Posts for Bisqwit


Post subject: Re: a TASvideos wiki
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Huffers wrote:
Preferably a wiki, so that anyone can easily add more information and corrections.
Good thinking! I implemented a system like that in June 2004. It is currently actively used and found at this address: http://tasvideos.org/ As the amount of experts who would write useful material for the site is rather low compared to the amount of idiots who could vandalize the content, editing requires special privileges. More on that at http://tasvideos.org/Users.html.
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All true.
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Gorash wrote:
Not that it matters Bisqwit, but there are people like me who have a weakness in colors. The third example is hard for me already. A truely colorblind person will have a lot of trouble there.
That's why there are the color examples on the left top corner of the screen. If you cannot distinguish, say green and blue, you can still probably see something different in them, such as brightness, and compare that. As a last resort, it can be reloaded to acquire a hopefully easier question.
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nitsuja wrote:
Have you looked at the gbReadBatteryFile function of gb/GB.cpp? That also does something with the clock.
Yes, I tried that too. In fact, that's the function where I assigned the "initial contents" of the struct. Btw, here's a in-between form colourwise. https://files.tasvideos.org/bisqwit/vba-Colors.avi
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Bag of Magic Food wrote:
You mean you decided to pick Gameboy->Gameboy Colors off the Options menu rather than Gameboy->Real Colors?
There is no such menu in my VBA.
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The colour palette of VBA in CGB mode is very bright. The real CGB is nothing like that! For that reason, I am considering encoding CGB movies with a reduced contrast and saturation setting, to better simulate the performance of the LCD screen of CGB. Here is a sample. https://files.tasvideos.org/bisqwit/vba-colors.avi For comparison, here's the same sample without color tuning. https://files.tasvideos.org/bisqwit/vba-COLORS.avi Seek to ~45 seconds to compare. What do you think, what should be used for the AVI?
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Okay, I'm baffled. The movie plays without problem when I load the "debugstartup.sgm" provided by FractalFusion. But whatever it does to the clock, I am unable to simulate by setting the clock to some specific value at emulator boot by tampering the contents of gbDataMBC3. I also tried to tamper the function of memoryUpdateMBC3Clock and the function of mapperMBC3RAM, to no avail. It appears as if it's something that is completely unrelated to the clock. Such as the contents of the RAM, or the contents of some hardware register that is not in the struct gbDataMBC3, i.e. not clock-related.
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cheetah 7071 wrote:
Well, for the time being, can;t we just have somebody verify that the movie does indeed play back correctly if so set your computer's clock as such, and then for voting purposes just watch from savestate?
It's not about verifying the correctness of the savestate. I want to make the AVI from the real reset, not from the savestate. And the clock-adjust thing doesn't work for me. And I can't find vba-rerecording-17-src anywhere.
Post subject: Re: I made this video last week
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andrewg wrote:
i was kind of bored.... but check it out.
That went relly well :) I remember trying that once, but I don't remember how well I did.
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Can you please provide savestates from the beginning of the movie, earlier than beginning.sgm is. I'm trying to debug this issue. From right after reset, right before the first menu appears, and right before setting the clock, would be useful.
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KaitouKid wrote:
Why in the seven goblin hells should I have to reset my PC's clock to watch a TAS?
Please direct your complaints to the authors of Visual Boy Advance, instead of the author of this movie. Pokémon Gold is a game that uses the realtime clock of the CGB to see if it's a night or a day. Several beings appear at night only and several others at daytime only. VBA uses the computer's realtime clock to provide the time for the emulated CGB.
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Warp wrote:
How about something much simpler: In a 2-player game the exact same input for both players.
[img_right]http://bisqwit.iki.fi/kala/snap/binland.png[/img_right]Which reminds me of Binary Land! https://files.tasvideos.org/bisqwit/bisqwit-binaryland-incomplete.fcm (first 6 stages only) https://files.tasvideos.org/bisqwit/bisqwit-binaryland-incomplete.avi (1.5 MB) Here's an excellent review of the game: http://www.atarihq.com/tsr/fc/spot/binaryland.html It is a game where one player must control two characters simultaneously. Both characters react to the same input from a single controller -- although one mirrors the other. Ps: I realize this post is not much contributing to the discussion. I just wanted to advertise this great game. It is one of my favourite puzzle games, although it is not very suitable for TASing. :)
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finalfighter wrote:
http://www.yuko2ch.net/rockman/m5scrollre.mpg http://www.yuko2ch.net/rockman/m5scrollre2.mpg
Wow, that seems awesome indeed! Does it require a certain pixel position for the arrow, like Magnet Beam in Rockman 1?
