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There has been discussion on SML2 categories on the recent submission. I think these should be the categories for SML2:
glitched
entering the memory to trigger the staff credits with a wrong BGM.
any%
this is the currently published category. It uses the pipe glitch in a lot of places to skip levels.
100%
this plays through all 32 (?) levels, without using the pipe glitch or any other glitch that lets you reach an unintended level exit. This category being glitchless means it shows most of the game.
playaround
maybe ... ^^
I think the new pixel trick (jumping as much as possible) should not be used for any% or 100% since it takes too much fun out of the runs.
Now with the pipe death trick mentioned by MrGrunz, the any% route changes:
first level
tree zone 1st level
hippo level
moon zone 1st level
moon zone 1st level bell pause&quit
moon zone boss level, die and re-entermacro zone 1st level, die while going down pipe, re-enter
macro zone secret level
macro zone boss level
macro zone 1st level, die while going down pipe
-> pumpkin zone 1st levelpumpkin zone 2nd level, 3rd level, boss level
prepare pipe glitch in pumpkin zone
Mario zone...
Turtle Zone...
Tree Zone...
Wario
The route marked in green is new.
Here is some investigation on what happens if you break certain addresses in SRAM, or what certain addresses are about.
0xA000 ~ 0xA0DF = savegame slots
0xA247 = acts as if Mario hit the finish bell
0xA24D = locks Mario vertically for a short while
0xA254 = ingame timer
0xA255 = ingame timer
0xA257 = invincibility in the next level you enter (?)
0xA25A = Mario shooting sprite timer
0xA266 = "inability to move" (after defeating a boss) sub timer
0xA267 = "inability to move" (after defeating a boss) timer
0xA268 = spinjump flag
0xA26C = stores value for button press combination (??)
0xA271 = starman timer
0xA272 = starman sub timer
0xA27A = starman enemy kill counter -> timer
0xA287 = low gravity flag
0xA28B = !! resets ROM / opcode error
0xA28E = !! resets ROM / opcode error
0xA2B1 = causes weird behavior...
0xA2B3 = causes screen shaking / inability to move (used for Wario battle)
0xA2B6 = related to white bubble (while swimming)
0xA2C8 = causes auto-scrolling
0xA2CE = switches to "Play demos" mode
0xA2D5 = causes staff credits to be played when a new level is started
0xA2D6 = causes bottom bar to be glitched at the staff credits (0xA2D5)
0xA2E4 = easy/hard mode flag
0xA300 ~ 0xA3FF = demo level input slots
0xA400 ~ 0xA44F = BGM
0xA45D = "game paused" flag
0xA470 = !! opcode error / freezes game
0xA471 = !! opcode error
0xA479 = acts as if Mario hit the finish bell
0xAD00 ~ 0xAEFF = enemy slots
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You can't re-enter level 1 after beating it. So you can't set up the pipe glitch in it or anything.
EDIT:
Oh I misunderstood.
Well I investigated and it turns out you found an improvement for our glitched movie. :)
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It doesn't load the music because the music is triggered right after Wario is beaten. The "Wario defeated" sound effects and the credits BGM all belong to the same BGM track. Of course it may be debatable... When I was working on the glitched Eartbhound/Mother2 TAS, I even considered selecting the credits from the second debug menu, had it been available for us (would have been without BGM, or with selected BGM as a speed/entertainment trade-off).
This movie should definitely be a seperate category. I think that goes without saying...
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Hey, thank you for making this run. I wouldn't have been able to pull it off this quickly...
http://dehacked.2y.net/microstorage.php/info/950431472/supermarioland2glitched.vbm
38 frames improvement by better maneuvering into the tunnel with the pipe leading to the next 64 rows... I think we're better off checking for more improvements before making a new movie.
Also, I made this explanation pic. Though it is probably not technically correct, it should provide a rough overview of what was going on in the last minute of the movie.
http://tinyurl.com/2bsdssy
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Nicovideo Collection Thread
The purpose of this thread is to collect videos from Nicovideo that are useful and interesting for TASvideos, similar to SDA's Nicovideo Index thread. I plan to update this thread every once in a while. Please report errors and feel free to improve this post, too. Though most of the TASes published on TASvideos get uploaded to Nicovideo, I'm mostly focusing on videos that are only to be found on Nicovideo.
