Samsara and Invariel, thank you for taking the time to clarify things. I'm not going to go through and quote farm both of your responses, as I think that's unnecessary at this point now that we better understand each other. Or rather, I understand you guys much better, so I don't think much else needs to be said. This is not a cop-out; I read through both of your responses carefully, and you both make many valid points. I will address one thing, though:
What I meant by the "human element" was that there is no live human player producing inputs on a controller in an RTA setting. My apologies if this was misconstrued. I fully understand that there is still a human element to TAS-ing, and that comment was in no way meant to discount that fact.
On a side note to this, one of our members actually created a "human" TAS for the purpose of comparing the two any% routes and seeing what was theoretically possible with a "perfect" human RTA run. All the game play was performed and recorded by him, with some minor RNG manipulation, and then all of the best segments were pieced together. It was interesting to see both the level of optimization with the new route and its effect on time save in an RTA setting, as well as what times are possible with a "golden run" (which pretty well never happens for any of us).
Anyways, again, thanks for clarifying, and I wish your community well. I have a new appreciation for the quality of work that gets posted here, and hope to see more of it in the future.
There's a fine line between asking questions and interrogating. This teeters on the latter. No one here has said, "Super Metroid is the greatest game ever, and that's why you're all wrong!" You're putting words in our mouths. If anything, we're defending the category, not the game itself. I can't personally answer any of the specific TAS-related questions for obvious reasons.
I don't need to pretend to know how you operate. That's stated clearly in the mission statement, submission instructions and movie rules, which I've read through. From my understanding, once a video is submitted a forum thread is automatically generated where members can scrutinize offer feedback and constructive criticism on the TAS, and also vote on its entertainment value. From that point the fate of the TAS is left in the hands of a judge, who will then determine whether the video is worthy of publishing or not. If there's anything I'm leaving out, please let me know. I'm not saying this to sound like a douche; I legitimately want to know for the sake of myself and others here who are having a hard time understanding the process.
For the sake of argument, I'm putting myself into your shoes. My only basis for comparison is our speedrunning community, so let's say for the sake of argument that you decided to start speed running Super Metroid. You complete your first any% RTA and decide to submit it to deertier.com. To your delight, your time appears uncontested on the web site. In fact, you can submit times without even linking to a video, however times that are close to world record would likely be investigated. Now, if we're truly comparing apples to apples within the context of this discussion, a better example would be you submitting a category that's not currently listed on deertier.com. From that perspective, yes, I can see your point, and such a submission would likely need to be legitimized before a branch is created on the web site. However, 100% map has, and will continue to be a legitimate branch for Super Metroid on deertier.com. I think the disconnect happens when the speedrunning community assumes that a particular category is fit for the TAS community. We see a TAS and stack it up comparatively against the best human players, and figure out the limitations of what can be realistically applied in a run. You guys take the human element out completely, and deal with the limitations of the game itself. Both have entertainment value, but it's clear that the standards are much higher here. There's nothing wrong with that, but I guess we're not used to it.
I agree with the first part, however to say that you're not the ones making it an issue is incorrect. He was called out on it at least 4 times, even after he responded to the initial concerns on the first page of this thread. Like you, I fully expect nymx to give cpadolf full credit for his portion either as co-author or contributor, whichever is decided on.
I think I was confusing "arbitrary" with "ambiguous." It's not an arbitrary goal within the context of deertier.com, but as I discussed above, the goals don't necessarily line up between the two sites, and that's fine.
Sarcastic, assumptive, and already dis-proven by some of your own members:
See above quotes. I don't really understand what you're trying to say here. Those "bunch of extra rooms that serve no purpose" are purposeful in filling out map squares. This is not simply an extension of a 100% item run. The goals between the two categories are completely different, therefore logic and planning were required in routing this run to optimize time.
I understand this, and don't really disagree with anything stated here. Admittedly, I think some of the "persecution complexes" were based on knee-jerk reactions, likely due to the harsh criticism nymx's submission received right out of the gate. I can understand and appreciate the high standards you guys hold these submissions to, but I also think there are better ways of offering feedback, especially to someone who is still relatively new to TAS-ing. This thought is loosely echoed by one of your own members (on dwangoAC's comment about the TASvideos community not being bad, just "different"):
My dismay wasn't necessarily directed towards the possibility of this submission being rejected. That is, of course, your perogative, and respectfully so. This TAS will continue to exist and likely appear elsewhere, regardless of the outcome here, and is a great contribution. My dismay was primarily directed towards the attitudes of some of the forum members who decided to comment. You may consider it just criticism, and I'm sure that flies perfectly well within your community, but it's not attractive to newcomers. I've seen this time and time again in discussion forums, back when I used to participate in them regularly (on topics completely unrelated). Many members developed cliques, and subsequently complexes that largely alienated newcomers. People that weren't opposed to taking a little bloody lip were fine, but the rest likely never signed into their accounts again. I got tired of the incessant bickering and ego trips and largely disappeared. I'm not saying this is what's happening in this forum, but what I have seen is an eerie reminder of what turned me off of discussion forums in the past.
Anyways, I also need sleep...
Much more reasonable responses than:
and...
To quote a couple. Even "different" communities have the ability to be respectful, regardless of their rules or opinions.
<--- 2nd post lurker right here. Hi TAS guys, I'm from the Super Metroid (human) speedrunning community of the likes of deertier.com. I've been watching this debate unfold over the last 24 hours or so.
While I understand that new submissions are subject to scrutiny, particularly with a game that's been dissected as much as Super Metroid, I'm a little dismayed at the attitudes expressed on this forum. While I wasn't expecting high-fives and champagne, I certainly wasn't expecting this kind of negativity and smugness towards nymx.
On the issue of the script copying from Ceres to Brinstar from cpadolf - nymx has alluded to this multiple times during his live streams and is not trying to plagiarize the work of someone else. He has admitted that this was an oversight in the submission text and apologized multiple times now, and yet everyone is still hung up on it. Credit will be given where credit is due. Let's move on.
I don't see how the goal is arbitrary. Either the map is filled completely, or it's not. True, there is no in-game (post-game) quantifiable measurement for map completion other than watching the squares fill in on the mini map. This is a downfall to this particular category, but I'm pretty sure he didn't spend 6 1/2 months TAS-ing a route that left reason to doubt whether or not all map squares were filled in.
Is it entertaining to watch? Well, that's subjective. But to say that it mirrors a 100% run whilst ignoring item collection is ignorant. The route itself is different, therefore many new room strategies had to be implemented. So for those asking what it brings to the table, there should be enough new/original room strats to answer that. And for the record, the descriptive commentary of individual room strats is about 3 hours and 15 minutes long, not 5. If people would rather read than watch, then maybe nymx can provide a written play-by-play, but that's up to him.
Lastly, to admit there's 90 seconds of improvement to be made should act as motivation, not a detriment to submission, imo. It's not to say, "well, I know I could've done better, but I was too lazy to go back and make the changes." Admittedly, I don't know much about TAS-ing, but I do know that one does not simply go back in the script and tweak things (I'd attach a Boromir meme if I could). If you make changes to early script, you have to rewrite everything that follows, so it's no small feat. Maybe nymx's run doesn't fit your criteria of "high quality," but maybe it will entice other TAS-ers to improve on his, who knows. Regardless, I don't think his intent was to make it perfect the first time around. Rather, I think it was a means to open up a fresh category and create some buzz around it, and to try something that hasn't really been attempted before.