time. On PSX I'm able to map my gamepad and freeze multiple inputs at a time. https://drive.google.com/file/d/1xwbAUCyAAPl2Y09nyyUStdFkmMifaG5C/view?usp=sharing
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
YoshiRulz
Any
Editor, Emulator Coder
Location: 🇦🇺 Sydney, Australia
Joined: 8/30/2020
Posts: 216
Location: 🇦🇺 Sydney, Australia
With the same keybinds for PSX and DOS? It could just be NKRO.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
Samtastic
He/Him
Active player (316)
Joined: 11/30/2012
Posts: 804
YoshiRulz wrote:
With the same keybinds for PSX and DOS? It could just be NKRO.
Yeah I heard about rollover I had a Lenovo laptop that suffered with a similar key combination to my Dad’s Dell 7570 which might have a similar keyboard to the Lenovo.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Samtastic
He/Him
Active player (316)
Joined: 11/30/2012
Posts: 804
YoshiRulz wrote:
With the same keybinds for PSX and DOS? It could just be NKRO.
Yeah I heard about rollover I had a Lenovo laptop that suffered with a similar key combination to my Dad’s Dell 7570 which might have a similar keyboard to the Lenovo.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Post subject: GoldenEye 007 up arrow keys and down arrow keys not wokring on BizHawk 2.11.1
🇺🇸 United States
Joined: 3/27/2026
Posts: 17
Location: 🇺🇸 United States
adelikat wrote:
Use this thread for official bug reports if possible. Also, I ask all bugs be reported on our github repository. Though you are welcome (and encouraged) to post them here as well. TAStudio bugs are reported here.
i downloaded the latest version of the emulator BizHawk 2.11.1 i still cannot get past the first menu of the game arrow keys up or down it SCROLLS to the TOP of the SCEEEN is it a BUG?
Bigbass
He/Him
Senior Moderator
Location: Midwest
Joined: 2/2/2021
Posts: 320
Location: Midwest
TASemulator wrote:
adelikat wrote:
Use this thread for official bug reports if possible. Also, I ask all bugs be reported on our github repository. Though you are welcome (and encouraged) to post them here as well. TAStudio bugs are reported here.
i downloaded the latest version of the emulator BizHawk 2.11.1 i still cannot get past the first menu of the game arrow keys up or down it SCROLLS to the TOP of the SCEEEN is it a BUG?
You already asked this in two other threads. Don't spam please.
TAS Verifications | Mastodon | Github | Discord: @bigbass
🇺🇸 United States
Joined: 3/27/2026
Posts: 17
Location: 🇺🇸 United States
Bigbass wrote:
TASemulator wrote:
adelikat wrote:
Use this thread for official bug reports if possible. Also, I ask all bugs be reported on our github repository. Though you are welcome (and encouraged) to post them here as well. TAStudio bugs are reported here.
i downloaded the latest version of the emulator BizHawk 2.11.1 i still cannot get past the first menu of the game arrow keys up or down it SCROLLS to the TOP of the SCEEEN is it a BUG?
You already asked this in two other threads. Don't spam please.
Sorry :( I am just trying to figure out if its a BUG and maybe belongs under the BUGS section nothing i tried works even on the newest version of the emulator :(
Post subject: Killer Instinct has a blue screen and crashes for MAME in BizHawk 2.11.1
🇺🇸 United States
Joined: 3/27/2026
Posts: 17
Location: 🇺🇸 United States
has anyone got Killer Instinct to work for ARCADE? I cannot get past the first screen of the game its blue I have the lastest version of BizHawk

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