Please see this page for more info!What is Nicovideo?
Often referred to as Nicovideo, Nico Nico Douga is a popular Japanese video sharing site. Unlike other video streaming sites, comments are overlaid directly on the videos at a specified playback time. This allows to directly comment on a certain scene in the video and provides a sense of shared watching, something which I think allows for a unique watching experience. Those who prefer watching without comments rolling on the screen can disable it by clicking on a certain button (speech bubble) on the video player.
There is also a livestreaming sub-site of Nico Nico Douga, known as Nico Nico Live.
Comments
Not everyone can read Japanese, including me. But there are a few basic comments commonly used.
w = smirk
www = laugh
wwwww = loud laugh with knee slap
wwwwwww = (etc.)...
wktk = (waku teka) I'm excited about this!
ktkr = (kita kore) Here it comes! I was waiting for this!
GJ = Good job!
あああ! = Aah!
えええ!? = eeeh?
Registration
Unfortunately, browsing videos on Nicovideo requires a registered account. There are ways to watch videos without an account by changing the URL.
Original - http://nicovideo.jp/watch/sm123456
1 - http://nicoplayer.blog60.fc2.com/?id=sm123456&w=640&h=480
2 - http://www.nicozon.net/watch/sm123456
3 - http://nicovideo.jp.am/watch/sm123456
The basic advantages of having an account are:
1. No need to change the video URLs anymore
2. You can browse Nicovideo for videos
3. You can view livestreams
4. You can comment on videos
Currently, Nicovideo supports German, Spanish and Chinese language.
If videos are viewed with one of these languages used, sometimes no Japanese comments will be displayed. They can be enabled by clicking the "Display japanese comments" link on top of a video page. However, the resulting URL will have only a string of number rather than sm followed by numbers. You will need the proper sm link address in order to change the URL, as is explained above.
In order to register, follow this link.
Alternatively, you can use this log in information:
Name: tasvideos@mail.com
PW: tasvideos
If you're not logged in and wish to log in, click [ログイン] at the top of the page, or click here.
Video browsing:
New videos are added to Nicovideo very frequently. Though I only search the site for "TAS", it could also be searched for "TAP" (too-assisted playaround) or "RTA" (Real-time attack, see here) or game names, preferably in Japanese.
If you get "time out" messages while trying to view videos, try reloading the page. Sometimes Nicovideo has to deal with server problems and notifies users with its "economy mode" sign. If videos don't load at all, consider updating your Adobe Flash player.
NES Dr. Mario
combo (31x): Account | Free
TAS(Lv 20) vs. CPU(Lv 0): Account | FreeNES Nekketsu Kakutou Densetsu
Playaround: Account | FreeSNES Super Mario All-Stars
SMB1 in 05:05.62: Account | FreeSNES Kirby's Dream Land 3
TAS in 01:10:24 (1): Account | Free
TAS in 01:10:24 (2): Account | FreeSNES Lemmings
Testrun (1): Account | Free
Testrun (2): Account | Free
Testrun (3): Account | Free
Testrun (4): Account | FreeN64 The Legend of Zelda - Ocarina of Time
TAS in 48:27 Account | FreeN64 The Legend of Zelda - Majora's Mask
TAS in ~1:33:12 (1): Account | Free
TAS in ~1:33:12 (2): Account | Free
TAS in ~1:33:12 (3): Account | FreeGB Kirby's Dream Land 2
100% Test TAS (1): Account | Free
100% Test TAS (2): Account | Free
100% Test TAS (3): Account | Free
100% Test TAS (4): Account | Free
100% Test TAS (5): Account | Free
100% Test TAS (6): Account | FreeGB Pipe Dream
Stages 1~12: Account | Free
Stages 13~24: Account | Free
Stages 25~36: Account | FreeGBA Kirby Nightmare in Dreamland
Metaknightmare in 24:16: Account | Free
Boss Endurance in 3:05: Account | FreeGBA Mario & Luigi Superstar Saga
TAS in 03:07:45 (1): Account | Free
TAS in 03:07:45 (2): Account | Free
TAS in 03:07:45 (3): Account | Free
TAS in 03:07:45 (4): Account | Free
TAS in 03:07:45 (5): Account | Free
TAS in 03:07:45 (6): Account | FreeGBA Donkey Kong Country
101% TAS WIP: Account | FreeGBA Mario Tennis: Power Tour
Singles TAS in 01:04:51 (1): Account | Free
Singles TAS in 01:04:51 (2): Account | Free
Doubles TAS in 01:02:38 (1): Account | Free
Doubles TAS in 01:02:38 (2): Account | FreePS2 Grand Theft Auto 3
TAS WIP (1): Account | Free
TAS WIP (2): Account | Free
TAS WIP (3): Account | Free
TAS WIP (4): Account | Free
TAS WIP (5): Account | Free
TAS WIP (6): Account | FreeNGC Super Mario Sunshine
TAS in 1:28:49 (1): Account | Free
TAS in 1:28:49 (2): Account | Free
TAS in 1:28:49 (3): Account | Free
TAS in 1:28:49 (4): Account | Free
TAS in 1:28:49 (5): Account | Free
TAS in 1:28:49 (6): Account | Free
TAS in 1:28:49 (7): Account | Free
You can watch this TAS on Youtube.
