Post subject: Castlevania: Aria of Sorrow; A Soma to a Past
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
How about a damageless pacifist-run? It would be quite interesting to watch a run in which Soma only damage and kill enemies when absolutely necessary or the enemy can't be avoided without taking damage (for example the axe armor before you meet the first boss). Of course, you cannot level-up your character and collect, so the boss-fights will take longer than usual...
Joined: 1/22/2006
Posts: 31
Won't you eventually get leveled up due to the fights you have to take part in?
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Yes, but you may kill only few enemies. So you have to beat the bosses with a low level. Btw, i've already started the run.
Former player
Joined: 9/29/2005
Posts: 460
Are you sure it'll be entertaining? Maybe you should try to improve one of the existing movies instead. For me, if there's a "pacifist run" and a normal speed through, I always watch the normal run, and since I've already seen a video, I don't want to watch the same thing with just less kills, something that despite not killing anything, will take longer to finish. Maybe you should think it over and wait for feedback, unless of course you just want to make this movie because you want to see it done yourself.
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Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
I really dunno what to say
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
This is a terrible idea. Balore will take like 20 minutes, no joke.
hi nitrodon streamline: cyn-chine
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
I think its at least worth seeing. I tried the same thing earlier this year with SotN.. but since you level up freakishly fast just off of boss exp. it really didn't even make a 4 level difference by the end.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
If you avoid everything but Giant Skeleton, Manticore, Great Armor, Balore, Death, and Graham (assuming you don't go for the best ending). You'll only have 660 exp gained before Balore, which doesn't even put you to level 5. You'll probably have some crappy ass weapon, and so you'll be hitting for about... uhh, 1 damage per swing. 4000 strikes * 15 frames per hit = 1000 seconds or 16.6 minutes. that is under perfect conditions, too: Balore's fists aren't always down, and you can't hit the second eye too many times. You would definitely break the 20 minute mark. Do you want to see someone fight a boss for 20 minutes? I don't think that that is worth seeing at all. I just fiddled around on my GBA and I got bored with the fight, even with a full Headhunter on.
hi nitrodon streamline: cyn-chine
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
No, I wouldn't "want" to and I certainly don't want or expect it to get published. However, I'm a fan of lowest level things and I can respect the challenge for what it's worth. I'd like to see it just to have seen it. Not because I think it'll be the next Lord of the Rings but because it's something to kill some time and something I may even try in real time eventually. IF it is made, however, I wouldn't want it to be a minimalist run. I'd like to see all bossed completed in the best order to show each boss completed at an idealy lowest level taking into consideration the bosses level in comparion to the players. No warping through L-Space (Discworld joke) and fighting bosses in an order to speed up earlier boss fights by having stronger weapons than should otherwise be possible. Who knows... maybe I'm just weird like that.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Ok, that's right. The boss fights would be boring. I think I'll follow Graveworm's idea and try to improve the old run from Atma, i've already some ideas how to do this. Has anybody a list with HP of the bosses and enemies? Would be very useful.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
hey, check this out
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
pirate_sephiroth wrote:
hey, check this out
Thanks a lot! Again a question: how can I calculate the damage I cause when hitting an enemy?
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Sorry for the double post, but should I get the Lightning Doll soul for fighting death? I made some calculations, but I'm not sure. At the moment I'm in the Floating Garden and I'm 337 frames faster than Atma.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Yrr wrote:
Sorry for the double post, but should I get the Lightning Doll soul for fighting death?
Lightning Doll should be the second most used shooter soul, the first being Red Minotaur. Can I get a WIP of your work so far?
hi nitrodon streamline: cyn-chine
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Here is my run. It stops at frame 41155, and it's 827 frames faster than Atma's run. Edit: Here is the run on DeHackEd's site. Edit: I've made a huge list with all places where I saved/lost time. I could post it, too. The changes came from more precise control, but I also saved much time with killing some enemies differently (see the room before the Chapel or the Death fight).
