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You're asking me, the person who has TASed Tekken more than 10 times in total (counting revisions). Like I know.
Re-read what FractalFusion wrote about the final bomb (Ito), Playing on hard, and having a 50/50 no matter what colour is said. The TAS managed to get the colour that was said aloud, which doesn't really represent this bomb well, I've managed to fail this bomb casually, by cutting the said wire, even though it was the other. This is a run killer.
Paper, Scissors, Rock, everything can go wrong there, the other Mech can return with what you don't want, which for speedrunning sake, is paper, this is another run killer.
Finally, the Moon. This bomb is a 50/50 too, but it's determined by a factor of the electricity going through preventing you to cut the wire, but that's not all, this bomb also suffers with a 50/50, so not only you have to wait for the electricity to pass, you have to cut the right wire. Version 1 of the TAS had to wait for electricity to pass, then cut the Red wire. Version 2, which is this version, had to cut the Blue one. You guessed it another run killer.
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zah666 has uploaded new ones, and lets hope he doesn't delete it. P:
-video deleted-
-video deleted-
-video deleted-
And a full one:
-video deleted-
aaaaaaaaaaand zah666 deleted them all... again.
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Now assuming no input is lost forever.
There are many different steps you can take, the easiest one is to (attempt to) upload it here for someone to look into. (If it doesn't upload, do an offsite like mega)
All we basically need is the name of the game, and it shouldn't be an issue to wait on a fix.
The alternate solution.
Load the game on BizHawk, create a new tas project, save (as a different filename) and close BizHawk.
Now, unzip both of them.
Move "Header" and "Input Log" from the old project to the new one.
Zip up the new one and change the extension from .zip to .tasproj
Then pray that it works.
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If I'm not mistaken, please someone correct me if I'm wrong.
The game is a Lightgun game, and the only TAS emulator currently that support light gun is lsnes.
So that's how you improve it.
Going to ask. Will the list be updated, to support more runs?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Oh, dang, that's quite a bit. I'll patch all this up and then post the improvement file.
If I don't actually complete this in time, requesting the judge to put it on delay.
It shouldn't take that long to fix.
Thanks Fractal!
Edit: Good News about the Moon. It's now the blue wire, so a crap ton of time was just saved.
Kawai Rika, both suggestions work.
The Engine has been updated, and fixed.
Doorknob has been updated.
And Done: User movie #28932026074557884 (1415 frames saved)
Thank you so much, Fractal for the improvement suggestions.
I'll get an update encode up in a bit and updating that submission text... if I'm not lazy on the second one.
If I did something wrong, please notify me, it's not that hard to fix input on this game, it's very kind... unless it's the Save/Continue screen. ugh.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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To quote, the submission you're copying.
adelikat: Rejecting because the author is currently improving this.
BizHawk? What a total lie, BizHawk is not PCSX-rr,
Also, Point Blank, is a very, popular game to TAS.
Point Blank, going straight through the minigames in the Arcade mode, is something which would never be acceptable, considering Point Blank has a mode specifically for minigames which you can unlock all minigames by doing the requirements (yes, there is locked minigames).
Namco has also put in this Point Blank an RPG type game to do these sorts of quests, which you can actually encounter the minigames (even though you should avoid them).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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BrunoVisnadi wrote:
I'm also planning a The Combatribes TAS. I'll probably take a while to finish these movies because I'm focusing on other projects right now, but I'll finish all 3 still this year (hopefully).
Wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait.
Someone. SOMEONE IS ACTUALLY TASING THIS!?
Okay, okay, yup, it was nice knowing you.
(It's actually not hard to optimize this TAS. Fun Fact.)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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I really didn't want to do this... but I've dropped(?) it.
Working on this alone, without getting feedback or trying to collaborate with someone else, just ended it for me.
I do want to get back to this, I think I honestly screwed up.
Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Alternately, instead of doing an episode at a time, then following with 100% versions, you can also do the SNES version of this game.
What? Don't want to do the SNES version? Okay, GBA has got you covered.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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'Cause Master Quest 64 requires something called the Disk Drive, a system which was a complete failure, and that MQ64 was never released to the public during the 14 month lifespan the system had.
Which basically points to doing the GameCube version.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Claiming for encoding and publishing and hugging and creating friends and, and... why am I rambling?
Link to video
Now, time to solve:
Nice, lovely green line.
Black square on the ground at random times
Diglett's being corrupted in team lineup
Anyone with prior knowledge about these for Pokemon Stadium, bring it out.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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