Posts for Wouter_Jansen

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Joined: 10/31/2005
Posts: 329
Location: The Netherlands
yea deadaim is a must :p and I auto-approve for buddies, I don't see any harm in that. it makes it tons easier.. no nag screens (if buddy) and buddy doesn't have to wait till you get back at your comp (if you're working all day..)
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well I don't ever update aim anymore since newer versions have only gone worse over time, the best version imo is 5.5.3572 so I don't know if it can share files or anything, but I've heard of other people having trouble with that on newer versions so I'd suggest getting the following: http://oldapps.com/download.php?oldappsid=aim553572.exe
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well, you weren't the post prior to mine, thus my "you" referred to Myles.
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Joined: 10/31/2005
Posts: 329
Location: The Netherlands
I'm eager to see you on aim more often ;) ;P
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Joined: 10/31/2005
Posts: 329
Location: The Netherlands
rofl I had to rename the file INSIDE the rar file or else it wouldn't unpack to the folder.. using vista ntfs.. I guess it doesn't like the spiderwebs
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Location: The Netherlands
I don't know if this works but it seems to be working for GE; http://goldeneyeonline.com/ at about 2/3rd of the page it says:
From this screenshot, you can see that you need to set the "Direct3D Clear Mode" to "Always". This fixes the runny sky glitch which you will notice as you look to the top of a level where there is an opening. The graphics become all messed up and runny. I would suggest checking this setting from time to time to ensure that it remains "Always". The .ini file should remember this change, but I have needed to change this often for whatever reason.
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there's like 3 south park games on n64. I like south park rally, didn't like playing the chicken shooting game, but I'd watch it for sure.
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I'd watch the end result (avi) but probably not WIPs (unless avi)
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Joined: 10/31/2005
Posts: 329
Location: The Netherlands
no, I'm trying to say that random factors could be affected by other levels and thus the wr for a single level might not be matched due to that. I am not implying that it is true in this case, but it shouldn't be dismissed either. and reading the comments about the objections with this submission, it seems people don't look at the overall time, but the time per level. the overall time DOES beat the overall time for all the wrs combined.
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I'd appreciate if someone can make an avi anyway. as for the "as fast as possible" debate, you can't be wanting 2 things that conflict. if you don't want lookdown because it takes away amusement, then don't whine about the seconds lost to not using it. another thing which is off topic but I'd still like to mention: does this mean that PD will NEVER be able to get a tas published? you'll never be able to get the wr or better on the air force one level if you get the wr or better on the level prior to it, air base. and vice versa. the level air base has 2 exits, and air force one has 2 starting points. the exit leading to the fastest time to be able to match or beat the wr, also leads to the starting point that will lead to a slower time than the wr. pd has more of such kind of things, that actions in certain levels can change things in other levels. if the same is true for GE, then arguments about times having to match the wr could be incorrect. and, it would make this on topic :p
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it should be about 5 or 6 seconds left, just enough to get out immediately to the opposite wall and stay there, she'll follow you and be far away enough from the explosions in time. also, I think she can say her line even without dying, so make sure to kill her for the extra time.
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Comicalflop wrote:
-After 10 months, my MK64 run is still not done with the 2nd course.
pretty meaningless fact if you wander off and on all the time. how about an exact amount of hours :p also I think it's fair to say that mk64 is tons harder to perfectionise.
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nfq, get aim and be online some :p
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dam, runway, bunker 1, silo, frigate, surface 2, bunker 2, depot, train, caverns all have more obj on sa than on agent but less than on 00, so that's should be a possible 10 different results.
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Maybe you guys don't see the difference, but difficulty means (in most cases) less objectives thus different strats to completing them asap. imo each difficulty would deserve it's own run, but I'm pretty sure it's too strict for that here, but that doesn't mean we can't do it for our own community, so yeah, yes'd for the sake of pwning all of this game, 2/3rd done if not counting any side projects such as turbo/dark ltk.
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Turbo and Dark LTK would be very good.
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"If you make a savestate at the end of each of Sami's levels, you will have no problems ever. He might redo the current stage, but simply use the savestate before hand." and since these world's aren't exactly that short, it's quite some extra FFWing to do before I can start to actually watch, which takes some of the fun out of it for me. "I'm not, and I never said I did."
