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I was surprised when this was rejected on the basis of sound as it was a game made in GameMaker. So I took a look into it and remembered that They Need To Be Fed was a game where the sound works fine when dumping an avi with hourglass.
I decided to extract both the games down to see what the issue was, it was nothing.
Both of them were running .wav files, only difference was one bgm in BomBun was set to bgm, changing this still did nothing.
By guess the audio files themselves are the issue as hourglass won't recognize 'em.
Possibly converting the audio would work... even if it did, you'll fall into desync on the first level.
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Not bad, not bad at all.
Goes straight to Magical Tetris Challenge
(GlideN, Normal)
Oh well, all the other plugins fail this too.
Edit: Oh wait, Switching it to N64 3point fixes this.
HECK YEA!
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User movie #22482638497318581
Probably someone else can fix this better than me, but that's what I got out of it.
Had to do a work around and change a bit to make sure that target practice was the same.
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Was trying to fix this and to save some frames during the Walking Simulator up but when it to a bit of a desync at this fight:
Seeing the 2 fellows:
7703 - Fix (+Desync)
7706 - Original
Probably a few, minor input muckups in terms of optimality but still a very slow TAS to watch, Meh.
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I know what HTML5 is. I know how to get to it.
I was stating that on my computer on Firefox, Chrome and IE that there is no option of disabling it, in other words....
I'm forced to use HTML5 now.
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Shall we begin the war?
-video deleted-
User movie #22393103879639945
Hard Difficulty
01 - 00'00"80 (48)
02 - 00'01"60 (48)
03 - 00'02"41 (49)
04 - 00'03"21 (48)
05 - 00'04"01 (48)
06 - 00'04"86 (51)
07 - 00'06"06 (72)
08 - 00'06"86 (48)
09 - 00'08"08 (73)
10 - 00'09"68 (96)
11 - 00'10"61 (54)
In bold are the fights I'm disappointed with, the point of this is to be at or faster than 50 frames, if you can improve on any of this fights while keeping the RNG intact then congrats, it's only the last 5 fights... 6 if you include the one good one stuck in all that.
Do anything you can to modify the TAS from being a fast TAS to a slow one.
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So this recently surfaced the internet.
Link to video
Easy Difficulty, Single Fight, PAUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUL
Trust, if you're browsing the forums, provide your userfile, cause you claimed it as a TAS.
So I decided to do the same style.
You know.
Easy Difficulty, Single Fight, Yoshimitsu
-video deleted-
User File
Well, that ended in a lovely manner didn't it?.
So as you can see the ingame time was used and not the lovely frame counter that was made for this this forces me to create an optimal Paul TAS.
-video deleted-
Easy Difficulty, Single Fight, PAUUUUUUUUUUUUUUUUUUUUUUUUUUUUUULUser File
As you can see, the start button was used to manipulate the AI, something that hasn't been done yet in our TASes... except for the Tekken 2 + 3 TAS.
As for Tekken, it's between Law and Yoshimitsu as they are all pretty bare boned with their skills.
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[21:31:06] <scrimpy> I won't submit any TASes until I keep full rights to my video
[21:31:39] <Henke37> sorry, not acceptable
[21:32:03] <Henke37> submission involves granting the worldwide right to redistribute and produce encodes for
[21:32:10] <Spikestuff> Rejected on the grounds of scrimpy submitting it.
[21:32:22] <Mothrayas> rejected on the grounds of scrimpy
[21:32:50] <fsvgm777> Rejected on the grounds of scrimpy's grounds.
[21:32:52] <scrimpy> shhhh
[21:32:58] <scrimpy> im secretly a bad taser dont tell anyone about it
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Using Baddap1's TAS (which is mentioned in the submission so I'm not linking it) which was rejected and had an explanation to why besides being suboptimal.
"you have submitted a TAS that does not comply with site rules. [...] and the hack choice also was not exactly good either.
Rejecting this TAS for [...] bad game choice."
I'll make a temp encode, but I am a bit concerned with this.
Temp Encode:
Link to video
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Using v1.2
On Snes9x: 7E15BB (Signed, 4 bytes)
On BizHawk: 15BB (Signed, 4 bytes)
The value chosen is a value which caries over into the next stage.
This value also does infact pause itself before the next level loads.
YtterbiJum - Hardest Difficulty, 100%
1 - 3029 *
2 - 2944
3 - 2876
4 - 3051
5 - 2451
6 - 3530
7 - 4542
Total: 22423
* Including the "Scramble" sequence.
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exposure created input from scratch, there's no point in calling co-author for this, just like the other.
Congrats, exposure. You improved even further.
Temp Encode:
Link to video
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Oh so you're all saying do what DKC should have done even though the author of it was never involved. Classic.
@Nitro. Since I'm derp with FCEUX sub, I'll provide subs to the video and keep the sub train going. The crediting the tricks was something I was going to add but forgot. I'll add it in.
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MESHUGGAH wrote:
I don't agree with this co-author bitching.
Oh, and by the way people. It's using a trick in the older TAS too. I'm surprised no "bitching" has occurred for using a different trick. Only just a bomb door trick.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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