Posts for Admiral_Sif

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Joined: 7/26/2006
Posts: 53
Sorry for bumping a thread after 2 years, but while I was working on another idea related to FF5, I came across some potentially useful addresses that I figured might be useful here - I didn't really want the addresses to go to waste and stagnate on my PC so they might have some use for the someone who potentially creates a TAS for this. Unfortunately I haven't really had the time to flesh them out fully - I've only managed to get the next attack ID for the first enemy slot. I believe I've got the addresses representing the party target for all 8 slots (not sure how this behaves if the target is either all party members, or all available targets including enemies). I've tried to keep samurai goroh's notation for these addresses to make it easy on myself, but my representations are probably wrong to people who know more in this space, I've just been going off what was in the LUA files to wrap my head around it. For the first enemy slot, the ID of their next attack is:
0x01F616 XX
Starting at 80
If you're using samurai goroh's data, the table can be found at section 4.6 Item ID (Magic Shops), starting at hex 80. If you're using the LUA files from the post above, you can get the string for display purposes via
TableMagicID[memory.read_u8(0x01f616)+1]
Its not the best way of doing it I'm sure, but I was in a pinch when I wrote it. The target of that attack is located at:
0x020A8C XX
Starting at 00
And the offset for each enemy slot is
0x020A8C - (enemySlot * 0xFF)
I'm not a low level guy, so my offset might be inaccurate. All of these addresses are WRAM (or combined WRAM in BizHawk). Apologies if I'm getting that wrong! --- Addresses aside, and this is probably known knowledge, the attack a monster will perform is determined a number of frames after their attack guage/ATB value reaches 0. Depending on any running animations, the offset may vary, but once their sprite flashes it will be correct. This is the same for the target that will be chosen if the attack is single target. I'm not sure if this information will be of use to anyone, but after starring at samurai goroh's address references for a few days I didn't want this information to go to waste, if only for my sake.
Post subject: Re: 2 suggestions
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bobxp wrote:
My password is 14 letters long and is not in English. Go ahead and try and guess it - you won't succeed. Something like "asdhiogaegwety" (fitting the above, but it isn't my password) is obviously more secure than "Random50%", for instance, whereas on the password strength meter, my first example would be "weak" and the second would be "strong".
The reason the first example is weak is because its all just letters and the meter would obviously assume that its a common thing like a name or some such, the 2nd example is strong because it has letters, numbers and symbols which the meter assumes that the mix would be something like age34th_ which would be much harder to figure out than if the password was a common dictionary word
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If the video is from 2channel I don't think you need really worry about the gene pool, its probably already full of SJIS sperm anyway
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Does the extention search the forums or the main TASvideos page?
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Wait...There's still a link to the Doom episode 2-etc buy page that actually works?
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Joined: 7/26/2006
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I noticed that the bot used the cursor to change tower type and to upgrade. Would it be possible to have it use the corresponding keys instead?
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I found the run quite impressive, even if the game is annoyingly repetative, voting yes. Also, how does sam weigh more than the meat?
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If the floating your talking about is what I'm thinking, its probably something to do with the water physics still being in effect, or something like that, feel free to correct me, but I think it was mentioned near the start of the thread, you are talking about the slow jumping right?
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Got -34 first try :|
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I'm with FODA's defence, just because of an error in emulation doesn't mean that the whole run should be redone on a correct emulator. FODA and crew were only able to work with what they have, there is no re-recording emulator that fixes this problem yet, so I don't see why it shouldn't be invalidated because of an issue of incorrect emulation that is yet to be properly fixed, as in having a re-recording emulator that has the fix. Gets my yes vote despite the constant piping, damned game ruined 3 months of my childhood :(
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My ears, my beautiful ears! Gets my yes vote even if I won't be able to listen to another 21-games-played-at-once-upside-down-with-reversed-controls-while-juggling run again, probably for the best though
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I think the SA forums had troubles a few days ago, that might be why EDIT: Realised that I might be saying he had troubles a few days ago, I actually ment the the problems might still be on going, I haven't really been paying much attention to SA lately
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Gets my yes vote, simple amazing!
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Yeah I did, but it still kept on giving me a bad checksum for some reason, I just found the working version I had and used it, I don't understand while it still wouldn't work though
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I keep getting bad checksum's when I patch the rom, whats the rom version that you guys use, I can't seem to get it to work anymore
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"grabbing the old man's monkey better" Gets my yes vote just for that, lovely run
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Gets my yes vote hands down, even if it does desync after the mushroom cup EDIT: Realised shortly after posting that I was using the wrong version emulator, silly me
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I loved this game as a kid, and I love this run, though I felt that for a 100%, you should've gone all the way with at least one of the end stage bonus jumps, thats just me though, definate yes vote either way
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Pretty sure you could use the save files from gamefaqs to create an sram, though I've never tried
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I'm pretty sure my plugins were the same, I'll take another stab at it, otherwise I'll wait for the encode.
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I desync after the scarecrow, you kind of just flop around in the water afterwards :(
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That looks really uncomfortable, how can someone play like that? lol
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Why is time the only thing in english?
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Nonsense, only political correctness can take the fun out of something
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bkDJ wrote:
comicalflop wrote:
it doesn't matter to the speedrun, we got completely distracted. For obvious reasons yes Epona will be skipped, it's skippable and saves a lot of time so it'd be only nostalgic to save the biped.
horses are quadrupeds, did I miss something?
Its ganon in disguise