Posts for Axel_Ryman


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Joined: 9/28/2009
Posts: 32
I was wondering if this game would ever be TASed. Initially, I was going to say no to this due to the use of the Debug Code. However, I did remember that DKC2 had something similar to it. A code to get 75 Kremcoins at the start of the game by performing specific actions. The current 102% run on the site uses this code. In fact, to quote the run summary of it.
This movie improves on its predecessor by 45.28 seconds, primarily by using a debug code to get 75 Kremkoins early, allowing for a faster route through the game.
So to really judge solely based on the use of that debug mode would be wrong, and saying no because of it makes me think we'd need to reevaluate the DKC2 102% run, and possibly others as well.. Overall, I only found the final boss part interesting, cause I didn't think that was a thing for this game, even though I know it was a thing for games back in the SNES era. The lead up to the boss isn't too interesting, but it is optimized as best as it can due to the restrictions to access the debug menu. I'll give it a yes, but I see it as more Vault material than anything else. Now a full game run not using the debug code? I'd like to see that.
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Joined: 9/28/2009
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Experienced Forum User
Joined: 9/28/2009
Posts: 32
Jungon wrote:
4:40: Why did it look like you save the game? If it was mandatory, that's ok... >.>
If you don't, the Toad will stop you from leaving to tell you about saving. Going to the save point skips it.
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Audio seems to be in sync now.
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I would just like to see the Switzerland bonus. At least that's what I read it was called.
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No idea what an ani% is. and no information, so I'm thinking...no.
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The cheat code for What If? Mode needs to be enabled just for the hilarious additions and changes.
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Joined: 9/28/2009
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Voted no because I'm a jealous ass. Truly voted yes because it was entertaining and awesome
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Joined: 9/28/2009
Posts: 32
Lex wrote:
That would go against the goal of "beat all 4 games with the same input in the shortest time". That would be a different goal: "beat all 4 games with the same input with an arbitrary time so that the endings synchronize"; one which can't be repeated or improved without great debate.
There's a category for that though. ;) "Contains speed/entertainment tradeoffs" In other words, beating SMB1 twice would be an entertainment tradeoff for the speed. Plus it would be interesting how different all 4 games are when SMB1's inputs need to be put in after it's completed the first time. I'm giving this a yes vote though since it was definitely entertaining.
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Could always have them attack themselves as well if necessary.
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Yes against bosses. It can be useful on some bosses but if you can already beat them faster without it then maybe you should just stick with the current strategies, unless if you wanna just show off with it. It can be useful on the Elder if you can get EX turns on him.
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Quick question. You planning on using the Escape Glitch, as well as blinding Gazer?
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X2poet wrote:
After all 1 more minute longer also = Negative entertainment value.
On the contrary, that extra minute could actually be more entertaining than throwing in deaths for a faster time. Even if it means the end stage boss takes more time or shooting the trains with handguns takes more time, it'd be more entertaining than seeing a random death happen multiple times. Yes the deaths save time, but entertainment is also valued. If you dying provided something more than just a dull skip, then I'm sure there would be a lot less controversy. Use this to look at a few death use runs. From ones I remember watching before, check out Mega Man 2, Legend of Zelda Link's Awakening, and Final Fantasy for some entertaining ways for deaths. For Metal Slug, I'd only see it interesting if each credit meant 1 life and you started with 2 characters, then during the middle, one of them died off and is replaced with one of the other 2. 1-2 missions later, the 2nd of the starting two dies off, and is replaced with the other of 2nd set. Then on the final mission, during the final boss fight, one of the last 2 sacrifices his/herself to save the other, allowing the last survivor to defeat the final boss. I don't know if it's possible to do in a Metal Slug game, but this would make deaths in a game like this more entertaining than more questionable. Think of a TAS like a magic show. The magician wants to keep the crowd entertained, showing off the small tricks first before getting onto the bigger ones. As his show progresses, the crowd is entertained at what he does as his tricks become more complicated and flashy. As he nears the end of the show, the magician wows the crowd with a final trick, which is usually one of their most unusual if not astounding tricks. A TAS is very similar in that it starts with small tricks before showing off some more insane ones as it progresses. Your TAS was great, no one is questioning that part. The only questionable thing is the use of the deaths. Put yourself in as the magician and you're in the middle of the show. You're now performing some very amazing tricks, however now you reach a point where if you continue the way you go, your performance might go longer than the time alotted, however you can perform a more basic and simpler trick to make up for this. You chose to save time, however the crowd wasn't as impressed with this trick.
X2poet wrote:
You are not the only consumer in this restaurant. And not only this restaurant is convenient for you.
Maybe so, but the restaurants thrive on their customers. Without them, they can't do much. One person might seem meaningless to you but one person can make a difference in this case. That's why restaurants try to be as flexible as possible. They want their customers to return and eat again, not leave and tell people about the shoddy service they received.