Pianta Village - Chapter 5 TAS: Account | Free
Sirena Beach - Chapter 3 TAS: Account | Free
Sirena Beach - Chapter 8 TAS: Account | FreeNDS Mario & Luigi Partners in Time
TAS WIP (1): Account | Free
TAS WIP (2): Account | Free
TAS WIP (3): Account | Free
TAS WIP (4): Account | Free
TAS WIP (5): Account | Free
TAS WIP (6): Account | Free
TAS WIP (7): Account | FreeNDS Mario & Luigi Bowser's Inside Story
TAS in 2:37:51 (1): Account | Free
TAS in 2:37:51 (2): Account | Free
TAS in 2:37:51 (3): Account | Free
TAS in 2:37:51 (4): Account | Free
TAS in 2:37:51 (5): Account | Free
TAS in 2:37:51 (6): Account | Free
TAS in 2:37:51 (7): Account | Free
TAS in 2:37:51 (8): Account | Free
TAS in 2:37:51 (9): Account | Free
TAS in 2:37:51 (10): Account | Free
TAS in 2:37:51 (11): Account | Free
TAS in 2:37:51 (12): Account | Free
TAS in 2:37:51 (13): Account | Free
TAS in 2:37:51 (14): Account | Free
TAS in 2:37:51 (15): Account | FreeNDS Kirby Super Star UltraHelper To Hero:
Rocky (Stone) [3:04.32]: Account | Free
Plasma Wisp (Plasma) [3:14.59]: Account | Free
Bonkers (Hammer) [3:34.02]: Account | Free
Parasol Waddle Dee (Parasol) [3:49.30]: Account | Free
T.A.C. (Copy) [3:56:15]: Account | Free
Blade Knight (Sword) [4:02.04]: Account | Free
Poppy Bro. Jr. (Bomb) [4:07.07]: Account | Free
Sword Knight (Sword) [4:12.19]: Account | Free
Chilly (Ice) [4:20.74]: Account | Free
Biospark (Ninja) [4:32.87]: Account | Free
Waddle Doo (Beam) [5:07.64]: Account | Free
Birdon (Wing) [5:34.07]: Account | Free
Knuckle Joe (Fighter) [5:47.89]: Account | Free
Simirror (Mirror) [5:49.22]: Account | Free
GIM (Yo-yo) [5:56.25]: Account | Free
Metaknight [3:46.57]: Account | FreeRevenge of the Metaknight:
Best ingame time (7450): Account | Free
Best realtime (10:44.27): Account | FreeThe True Arena
TAS in 2:33.62: Account | FreeNicovideo TAS Rankings
The Nicovideo TAS Rankings were introduced in 2008 by yukihis (homepage). Every month, videos tagged with "TAS", "TAP" or "tool-assisted" uploaded between the first and the last day of that month get ranked by their view count, comment count and mylist count.
No more monthly rankings were released after 2010 March.
