Posts for TheRealThingy


Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
Saved 1622 frames. http://tasvideos.org/userfiles/info/39457483051131416
thegoldfish wrote:
Currently improving my GBA Snake TAS.
Don't overdo it. Maximum score is not a vaultable goal. Also take a look at this.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
The ROM may be pached but still, a full game is a full game. http://tasvideos.org/SiteRules.html
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
This is ridiculous. Every game I ever tas, this is exactly what happens. If you can improve it, good for you. If you can't, then I will submit it. http://tasvideos.org/userfiles/info/39334224996227933
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
One person managed to improve the movie by 10 frames. Wait for it.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
Saved 1 frame. No need to thank me. http://tasvideos.org/userfiles/info/39212392916414543
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
I know that however I believe that the movie is still improvable. I will make a new submission later. Unless someone else does.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
I managed to improve it. Low effort test run, the final frame: 2128.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
Well I can't improve that stage 5. Sorry.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
Alyosha wrote:
the run by TheRealThingy would have been accepted.
Accepted to gruefood. I will probably uncancel that run if you can't improve it. Take your time.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
7 more frames can be saved in this way: http://tasvideos.org/userfiles/info/38384800072619145 X position address: 0x0033 Edit: And another 7 frames if you press B at frame 3287.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
sullyrox wrote:
can someone give me a tutorial for this?
http://tasvideos.org/LuaScripting.html
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
Plamondonl7000 wrote:
for TAS SNES games, I'll use SNES9X.
Don't use.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
SNES version, right? The byte at 0x7E0071.
Post subject: Re: 2 players TAS test!
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
ThunderAxe31 wrote:
PikachuMan wrote:
2 Player Co-Op TASes on Game Boy is best to encode in 3D.
I'm not entirely sure about what do you mean
Just ignore that troll.
Post subject: Re: #5324: DrD2k9's NES Castelian in 15:40.17
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
TASVideoAgent wrote:
However no desync will occur if the 'Select' input at frame 153 is cleared
It should be cleared, otherwise the movie desyncs. Oh... TAS Editor needs to be opened, well this is awkward.
Post subject: Re: #5274: ThunderAxe31's GB Rolan's Curse "game end glitch" in 04:23.4
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
TASVideoAgent wrote:
most enemies can drop an item if they are killed in the right moment. There is a 2-byte value located at C0A3 which is relative to the moment the killing blow is dealt (first frame in which the sword is visible). This value changes every non-lag frame and it is not affected by any action; however if some unknown requirements aren't met, the drop won't occur.
I got bored.
Language: NASM

359e LD HL, 0x001a 35a1 ADD HL,DE 35a2 LD A,(HL) 35a3 LD B,A 35a4 AND 0xf0 35a6 JR Z,56 35a8 CP 0xf0 35aa JR Z,5 35ac CALL 0x0998 0998 CP 0xff 099a JR NZ,2 099e PUSH BC 099f LD C,A 09a0 CALL 0x0985 0985 PUSH HL 0986 LD HL, 0xc0ad 0989 LD A,(HL) 098a AND 0x0f 098c INC (HL) 098d LD HL, 0xc0a5 0990 CALL 0x091f 091f ADD L 0920 LD L,A 0921 JR NC,1 0923 INC H 0924 LD A,(HL) 0925 RET 0993 XOR 0xff 0995 LD (HL),A 0996 POP HL 0997 RET 09a3 CP C 09a4 POP BC 09a5 RET 35af JR NC,47 ; Is carry set? Yes = drop item.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
RobynS wrote:
What happened?
This almost happened: http://tasvideos.org/forum/viewtopic.php?p=428127#428127 Edit: Me fail English. That's unpossible.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
Well that was a failure. I blame inaccurate emulator for this.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
Maybe that was too much, just be more thorough, okay? Here, for example: http://tasvideos.org/userfiles/info/34651411740515965
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
Frames 4252-4280: press A here. Frame 4281: press B here = 62 frames saved. Edit: While holding right.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
mklip2001 wrote:
Whoa, that level 75m shortcut is crazy. Does anything like that work in the NES game?
Not yet.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
hegyak wrote:
TheRealThingy wrote:
hegyak wrote:
I checked the latest interim build, and it doesn't have the Play Movie bug. Please check version 1.11.7 to see if the Play Movie bug still exists.
It does. The movie system id and the loaded platform must be: null. Record a movie without opening a ROM file, first unhandled exception occurs. Then play that movie file without opening a ROM file, second unhandled exception occurs. The grayed out "Movie" menu can be accessed if the cursor is first moved to "Recent ROM", "AVI/WAV" or "Screenshot". Easy fix: ensure the disabled menu item stays disabled.
I checked it again, Movie is disabled until a ROM is loaded and the core is Not Null. This bug was fixed a while ago.
Must be dotnet related error then, whatever. Goes to update... Stupid me.
Experienced Forum User, Published Author, Player (149)
Joined: 5/25/2015
Posts: 49
hegyak wrote:
I checked the latest interim build, and it doesn't have the Play Movie bug. Please check version 1.11.7 to see if the Play Movie bug still exists.
It does. The movie system id and the loaded platform must be: null. Record a movie without opening a ROM file, first unhandled exception occurs. Then play that movie file without opening a ROM file, second unhandled exception occurs. The grayed out "Movie" menu can be accessed if the cursor is first moved to "Recent ROM", "AVI/WAV" or "Screenshot". Easy fix: ensure the disabled menu item stays disabled.