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To visit secret bonus level, you need the amount of money you've got in the 10'000's a 7 (so 70'000, 170'000, 270'000 thousand etc.), then find Launchpad McQuack in a level
and agree to go back to Duckburg. He will drop you off at a secret bonus stage.
Link to video
Experienced Forum User, Published Author, Active player
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There are 3 weapons for A button (Pistol, UZI, Supergun) and 2 for B button (Grenade, Rocket Launcher)
There is no feature to change weapon. If you die you back to Pistol.
You get supergun if you finish stage with 100% kills and you lose it after the boss. So i used supergun from 2nd stage of every level, except Assassin-2 since it is unable to get 100% in Assassin-1.
Yes, rocket launcher can be brought to a boss level but since it replaces grenades, you can't use it with any other gun simultaneously. so if you have grenades you can use it with supergun / UZI / pistol simultaneously and deal with boss faster
Experienced Forum User, Published Author, Active player
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Joined: 1/6/2012
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Location: Azerbaijan, Baku
yes, it i mostly 100% kills, except Assassin-1 and Kliegg-2 stages. Maybe game has bug and enemy spawns out of the screen. I checked many speedruns and walkthroughs on youtube and everybody has this problem.
Visiting bonus levels (GO arrows) will make the run longer, because after it, Punisher spawns at the same place and you can't skip the part of level. And even with bonus levels you can't achieve 100% kills in Assassin-1 and Kliegg-2 stages.
I think it is not worth it to keep alive enemies to save frames. Some of them will follow you and shoot. More objects on screen, more missing sprites, more boring playing.
I think this run is improvable only if you can manipulate some bosses:
Kliegg - make him exit from tank as soon as possible.
Sijo - make him less jumping
Assassin - make him less moving left and right, so grenades will have more effect.
Hitman - make him less moving left and right, so grenades will have more effect and make him exit from helicopter as soon as possible.
Kingpin - make him shoot less so you don't have to avoid damage and lose time
Experienced Forum User, Published Author, Active player
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yes, sorry, i don't know level names.
Routes after tank:
TANK - CAVE - FACTORY
TANK - SEWER - TRAIN - FACTORY
so by selecting Cave after Tank i skip 1 level. I realized it only after making TAS
Experienced Forum User, Published Author, Active player
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In final boss, the brain is invulnerable until u don't destroyed 4 rocket launchers around it. and u can damage them only when they open. Grenades more powerful and have wider damage area so by 1 grenade u can damage all 4 rocket launchers. I tried with assault gun too, but it's slower
Experienced Forum User, Published Author, Active player
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Joined: 1/6/2012
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Location: Azerbaijan, Baku
with Zapper after every "Fire" you need indicate coordinates which waste frames
As said feos there are 2 tabs: Any% Zapper and Any%
yea, it was not so hard to TAS it. Enemies totally scripted, there is no RNG for them. I don't know exactly how re-record count works in TAStudio. When i see enemy appears i rewind game and direct aim to enemy's spawn location to kill them straightway. I thinks it is the reason of re-records. Also there some routes to play the levels, you can finish the game by 6 or 7 levels. I don't know what criteria Speedrunners used to choose levels, but i think my is the fastest. I played 6 levels because it is not interesting game for TAS (but i also can make 7 levels version by any request). I did this TAS just for our Community collection. I don't purport for Moons / Stars, just for Vault))
And Thank you for voting)
Experienced Forum User, Published Author, Active player
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I tried it in start and with Zapper game uses more frames for "Fire" than B button so I decided to use regular controller. Also these screen flashings from Zapper is annoying. Let it be "non-Zapper" category
Experienced Forum User, Published Author, Active player
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Joined: 1/6/2012
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Location: Azerbaijan, Baku
Cutthroat Island would be nice. It has plenty of shortcuts.
There are speedruns for single and co-op modes and time is about 12 minutes
1-player
Link to video
2-players
Link to video