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Joined: 8/4/2005
Posts: 5770
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Oh no, please, not rapidshare! We have a specialised hosting place for emulator movie files, here: http://dehacked.2y.net/microstorage.php. I'd watch but I can't access your movie yet.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Hello Yrr, I don't know Atma's current run too well so I'm not sure what you did to make it faster, but it sure does look awesome.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
I've edited everything in my previous post. But is ist allowed to use a rotten beaf in a no-damage-run? It reduces my HP and then I could use the Lubicant soul to beat the last three bosses faster.
Former player
Joined: 9/29/2005
Posts: 460
It's completely up to you. though if you've decided on not taking any damage in your video, maybe you should think twice about it.
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Posts: 5770
Location: Away
Yrr wrote:
But is ist allowed to use a rotten beaf in a no-damage-run? It reduces my HP and then I could use the Lubicant soul to beat the last three bosses faster.
I think it is allowed. Though I don't know if it's a good idea not to take damage (though it may be, as pirate_sephiroth's runs do that anyway; the point here is to make your run look different). Now, time for the criticism. :) 1. After taking Gravekeeper soul, you move not in the fastest way. 2. Somewhere around frame 28000, I think it would be more advisable to jump on a platform (instead of swimming under it) at the first frame possible, take a boost there and only then proceed into the next room. 3. You waste a lot of frames killing the second werewolf around frame 31500, as you won't gain a new level before Death, anyway.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
moozooh wrote:
Now, time for the criticism. :) 1. After taking Gravekeeper soul, you move not in the fastest way. 2. Somewhere around frame 28000, I think it would be more advisable to jump on a platform (instead of swimming under it) at the first frame possible, take a boost there and only then proceed into the next room. 3. You waste a lot of frames killing the second werewolf around frame 31500, as you won't gain a new level before Death, anyway.
1. I didn't know that... cool! 2. I don't think it costs time. 3. You're right. I know some other mistakes I made (i.e. using spear against arachne after beating great armor), but I think it's still ok. Or so I hope :)
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[EDIT]
Yrr wrote:
I know some other mistakes I made (i.e. using spear against arachne after beating great armor), but I think it's still ok. Or so I hope :)
Probably so. But it is advisable to correct the mistakes so you could introduce a movie that is better in both technical and entertainment aspects. Or else you may encounter problems submitting it, cause there are so many spots for improvement (with not using pirate's travelling technique probably being the main of them). Besides, nobody's rushing you to complete the run, so you may take all the time you need.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
So should I make a new one? In this case I should find and use some new tactics. I maybe know some changes: -Get skeleton knight soul to beat manitcore faster (but I think it doesn't save time) -Get lightning doll soul (i can't decide whether I should use it) -Get lubicant soul (if rotten beaf is allowed) So I have to plan it more carefully. Question of entertaiment: Should I make some attacks before getting grave keeper to make it less boring? Then... can I hope for some help? :)
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Yrr wrote:
So should I make a new one? In this case I should find and use some new tactics.
Well, if you can incorporate all the known tactics to make it better, then by all means, do it! I'm eagerly awaiting such a run and I think it will have a pretty decent rating if done right.
Yrr wrote:
So I have to plan it more carefully.
Indeed. The best thing would be to gather all the useful info from other players and their works and see what you could do with it.
Yrr wrote:
Question of entertaiment: Should I make some attacks before getting grave keeper to make it less boring?
Probably. Just make sure you won't get an additional level up before the Creaking Skull fight.
Yrr wrote:
Then... can I hope for some help? :)
The right people to ask would probably be Atma, pirate_sephiroth and Zurreco (as all of them were engaged in making AoS runs at some point). A good way to reach them is the IRC channel (#nesvideos at irc.freenode.net). Good luck on your run.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
I found a faster method of the backdash-run: Normally you have to turn around; but just with making an attack you havn't to turn backwards. I tested it, and it's faster. I'll soon post my new run (when I have defeated creaking skull). Edit: I've left the boss room 111 frames faster than Atma did! ->Download<- Note: I changed the name of this thread.