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Spikestuff
They/Them
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TommyeAsY wrote:
Did you press anything for that?
The same button when you kill a pig and want to get on with it. Also again, I did provide my input. (Probably wasn't noticeable in the large of text I provided, but yeah.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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PAL games after the release of Medievil require SBI files with the bin/cue combo. For Syphon Filter check with the Core Octoshock is based on, mednafen and see if that works (since that's a game without an SBI requirement).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Memory wrote:
5-7 minutes of improvements were found that are not included in this TAS, but they were found after the movie was completed and would require redoing almost the entire movie to include these improvements.
I have to ask out of curiosity. There's a few known before this TAS was submitted that wasn't used such as the Starman skip (which you're now well acquainted with) which requires stutter walking. And when encountering Buzz Buzz compared to other movies of EarthBound there was a delay before approaching it. I'm just curious on where these two land. We're also having probably two EarthBound TASes being made which will probably be done before the new year but with new and old/unused methods (treading the line of glitch vs stutter). Where does this stand in line for this TAS assuming hypothetically this gets blown out of the water by 10 minutes compared to a single minute this one produces?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Ok, now unfortunately we're at the end of this submission. ~38 seconds improved from Start to Hogshead for a test file. I've made a few mistakes which is evident in the mission by mission comparison with yours: Link to video There's one hidden issue and it's related to what the game does with controllers. I put in the analog controller thinking I would need to use it. Best controller choice is D-pad. Every time a mission is loaded the game checks and spends time figuring out what controller is inserted, d-pad is the quickest. (That's what I'm hypothesizing is the case) When doing a simple convert (which worked) when placed for a longer period of time, the game will decide to desync. Again. This is a well created first timer TAS but the issues are hard to overlook with just a quick pickup. I have provided my input for you to go over if you'd like but I do heavily suggest go over this game again and take your time from scratch. Move towards the enemy. Walk in a better direction. Don't always go full blast. Don't go on the towers. Angle your shots. And Poison chain multiple enemies. After all, it gives a sneaky victory and less effort.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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2 Things. 1) Hogs of War requires an SBI file alongside the bin/cue combo in order to get past the Piracy Check (PAL at least). 2) I've taken a look at the first level. Comparing to just our shots alone and not showing the AI's (which is pretty much the same for the most part). I didn't do the animation skipping (what appears to be) as you did, since I didn't know about it, but it can be spliced in simply (hopefully, it is just can't do ASAP since the AI acts worse). So my initial hypothesis of a low rerecord count for this hour long TAS came out unfortunately true. This is a good ground work TAS but not an optimal one unfortunately. Usermovie --- Edit: Oh, and on another note.
TommyeAsY wrote:
There is a major glitch called "Half Heath" which is PAL region exclusive.
You may have wanted to clarified this point better. The half health glitch isn't region exclusive. From your YouTube:
Николай Кузнецов wrote:
1/2 HP works in the North American version ”HoW” (NTSC), the only difference is that it does not work right away, but it's necessary to boot from the mission saving.
I'd argue that PAL is more beneficial in the use compared to NTSC. Also this game is one of the cases of PAL was developed and published first before the look over and polish on the NTSC version.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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TommyeAsY wrote:
I assume that you saved menu using animation cancel. Unfortunately, I have to agree that I didn't do that at the very beginning because I figured out that's a thing after few missions.
I'm sorry. I'm going to have to call you out on that as you actually did do it on a few sections in the first few menus. And you don't have an explanation on character choice as it hasn't been addressed? Which I'll assume the answer to is due to the event that your run for the Hogs are based on the Soviet Union.
TommyeAsY wrote:
For example, if you get PP (promotion points) after missions, but do animation cancel, it also might cancel (or even dupe) PP, which affect future gameplay.
The cancelling can be figured out further in that section and be addressed correctly when it either brings out the worst or better for it. But if shaves frames here and there (away from duping) then that might be an important enough revision to treat this as your first attempt and to remake a new one.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ReyVGM wrote:
Description should mention "Advanced bus level timing" must be on.
