Posts for Tee-N-Tee


Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
I quickly made an unoptimised TAS showing a different Marble Garden route. Enjoy ;)
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Interestingly, there has been a [Submission=2001]ringless Sonic 1 submission[/submission] before, which has been rejected mostly due to the author forgoing zips/level wraps. This time it's been the other way around. My approach was the following: beating the game without collecting rings, doing so in the fastest time, that's a pretty clear cut in my opinion. If I followed the judge's advice and add the objective "no zips/wraps", that would undoubtedly make the run more arbitrary.
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
I tested the "bounce-gliding" technique (no idea if there's already been coined a term for this but I guess it's self-explanatory) on the Metropolis Boss that Kiske showed in the any% TAS. Here's what I've come up with: [URL=http://dehacked.2y.net/microstorage.php/info/203707346/k-met3-nr.gmv]Metropolis 3 in 0:47::17[/url] Due to the boss' 7 orbs, there's a myriad of possibilities, I wouldn't be surprised in the least if it's still improvable.
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
There have been many contributors over the last 4 years, I've always considered this as a team project. I would be in favour of submitting the final result in the name of everyone who contributed in this thread. I have only done the bare minimum with the boss battles and no movements during the score tallies, if Hat wants to do this part, I'm totally fine with it. [URL=http://dehacked.2y.net/microstorage.php/info/1967487883/k-mc1-nr.gmv]Mystic Cave 1 in 0:27::41[/url] [URL=http://dehacked.2y.net/microstorage.php/info/521032637/k-mc2-nr.gmv]Mystic Cave 2 in 0:33::15[/url] There's an oddity with the boss battle, I managed to save a couple of frames on the last hit, only to find out that I lost some frames o.O It turns out that you have to deliver the last hit when Robotnik is on a specific y-value, on this value his wobbling seems to take the shortest time, so he retreats quicker. Interestingly, this was known and used in the Sonic 2 TAS, but not mentioned in the submission text.
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
WST wrote:
Just to clarify: are you sure that the jump-climbing pattern that you used, is the fastest? Some time ago I was doing some measurements and I think I used other kind of pattern, can’t remember all of the details though.
The one thing I know for sure, is, you can't be sure of anything when tasing Sonic games ;) Joking aside, I simply used the method that was fastest in my tests, but there might be a better one out there. Anyway, [URL=http://dehacked.2y.net/microstorage.php/info/422441299/k-ht1-nr.gmv]Hill Top 1 in 0:25::37[/url]
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
WST wrote:
are you going to polish the whole run? :)
Yes, I'll look for improvements in every act. Speaking of which... Aquatic Ruin 1 in 0:12::50 I also tried act 2, but to no avail. Update [URL=http://dehacked.2y.net/microstorage.php/info/1547597380/k-cn1-nr.gmv]Casino Night 1 in 0:16::25[/url] [URL=http://dehacked.2y.net/microstorage.php/info/197783454/k-cn2-nr.gmv]Casino Night 2 in 0:35::34[/url]
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
WST, I don't quite get it. Are you implying that jpeg is a bad format?
WST wrote:
Nice improvement amyway.
Thanks, nice Freudian slip btw, this reminds me of a [URL=www.youtube.com/watch?v=G-nNgUfRf6E]Dean Martin song.[/URL] Amyway...ehm...Anyway, off to Chemical Plant: [URL=http://dehacked.2y.net/microstorage.php/info/983125788/k-cp1-nr.gmv]Chemical Plant 1 in 0:14::47[/url] Right at the start, I managed to jump on the moving platform in a way that allowed me to kill forward momentum quicker, thus saving 3 frames. [URL=http://dehacked.2y.net/microstorage.php/info/1116272961/k-cp2-nr.gmv]Chemical Plant 2 in 0:34::56[/url] Technically, this is no improvement, Hat provided a gmv in the S2K thread and when you finish the bossfight it ends up being 34::56.
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
WST wrote:
In HTZ2, I do not see a reason why it is not possible to use the ringbox zip, like in the current published Sonic 2 TAS. Knuckles has exactly the same hitbox size as Sonic, so, it should be possible, though I do not actually know what are the exact conditions to trigger it.
