Experienced Forum User, Published Author, Player
(182)
Joined: 4/15/2013
Posts: 331
Location: In the attic
Alt+S is meant to put strikethrough text when posting, but for me it submits the post instead. I recently had to quickly edit one of my posts because of this.
Are s-tags and 'Submit' set to the same command, by any chance?
Experienced Forum User, Published Author, Player
(182)
Joined: 4/15/2013
Posts: 331
Location: In the attic
Seconding all of those.
Also, kurabu, in case you haven't figured it out yet:
<movie>{movienumber}</movie> (Use [] instead of <>)
Where movienumber is the number which appears before M in the url.
Experienced Forum User, Published Author, Player
(182)
Joined: 4/15/2013
Posts: 331
Location: In the attic
byrz, diddykong14, keylie, Barhunga, Nexta, and Jcool114 for the TASes of the SMBall duology.
I'm sorry if that's too many, in which case you can just take byrz and keylie for the poll.
Experienced Forum User, Published Author, Player
(182)
Joined: 4/15/2013
Posts: 331
Location: In the attic
had0c wrote:
Hello, i would like to ask you guys some questions regarding mega man X on emulator how much different it is vs Snes " us "
heard that it does not run in 60fps but 59.9? and it has no lag in it.
Calebhart42 ran on Snes a 35:47 and even thou it is fastest on snes it is not WR since some one did it faster on an emulator
Is the other run legit or does he hold the new WR ?
Emulator runs cannot be compared to real-time runs. "Someone did it faster on an emulator" means it's not a legit run. Caleb's run should still be considered a WR, for all intents and purposes.
P.S. Read SpeedDemosArchive's rules if you want to know why emulators are disallowed.
Experienced Forum User, Published Author, Player
(182)
Joined: 4/15/2013
Posts: 331
Location: In the attic
andypanther wrote:
Loved the soundtrack and the superhuman gameplay. When I watched it, I tried to come up with a story about the running man and this post-apocalyptic looking world ^^
I would really like to give it a yes, but I have to admit that it is too long. So it's a meh. But this should definitely be published :)
I had that idea too! Here goes...
Canabalt Guy was the fastest human on Earth - he could run at approximately 15 times the speed of a marathon runner. One fateful day, a virus spread across the city, transforming several sections of the skyline into a garbled mess of glitch tiles. Canabalt Guy, with a little help from dwangoAC (and his brother-in-law), went on an epic quest to escape from the Glitch City, running a hundred kilometres in just over 22 minutes. Despite the increasing amount of garbage that passed him by, he made it all the way to the county line...
... And then dwango stopped contolling him and he fell to his death. The end.
Experienced Forum User, Published Author, Player
(182)
Joined: 4/15/2013
Posts: 331
Location: In the attic
Yesterday I doubled up this run with the old one, and my mind was blown by all the new improvements (especially MGZ and SZ).
This TAS deserves to be a Notable Improvement. Voted Yes.
Experienced Forum User, Published Author, Player
(182)
Joined: 4/15/2013
Posts: 331
Location: In the attic
scrimpeh wrote:
However, could you maybe have avoided killing one dude by getting to the area with more health? Just curious.
Not possible, I'm afraid. There are exactly four enemies where you have to take damage in order to get past them (two cannon pigs, one dart duck, and one lance guy) and there are no health packs lying around. Also, not getting a health pack from the lance guy would have led to more problems later in the level.
Experienced Forum User, Published Author, Player
(182)
Joined: 4/15/2013
Posts: 331
Location: In the attic
http://tasvideos.org/userfiles/info/18557461694126948
This is a little test I made for a Pacifist run. Like with other runs of this type, the objective is to complete the game while defeating as few enemies as possible - in this run, only one regular enemy is killed.
I started making this movie mainly because I was bored one day. It's not optimal enough to submit (there are a few issues with damage routes and stuff) but nonetheless I'm quite pleased with how it turned out.
Sometime later on I might redo this. Depends on how I'm feeling, at the end of the day.