Month late response. :V At least you didn't have to figure out what the sync requirements were.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Light Spike: 50096107847681419 (2607 frames) My one concern about this TAS is that low rerecord count alongside that hour of a 3D PS1 game. Actually Question.
Team color: red (Piggystroika). Team name: Wan Wan.
Why not just choose the first choice (Tommy's Trotters) and have a single letter default team name (or writing your alias or TAS) instead of that? The latter question is asked since naming conventions usually make sense. "Wan Wan" doesn't make sense. Edit: And on the topic of the menuing... That menuing is slightly sloppy which puts concerns at other bits of this TAS for me. Here's a small clipet on just the naming your team. - Here's my input. And here's a streamable on the first menu.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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What. Yes, and shotgun to pubs.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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To quote Sour on the 0.9.7 release.
Sour wrote:
This will almost certainly be the last release for 2018. I'm leaving on a trip in just a little over a week, and won't be back home until early December.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Yeah we know about it. The bot is poorly made. (Not to mention that the author deleted and reuploaded the video on YouTube and acted like this entire debacle never happened on YouTube. His last hurrah here was a post saying he reuploaded it and gave key points on what he liked in the video and has never returned to the forums since.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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mtvf1 wrote:
What's the rule said the difference of movie length is important for Multiple games in one movie? Or if I use a similar time length movie, do you think it shoud be accepted?
Let's see best example that's published shall we: [2636] NES Super Mario Bros., 2, The Lost Levels & 3 by agwawaf in 08:49.78 The big two in this that goofed around in this are SMB and SMB3. Could've easily just gone and defeated Bowser and GEG the game but nope, 8 minutes of faffing about. ------------------------------------------------------------------------------------------------------------------------ Edit: From looking (not playing, this is important), the field loop hits at the end of round 5 and cycles through in this order. 1,2,1,3,2,1,3,2,1,3,2,1,3,2,1,3,2 -- and so forth. This TAS ends at 4, a stage too early according to stage layouts. This is from looking. From playing, you will have to figure out if you can copy and paste your inputs over to each stage loop and see if you need to modify it based on the difficulty presented by the game. Once the input is straight up copied then trim back before the input being consistent and that should be where it ends. Which in this case is 17. (This is how you find the loop in NES Pac-Man btw, as a fun bonus fact.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Out of curiosity would you submit your 4 player version or consider improving on it? The TAS is well done and executed, probably something can be found in tight improvements (cause Mario) but this is really well rounded and a great introduction for libTAS. Yes Vote.
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Spikestuff
They/Them
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Corvus wrote:
Forgive me, this is my first movie, so I'm still learning about everything. What do you mean by "Input has been Lightly Spiked"?
Quote stealing Memory.
Memory wrote:
Here at TASVideos we want movie files that don't end in a series of blank frames. It's a light Spike because his name is Spike and he often trims movies.
(There are two terms for it Light/Heavy. Light just fixes the start/ending input to where it fixes the input and trims of the input where appropriate. Heavy dives into the input further shaving where it can.) --- Anyways...
Corvus wrote:
As for the no death branch, there is a slight time savings in the final boss fight by exploiting the respawn, but I entirely understand if that's not reason enough to differentiate it and I can tune the run to reflect that and resubmit.
I suggest doing the death if it improves, you don't have to resubmit, you can use the User Movies upload there and relink it back here for a replacement to the submission.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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There's 8521 frames of blank input at the end. Input has been Lightly Spiked: 49863198309245701 Question. Header Reveals you're using a GIT version of Hawk. emuVersion GIT HEAD#77bba444f You made sure your move syncs back fine on latest version correct? As for the branch, unless Death is significant in going faster there shouldn't be a branch.
WebNations/Sabih wrote:
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Post subject: A Randil bump.