In Knuckles' version, there are wall-like objects which can be found throughout the game, I assume they were put there to prevent the player from gliding or climbing into the level structure. Sadly, such an object is behind the ringbox. Anyway, here's what I've come up with in Emerald Hill: [URL=http://dehacked.2y.net/microstorage.php/info/1921869139/k-eh1-nr.gmv]Emerald Hill 1 in 0:18::43[/url] [URL=http://dehacked.2y.net/microstorage.php/info/294285818/k-eh2-nr.gmv]Emerald Hill 2 in 0:35::15[/url]
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Unfortunately, I haven't been able to contribute to this project in the recent past, but now with more free time on my hands, I want to see if I can find improvements. I suggest we postpone the submission.
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
[URL=http://dehacked.2y.net/microstorage.php/info/1104463270/k-mc2-nr.gmv]Mystic Cave 2 in 0:33::43[/url] It might be possible to save time on the penultimate hit (I glided longer to avoid death) and the last one (the stalactite was in a bad position and might have thwarted a faster hit).
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Hat wrote:
I have attached the improvements to HTZ. Consider it as WIP-1
Nice! Seeing how you entered the boss screen in AR2 in jumping state, makes it possible to hit [URL=https://www.youtube.com/watch?v=CrKRRlcuTsE]Robotnik's alternate glitch frame[/url]. Not only the frame when Robotnik swings his hammer seems to skip his explosion animation, but also when he reaches his left- or rightmost x-position. I also tried my hand at CN1. [URL=http://dehacked.2y.net/microstorage.php/info/1711617983/k-ar2-nr_2.gmv]Aquatic Ruin 2 in 0:28::27[/url] [URL=http://dehacked.2y.net/microstorage.php/info/901115312/k-cn1-nr.gmv]Casino Night 1 in 0:16::40[/url]
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Hat wrote:
CNZ1 0:22::14
CNZ2 0:36::11
In CNZ1 I think you can't do the same, at least not without taking TV box (10 ring) and that goes against the objective. In CNZ2 you can hit the boss a little before and this saves a little time.
Well done! These are some nice improvements. I gave AR2 a shot: [URL=http://dehacked.2y.net/microstorage.php/info/55649662/k-ar2-nr.gmv]Aquatic Ruin 2 in 0:30::11[/url] I also tried zipping to the right (Sonic's route) but the level architecture is, compared to original S2, different at relevant spots. Also added the pause-trick which saves an additional 86 frames iirc.
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
[URL=http://dehacked.2y.net/microstorage.php/info/1075504987/k-ar1-nr.gmv]Testrun - Aquatic Ruin 1 in 0:13::19[/url] Pretty much the same as with Sonic after the zip. Knuckles' limited jump strength doesn't affect this level much, since it's mostly downward slope jumps i.e. no air drag.
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
[URL=http://dehacked.2y.net/microstorage.php/info/349692036/k-cp1-nr.gmv]Chemical Plant 1 in 0:14::50[/url] It might be possible to save more time by choosing a better/earlier spot to start the backtrack and turn around quicker. It's also worth noting that I make sure that I hit x-pixel 372, this somehow shifts down Knuckles' y-position by 14 pixels and with the additional 5 pixels from rolling you can just evade the first set of 3 rings.
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
[URL=http://dehacked.2y.net/microstorage.php/info/1524100000/s1-sbz3.gmv]07::57[/url] different input starts at frame 987
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51
Wow, we improved Emerald Hill 1 by over 2 seconds in a matter of days. Keep it up, guys.
Aglar wrote:
BTW Tee-N-Tee, when will you destroy my S2 run?
Improving your S2 run is a monumental task, it's the best TAS I've ever seen, both the level of precision and aesthetics. My testing with Knuckles in EH1 is my first foray into tasing Sonic 2, thus I'm still lacking experience.
Experienced Forum User, Published Author, Player (158)
Joined: 5/13/2012
Posts: 51