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Cause I don't know what the hell happened if the files get corrected (especially for publication and because I don't know if it's already done... someone tell me.) I'll do the switched encode/downloadables ASAP.
And probably add in a bonus HQ / lossless if anyone wants it for your troubles on the wrong file being up.
I touched this very late into the cycle for publishing.
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You forgot a certain someone in that overlay encode.
I know why, but it would've been funny just to see that one greyed out character.
Yes on the Vote.
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Welp I figured out what happened an no one is going to like this response...
Link to video
We need someone to access TASVideosChannel physically.
Go into the video edit and select This video is 3D in order for it to be 3D again.
The process takes a bit to go through then becomes a 3D video again.
I hope we have something for SystemTVCControl where we can bypass requiring someone to get into it.
http://i.imgur.com/gyL49Jr.png
And yes, HTML5 still displays 3D incorrectly. So yay wearing glasses backwards.
<FluffyTheMoth> "The 3D tick box will be soon deprecated. Please refer to this Help Centre article for instructions on how to specify metadata for uploading 3D files."
So basically they'll be killing that and well tags which is already done...
If this works as a temporary solution to this, we should use it, just means we (I) have to reencode it all.
If it's permanent before the ending of it (see death of annotations) then we should use it.
I hate everything.
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Thanks YouTube for your wonderful HTML5 player where in some point of your damn update you completely nerfed 3D viewing.
This effects every, single damn Virtual Boy YouTube encode that is part of TASVideos.
Only solution (cause you have to factor in the people who don't wear the glasses) is to make it a single screen encode.
The other option. Yelling at YouTube on Social Media.
Based Flash Player still works and has it's fifty million options still available.
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You upload it here: http://tasvideos.org/userfiles/my#uploadfile
and link that back into here for replacements.
So besides the extended 1667 frames of blank input which Nach mentioned there's also a bit of mashing at the starting input. There's more to clean up from the TAS you've made especially when you're only 320 frames faster. There's a little more to do and shave off.
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Is surprised that there isn't a Ninja Kid (original) TAS
temp:
Link to video
I'll take it for publication when I get my plate cleared of Pink Casltes.
If anyone's gonna ask I'll just answer.
The game loops after Map 8 so it goes back to Map 2.
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Sure. Temp coming in a bit then. (thought there was one for some reason)
Just checking something. Stopping here is correct right?
Encode:
Link to video
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I'm not going to bother with the encode.
I will bother to explain a few things however.
4598 frames of blank input at the end, which follows mashing of A, so is it truly last frame?
Phil's TAS is a 2 player TAS and the focus of his had speed/entertainment tradeoffs which faults the 2nd player through the entire TAS.
I might bother to create a table to compare your time and distance in comparison to Phil's but my vote won't be in until after I do that.
Also Van Helsing has a much better TAS time (he went for speed).
Oh wait. Even better...
The TAS doesn't complete the game and instead gets a Game Over at the end of Archery.
In terms of entertainment I'm going to vote as if I was going to vote Van Helsing's TAS.
No Vote.
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Cause you don't have it installed.
CamstudioLagarith
Here's a Guide for beginners btw.
And a different Guide on Custom Encoding.
There's more guides but these are the simpler 2 from the majority that are on the site.
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Wait. How's Virtual Bart a "Bad Game Choice" when it was cancelled for suboptimal input?
Shouldn't it be placed it to "Not Optimal" if anything?
As for April Fools 2017 I only have one other suggestion:
#5437: Fog's Wii Unknown Game in 00:47.57
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PS1 Multitap seems to be working at one stage then never being able to and not working at all.
I have the multitap set up correctly. Having it in the second port (cause that's where it's meant to be) and a normal controller in port 1.
This same issue applies to TAStudio.
Starting the Core:
From a reboot:
Just for showing that I didn't stuff up the controllers input:
But after rebooting Salary Man:
Same for Frogger:
Oh wait.
I forgot to add a fifth controller, cause this game is great (game requires having 5 in cause you remove player 1 to put into player 5 to play):
And on reboot:
Bomberman: Party Edition:
And on reboot:
Finally. Monopoly (and most likely other 8player games).
It can only do half the full amount of players, as having both taps in besides giving out false lag frames (this is due to port 1 having the multitap in) it's unable to detect the other port.
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This vs #5476: £e_Nécroyeur's Arcade Arm Wrestling in 07:43.37
Ok. Just to throw my thoughts in.
In terms of everything that I prefer, I like the other.
In terms of the tradeoffs you provide it all.
That being written I'm going to give it the perspective of Ice Climber.
Where more. Doesn't always mean more entertaining (imo).
Meh Vote.
This one for publication.
Since McHazard states he's focused on ingame time as well:
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The advantage of having to provide the encode is being able to watch it. :^)
Yes Vote.
I'll take this for publication since I already have it dumped out. (inb4 improvement)
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