Spikestuff
They/Them
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I've converted Randil's FCEU input to NESHawk. And you can download it here. Input has remained intact. Truncated the ending input (for cleaning sake). My revision is 52frames behind him mainly cause I'm using the wrong Pac logic. Encode of this version: Link to video
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Spikestuff
They/Them
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Going on looks alone (and lack of description at the time of writing) it appears to be obsoleting this one: [1297] SNES EarthBound by pirohiko in 1:10:00.95
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yeah, 2014 YouTube decided to go "NO THIS IS 360P!" on the reencode. Nitpicks on your encode: Filtering, Pillar-boxed Encode, Lack of an encoder logo, Lack of information on screen about the run. Some of us would treat this as a temp encode. Current Methods of these days on pcsx-rr, attempt to resync it for better audio-- which one third has been done for this game. And bonus, a question. What did you use to dump?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Cheating's allowed right? Cause if so you can gander at r/PCMasterRace for build examples that they have as a template. If you want to play the no GPU game. Having a Ryzen 5/7 with VEGA Graphics and you can be set. And with Vulkan you should be safe and not need a GPU for Dolphin at all with that chip. Of course if you want to go overkill on CPU side like feos wrote. A high end Intel i7/9 would guarantee the trick then having an AMD/Nvidia GPU to whichever your choosing on the keep it cheap like an RX580/GTX1060 6gb. (Honestly, I'd never recommend getting a GTX 1050/3gb/ti. As for alternates at team Red an RX570 won't kill ya.) For RAM honestly 16GB/32GB since we're entering the age where 8GB will be dying in a few years. SSD wouldn't hurt and a 4tb HDD for dumping (Dolphin/N64 case) which are under a hundred bucks American.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Short Answer: Nintendo Purge.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I've basically deleted my last 5 comments but kept (some of) the information from the posts here (and reposted big mode). Totally not doing Mini because of the fact I have to still redo the multiple Maze Progress on Normal that I lost... it's totally the reason. Actually talking about the other. Since it was done on QuickNES it syncs up 2.2.2 so that's a good thing I guess. I also just removed the video embeds for the point I lost all my progress... so 10 to 21, so that's quite a bit to redo... quite a bit... God damn. --Then again, it'll be rebooted cause... Here's a completed TAStest of Mini Mode, due to errors that I didn't realize until Maze 20 (and forgot about) where it's pretty much just "do it again and you won't make the same silly mistake twice"... Link to video (And probably sub 8 minutes.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Here's something for a mode that anyone wanting to do would actually have to consider sacrificing frames by eating a ghost over avoiding the ghosts. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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So gracious of him not to link the movie again. Here's the link to the userfile Evan made: User movie #49601806105296726 Before we go into it let's just talk about the elephant in the movie. Core QuickNes Please switch your core to NESHawk for future NES TASes when dealing with BizHawk. You can really see the quality of a TAS done in one day. Then again. If you know what you're doing and able to execute it well any Track & Field game should be finished and polished in a day. Evan never specified on why he actually made this but what we do know is that it's a Track & Field game and that requires a table. Evan for the love of everything. Please learn how to TAS as you have been told so in the past instead of just going "Job's done. Let me for no reason show a TAS on one that already exists rather than comparing and writing notes and trying to execute a faster/better movie." Well in this case it shouldn't be feasible to improve on this movie in any way since it was improved on the previous iteration.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
Where would we draw the line?
If official then Yes (There should be a few C64 cases where it released on both formats). If something like this then No.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The thing that sets of the red flag is the fact there's already an improvement coming from the same authors. Now it's something I wouldn't care about normally... but this is DS. Just being given this with that knowledge provided makes it like this is a test of a TAS. Even the concern from Fortanm about one of the stages is apparently something that wasn't considered. All in all the entertainment is a Yes but I wished you opted for submitting the improvement that's in the works rather than this.
WebNations/Sabih wrote:
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