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No, it's weaker than the Claymore. Then again, if what weapon Ryu has for the Lighthouse to the Volcano doesn't matter, then get it since you'll just get the Barbarossa in Junk Town after.
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janus wrote:
2) Manipulate Bombers from 'The Dump' to drop Ivory Dice? They drop at 1/128th chance. They could possibly be used for leveling Ryu up to an extreme level when killing the Dodai so you can later just manipulate criticals instead of opt'ing for super combo.
I guess I should test those. I also heard about this lavaman, upon whom it is possible to cast fire-based magic and boost it experience yield to 2^16.
Definitely worth it to level using the Lavamen, especially for Master bonuses.
Defeat Claw and then defeat the Dodai as to get a Speed Boots drop from Claw at 1/32nd chance
that early? I will definitely try
I only recommend it if you can get EX Turns early on with it. You might be able to if you remove armor from your party members but that puts you at risk of dying faster, but you can use Save States to manipulate the bosses so you shouldn't have to worry too much. Again, if you can get EX turns you couldn't get before without it, go ahead and grab it, otherwise don't bother.
Pick up a Flare Sword after Mt. Zublo for future fights?
can i buy it in junk town? I know I was looking for a fire-elemental sword at some point
You can buy the Flare Sword at the Urkan Tapa weapon shop. The weapon in Junk Town is the Barbarossa, which is Electric.
Get the Dragon Zombie to drop the Dragon Tear?
for 1/256, it might not be worth it. However, there are a few before the fight
Not worth it except just to show off really.
Use Focus/Focus/Gambit instead of Focus/Gambit/Focus/Gambit in the Angler fight?
I can try
Two focuses is the max you can stack, so it might be worth it, and I believe Aura is the better attack to use for this fight.
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Stealing the Apple is required to get it I believe. I think because if the Goo King does drop something it will be the Green Apple. I think all enemies work this way too.
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GKS has 40 more attack than the Dragon Blade, so it might be helpful. Plus it's good to laugh in the face of those who've tried getting it for days/weeks/months/years.
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If you haven't seen it already, you might want to refer to DavidK5's speedrun of the game. http://dk.speedrunwiki.com/BOF3/
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Posts: 32
Bah need to not be half asleep when I post. I always forget something I should know.
Nahhh, there's plenty of room for runs that don't use tricks that break the game. See e.g. the Harmony of Dissonance runs without wallsinking, the Super Metroid runs without X-Ray Climb, the Adventure of Link runs without L+R, etc.
They're still technically pushing the game to it's limits though, just with a few restrictions. SM64 can do the same, but on a 0 star run, these tricks are really the only way to do them. If someone wants to try a 16 Star run TAS without such tricks, then by all means do it, but push the game to it's limits. Saying this TAS shouldn't be accepted just cause it uses the same tricks as the previous submission with some minor differences even though it's better is the same as saying a different TAS shouldn't be accepted cause it uses the same tricks as the previous submission with some minor differences even though it's better. The previous and new submissions both have their merits, but the new one pushes the game further towards the limit. Megaman Zero and of course Rockman 2 are a few more examples of this. Should those have not been accepted cause it's very much the same only faster with some differences? Submissions like these will just get further and further improved till it can't be done anymore. More game breaking tricks and glitches will be found and used. Should we just deny these submissions to make room for other games/categories? Obviously not, because people want to see the game broken even further.[/quote]
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Joined: 9/28/2009
Posts: 32
Introduction Here at TASVideos, we strive to push games to their limits. The emulators we use allow for undoing mistakes, slow-motion gameplay, and even in some cases utilizing robots to do our bidding. Using these tools, we overcome human limitations to complete games with extremely high precision, entertaining our viewers as our players tear through games at seemingly impossible speeds. The end result of this process is simply a series of key-presses which could theoretically be performed on the original hardware.
In other words, not using such tricks would be going against the site. If you really wanna see gameplay without these sort of things, then there's always Youtube.
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Seriously, why isn't this published yet?
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Warning: Watching this TAS while doing Drugs will cause it to make sense. Definite yes for the wtf factor.
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It should be noted that for ROM Filename the file extension is smv instead of smc. Sorry, random OCD thing, but a yes vote from me.
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Joined: 9/28/2009
Posts: 32
For future reference, use Street Fighter Zero 2 Alpha, X-Men vs Street Fighter, Killer Instinct, and the Mortal Kombat TASes when making a Fighting game TAS. While more entertaining than a recent boring, TAS, the entertainment for this isn't up to par. At times it is mostly the same combo juggling used in the corner with the same specials, as well as letting the enemy attack so you can block it. The AI however doesn't seem to be set that high, and a bit of improvement could be done to make it more entertaining, such as what was mentioned earlier. Using both players at the same time would be very interesting, especially when the fights end up close, and showcasing all playable characters also ups the entertainment value. The closest to a yes I can give this is a meh, barely beating out a no.
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I fell asleep after watching round 2. Definitely not good at all.