Comicalflop wrote:
The duty of the runner is to make the movie
ok, so I said you had said run but you actually had said movie, basically the same thing. "Just how busy of a person is Sami do you think? You have no idea of his time table; he could very well be out doing homework, chasing girls, clubbing, whatever. You don't know his schedule, so don't act like it's his responsibility to take care of your need." again, I'm simply asking for a favor, not demanding anything. I guess it's my fault for not knowing that uploading a 1 MB file takes away all of the time to do whatever you mentioned but uploading the m64 does no harm and, eh, making the whole run, or eh, movie. "Also, you forget that mupen comes with 9 savestates. Sami is probably using all 9 of those savestates to TAS with, meaning that they are unavailable to use. So, no, he probably does not have savestates in the exact spot where you need them, so it'd take him the EXACT amount of time it'd take you to make them." if one person does it, it saves time for everyone else. why would people need to reinvent the wheel? they don't. besides, it doesn't take me that much work, like I said before, I AM making savestates at the end of each world, but since it's not too uncommon that he has redone something, I already have had some occassions I had to use earlier saves and fastforward, which isn't exactly what I look forward to every time, and yes, I know I shouldn't be using as many commas, as I just did, in this sentense, lol. "Also, one point you keep missing is it's not like it's hard for YOU to go out of your way to make them. What, does the savestate making button on your keyboard not work?" it shouldn't be necessairy (you can just search avis etc too). funny you mention it, cuz yea, the Save As doesn't work as it should. don't know if it has been fixed in a newer version though. then again, did I complain about that here? Nnnnnnnnnnnoooope! "Different thing actually. You can't watch the movie if he doesn't give the .m64, but you can watch the movie if he doesn't give savestates." oh, but you can just make the run yourself and watch it without him having to give his m64. he isn't exactly required to share his process either. thus, same thing, since that's what the point was about. "So this automatically makes Sami the bad guy?" no, it just makes me used to people recognizing that it would be easier for viewers to provide savestates for them aswell. it takes some of the fun away from following his process, that's my point. "He clearly says "I'm going to improve this level"" irrelevant, it's not in his post where he linked to the m64, and by the time he said that I had already seen the new stuff. also, I could STILL not know where exactly the not-changed part would end and thus where a savestate would have to be made, having to FFW as little as possible. "1) you can rewatch certains egments over, if you find one level very entertaining or want to review it 2) you won't need to re-watch segments you've already seen." both points are also applicable to any other viewer. you can always rewatch anything as long as you have the m64 that has the part you want to rewatch. savestates aren't needed to avoid watching anything that is not what you wanted to watch. they just make it much more convenient and faster to get to that point, but then again, you don't need to be a savestate maker to actually get a hold of those savestates (except in some cases..)
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Comicalflop wrote:
No. Tompa is right here, no questions asked. The duty of the runner is to make the movie, he has no obligation whatsoever to make savestates just for you. I'm sorry, but WIP watching is not about having everything catered to your needs. If that's what you think, then you're dreadfully wrong.
when did I ever say it's his obligation? why the hell are you allowed to even decide it's his duty to even do the run? if he wants to stop then it's his own call. when did I ask for him to dl my mupen64 and set it up? - all I did is asking friendly if he could provide a savestate next time if he were to redo something. notice the word please in my post. yet, appearantly, I can't even ask something here without being yelled at by people I didn't even direct my post at. what the hell do you care if I ask for a little something of the runner? it's not like he has to go out of his way, since he should be keeping savestates on his own anyway, so it's hardly much more asked to upload the most relevant savestate aswell. I mean, he could also just say like "another level finished" and not give out his m64 either. same thing. I'm doing a friendly request, and so far Sami is the only one who hasn't provided savestates yet (out of the runs that I follow(ed), which is about 7 or so), even after asking before (he seems to have ignored/not seen my question before). so, if he all it takes him is to upload an extra file (1 MB is practically nothing), it makes it alot easier for those that follow the run, without me having to make savestates every minute of the run since it is possible that he redid something SOMEWHERE I CAN'T EVEN PREDICT BEFOREHAND. so, I'd have to like keep a ton of 1 MB files, trying to organise them in some way to keep them apart (BK - WIP - min [#].st1 or so). well guess what I'd rather wait for the whole thing to be done than having to do all that as a viewer. any input someone could have had during the making of the run won't be of any use to the run if that someone doesn't watch the WIPs. I'm not that desperate for this run. anyone who makes all their own savestates is beyond desperate, imo. it's like as if you intend to coauthor the run and redo parts when you feel like it since you have all the savestates at your possession anyway. in short, I like to write essays when it gets down to discussion.
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if you wanna do that argument again, then go suit yourself. it's like saying if the author wants people to watch his wips, he should watch it himself.
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if you redo something, please give us a savestate next time, cuz I only make them at end of a world, and the one prior to this desynched so I had to ffw thru clankers cav and I don't feel like doing that every time.
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has it been changed yet? it's been pretty quiet in the "Most recent additions" part of http://tasvideos.org/
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thanks
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Joined: 10/31/2005
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eh? other than emulation graphical suckiness, it's perfect for TAS'ing. I don't understand what's the fuss about games such as the newly published metroid for instance, since it's insanely repetitive and steals 50 mins of your time, yet people don't seem to mind that..
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what's the actual time of the currently published avi? so I can rename it correctly once I finish getting it. (will the torrent be kept up? our internet has been acting up as the gayest bitch ever lately, so I won't have it for a while)
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adelikat wrote:
A warpless movie would only save about 1 minute and warping happens to not be very interesting to watch in this game. If we can only have one movie, I vote for the warpless (this may be the first time I have every thought that ;P).
Randil wrote:
Allright, so I've done a few rough calculations on how much time a warpless run would save: Using warps (...)
haha, these make so much sense I don't know whether to laugh or cry
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