2008 December: Account | Free | Mylist
2009 January: Account | Free | Mylist
2009 February: Account | Free | Mylist
2009 March: Account | Free | Mylist
2009 April: Account | Free | Mylist
2009 May: Account | Free | Mylist
2009 June: Account | Free | Mylist
2009 July: Account | Free | Mylist
2009 August: Account | Free | Mylist
2009 September: Account | Free | Mylist
2009 October: Account | Free | Mylist
2009 November: Account | Free | Mylist
2009 December: Account | Free | Mylist
2010 January: Account | Free | Mylist
2010 February: Account | Free | Mylist
2010 March: Account | Free | Mylist2008:
Part 1: Account | Free
Part 2: Account | Free
Mylist: Mylist2009:
Part 1: Account | Free
Part 2: Account | Free
Mylist: Mylist2010:
Part 1: Account | Free
Part 2: Account | Free
Mylist: MylistNew Nicovideo TAS Rankings
Nicovideo TAS Rankings made/uploaded by Kagemitsu/Alfaldo.
2011 January: Account | Free | Mylist
2011 February: Account | Free | Mylist
2011 March: Account | Free | Mylist
2011 April: Account | Free | Mylist
2011 May: Account | Free | Mylist
2011 June: Account | Free | Mylist
2011 July: Account | Free | Mylist
2011 August: Account | Free | Mylist
2011 September: -
2011 October: -
2011 November: -
2011 December: -
2011:
Part 1: Account | Free
Part 2: Account | Free
Part 3: Account | Free
2012 January: Account | Free | Mylist
2012 February: Account | Free | Mylist
2012 March: Account | Free | Mylist
2012 April: Account | Free | Mylist
2012 May: Account | Free | Mylist
2012 June: Account | Free | Mylist
2012 July: Account | Free | Mylist
2012 August: Account | Free | Mylist
2012 September: Account | Free | Mylist
2012 October: Account | FreeComparison videos
TODO: Add content.
-----
Things to add in the future:
- PuyoPuyo TASes, Mario party, Kirby's Dream course with button restrictions
- author names
- comparison videos
Editor, Experienced Forum User, Published Author, Expert player
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It would appear that someone found some kind of walk through walls glitch by luck. Maybe it's worth investigating. I didn't play this game, but maybe I'm going to take a look at it.
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I don't rate my own movies. However, as an example, it bugs me to see technical ratings as low as 7 on my my Kid Niki movie, though I know it can only be improved by 2~6 frames. It was one of the movies I optimized to death.
Not that it matters... I don't care at all, but technical ratings are often flawed.
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Here, a New Years present from me:
movievideoupdated map
I'm not really sure if I want to make a TAS using the pixel-trick since it seems very annoying to use. Also there's some lag reduction to do. Maybe andymac is willing to make the glitched TAS? :P
I updated the map (deleted solid blocks that weren't solid, added new routes).
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I don't think there are any powerups in the whole out-of-bounds section...
I made some investigations on your map.
map
It is possible to pass through small tunnels by running & crouching. In the worst case, we may use the overworld autoscrolling level which can push big Mario through small tunnels where he can't build up enough speed to slide through.
Pipes can help pass through some floors, but big Mario gets pushed out in many cases whereas small Mario is allowed to proceed further. So far, I only checked the left part of the map (the right one doesn't seem very useful, so I left it alone for now).
I managed to pass through those 64 rows as big Mario, but now there's another floor... also, this leads to a dead end.
Microstorage
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I don't have the means to test it on a real gameboy, but given that every tile in the "garbage area" corresponds to a memory address, and this effect happens when you alter 0xA2D5 I'd say it would work the same on a real gameboy. I can try modifying 0xA2D5 in VBA24 and see what happens (if I don't edit this post, then the result is the same as in VBA21).
It is very difficult to reach the SRAM from above since you have to go through ROM and VRAM (160 blocks height). 40 blocks in, there's a large floor where I can't find any gap to pass through...
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So I actually managed to reach the staff credits by altering 0xA2D5. One only needs to break the block located there, then exit the level and enter a new one and the staff credits are triggered right away.
Please note that I used a time-stopping cheat code for investigation purposes. Also, I broke other addresses prior to 0xA2D5, but probably this is of no consequence.
The only thing left to do is to find a way to reach the SRAM.
http://dehacked.2y.net/microstorage.php/info/796578786/SML2%20staff%20credits%20warp%20SRAM.vbmhttp://www.youtube.com/watch?v=YntYTPYq2tg (unlisted)
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It should be handled on a game-per-game basis. If cs and no-cs runs are different enough from each other, then publication alongside each other should be warranted but this is not the case here (in my opinion).