Proximity Shift is a homebrew for NES, developed by Fiskbit for the NESDev Compo '23.
In it you control a spaceship with some special warping tech, and use it to dodge obstacles in 6 mazes.

Game Objectives

  • Emulator used: BizHawk 2.11.1
  • Aims for fastest time
  • Uses intentional deaths

Tech

An interesting thing in this game is that by pressing Select it's possible to make the scroll faster, so, at least in levels where it's not possible to keep it held, it's important to find the balance between keep it held and go through the level itself slower or go through a section faster but scrolling less of the level. I did this with manual trial and error so it's very possible that there are some frames to be found by doing this better.
Also, it is faster to die as soon as possible when getting to the next level to get the level to scroll up earlier.

nymx: Claiming for judging.
nymx: After seeing how fast you destroy this, it is clear that TASing was made for games like this. Excellent job!
Accepting to "Standard".

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #10685: Induviel's NES Proximity Shift in 00:43.528
nymx
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Here is a comparison video of your TAS against the WR. Link to video
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [7351] NES Proximity Shift by Induviel in 00:43.528