Posts for CoolKirby

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That was enjoyable to watch, great work! I should point out that if you wanted to submit your run to this site, it will have to be made on Snes9x 1.51 or newer; 1.43 movies are no longer accepted. You could also try out lsnes and see if you like it better - it might run faster than BizHawk for you.
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Man, it looks so close to bouncing right into the goal. Do you have an idea of what angle you need to make it in, and faster than the WR?
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Could you record a successful attempt, write down the inputs from the input display, and look off of that? A script could also work but it would have to be able to execute those inputs a frame at a time, depending on when you press the frame-advance key.
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That's awesome! The 360 has a large library of TAS-worthy games. I hope we see even more development on Xenia soon, and the addition of rerecording tools like moozooh said. I see Castle Crashers on that playable game list. That could be a good first platform publication at some point.
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Looks like you can access them using the console's Select button. I added a switch to Level 3 to the beginning of your newest file: User movie #23646612302554881 There is one more screen you have to do. You might be able to jump between the pairs of blocks without stopping, but it will have to be tested.
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eternaljwh wrote:
Well, the cutscenesTALKING★TIMEs were interesting, and the graphics pretty good for NES, with some unique choices, like portraits that run away from cutscenes. The music was also above-average.
This was my impression too. This game has some good ideas and good graphics. They could have made it a little longer though. I liked the early boss hit trick and the boss skips, yes vote!
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An improvement is an improvement. Gotta save those frames!
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The strangeness and silliness of this game kept the run consistently entertaining for me. I also liked your hockey antics. I suggest a screenshot of Pingu in the corner with the word "WON" partially off the screen. Also, good luck with your All Platforms Challenge!
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You're welcome. :) I don't see any more improvement, it looks perfect! You can now ask for a judge to replace the submission with the new file. I think it has to be you (the author) who asks.
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I can see it. You did well on using the zip glitch. However, I made the first floor 39 frames faster by jumping one less time. Here is the file: User movie #23626284926076097 I will let you find the other errors. The second floor can be faster; remember to use the zip glitch there. (Note to viewers: The zip glitch only zips you to the right, even if you approach it moving left. This is why it is only used on about half of the floors.)
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Nice work! I like the apparently unintended route to the wheelchair guy, it looked really cool.
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Interesting. That seems like one of those unpredictable glitches that could end up warping you to the credits, or at least near the end of the game.
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Even more awesome than before!
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Very cool! I hope you decide to continue.
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Already looks more optimized than the DS run, good work. When you redo it, try to kill or avoid those dragonflies at the end. If you can jump onto the ledge instead of climbing, they might not reach you in time to damage you.
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The hype is real! Thanks for the progress update, Malleo!
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I keep meaning to see this movie... I'd be interested in seeing your run. I remember that DS version WIP and thought it looked pretty cool, so I'm sure the Wii one would too.
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Nice to see another run from you, MUGG. Like others have said, the game is okay and the run is entertaining for its short length. Voting Yes.
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YushiroGowa wrote:
AT LONG LAST COMPUTER TASING IS FINALLY POSSIBLE!!
Technically, we've had it for over 5 years with DOS and JPC-rr, but this is still an exciting expansion for the library of TASable games. We can start up an Apple II wishlist thread now! This run is really cool in concept, even if the end result isn't very entertaining. I will be watching it again sometime though, because I loved the Windows remake of this game as a child.
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kooz wrote:
CoolKirby wrote:
This sounds pretty interesting. Awaiting Spikestuff's temp encode.
Sounds interesting indeed - the music is awesome, and is this game's most redeeming quality, IMO.
Having just watched the encode, I have to agree that it's really good. The graphics are too; this seems like one of those games that almost looks like an SNES game rather than NES.
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Can't go wrong with a Tony Hawk game! Great run so far!
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That was fast and fluid! I didn't notice anything improvable. Keep going!
grassini wrote:
titus is the company that made superman 64 right?
Right, and the fox in this game is actually their mascot, which appears in the intros of many of their games.
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Looks like mGBA has reached the point where it could be integrated into BizHawk. Congratulations, endrift!
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ALAKTORN wrote:
Does that thing not support spaces or something.
That's what I'm guessing, since platforms like SegaCD are also stored as one unbroken string.
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Did you mean an video file? I don't think BizHawk movies can be converted into other emulators' file formats. Here's a video file: Link to video The movie length is 3:46.51 according to BizHawk.