Post subject: Re: My rip off of NesVideoAgent
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So no "thanks" anymore? :(
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Dacicus wrote:
Okay, here's the movie of the completed child portion (213 MiB). For some reason, the audio lags behind the video as the movie progresses :(. I have no idea why this happens, but I'll hopefully find out by the time of the final movie.
Very good quality AVI, except that there was no antialiasing at polygon edges (leading into very pronounced jagged edges) and no mipmapping or equivalent moire-reducing technique in textures. So this is a tool-assisted OoT movie? Is it just a test movie, or something greater? I didn't watch it carefully enough to notice mistakes (I just scanned it quickly, having already watched a non-tool-assisted speedrun once), but I'm not an expert at this game either. Does the final movie require a savestate to play the movie from? That would be a bad thing. Edit: I noticed that my post had an overall negative tone. I didn't mean it like that; I want to encourage the OoT TAS. It was just a few points that I noticed.
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I have never played this game, but after watching this run after the previous submission, this is really awesome! You have came up with some quite creative solutions.
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Just for the record, I imply a positive nod towards Moozooh's ideas. Moozooh has studied the situation carefully and his analysis is correct. "Criteria III" is however something that I fear is observer-dependent. Which is not to say it can't be used, but it means that it may be impossible to get an unanimous opinion in every case.
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I suppose it's too early to say anything, but since those changes, we haven't had spam registrations on the forums anymore. While, we have had a couple of normal registrations. In the access log, I see there have been a couple of roboted registration attempts using obsolete URLs. Of course they don't work anymore.
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tool23 wrote:
just a quick note on the translation of the title, 組曲 in Chinese can also mean 'a musical suite' or literally 'a group of songs'.
Indeed, "musical suite" or "musical selection" is what edict gives for that. I pondered how to express those two concepts (labyrinth and that) together and I thought "composition" would be a good word, considering that it also hints musical context.
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Guybrush wrote:
Hmm, I'm concerned about the second controller trick, it sounds a lot like the one in Megaman 3. Is it acceptable?
Me too. But the fact that it only works in one direction and not the other, indicates it's probably a bug, not a debug feature. Which would make it allright.
Post subject: Re: Corporate Ethics
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xebra wrote:
the fact that Pepsi didn't want them.
Even then, it can be considered just a PR trick for Pepsi :-/ PR has a monetary value as well. Which one is more profitable? Getting hold of your equal competitor's newest secret, or gaining popularity in eyes of your customers? (Damn you capitalism, you can't even be honest and sincere today without someone thinking it was just a moneybag stunt.)
Post subject: Re: Toribash
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Oh my.
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pacmanfevr76 wrote:
Gee, thanks. I never would have thought to do that over the course of a year. If the FAQ cleared everything up for me, I wouldn't be asking.
Sorry if I'm mistaken, but to me, it almost looked like you were asking "which codec do I need to view this video". The page Brushy linked to, happens to answer that question in great detail by listing the codecs (and the where-to-get-thems) used in the videos at this site. Perhaps you should rephrase your question to avoid misunderstandings. The best way to ask, is to provide information of your situation. Which file specifically are you having trouble playing? Please indicate the filename. Which player are you using? What codecs/codec packs do you have installed? Which versions of them? What have you already tried? What makes you think it does not work? What kind of problems are manifested and in which way? What does it say? Are you sure your download was complete? What is the size of the file? You provided next to none of this information. For example, Brushy had to guess you are talking about the AVI file, and not for example, the torrent file (the FAQ tells you what those are for) or the SMV file (the FAQ tells you what those are for). If you don't spend effort in making your question easy to answer, we won't spend effort in answering it either. Answering a question that doesn't provide details on the problem would require guessing every possible situation and explaining the resolutions to each ones of them ― which is not really fair.
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In June 2006 - Globally on my webserver, there were 3247966 hits, 55.3 GB of traffic, with average of 4511 hits per hour. 1.78M hits in the name of Mozilla, 1.11M in the name of MSIE. Total unique sites: 170848 In June 10th, there was a traffic spike caused by an front-page article at Digg. The ADSL router actually crashed very soon after the initial spike, and the site was inaccessible for several hours. In June 26th, I reconfigured the modem and disabled its internal NAT mechanism, and made my server a NAT router. More about this in this post. Hopefully, the modem stands against traffic better now that it doesn't need to track connections. It could just route each packet without thinking. Interestingly, the traffic spike caused by Digg (and its ripple effects that are still seen today) only seemed to affect the "total unique sites" count; the traffic amount was approximately the same as in May. Total hits were increased by 7%, kbytes were increased by 0.5% and total unique sites were increased by 50%.
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Moved the posts from the "Zelda OoT test run" thread into the "Ocarina of Time" thread.