Posts for XTREMAL93


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XTREMAL93
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Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
All Secret Bonus Levels Link to video All Hidden Warp Levels Link to video
XTREMAL93
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Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
Can we change the branch of this movie NES Snake Rattle N Roll (USA) in 05:08.43 by Devindotcom to "warps, 1 player", so it will separate from warpless run and and not be claimed "Obsoleted"
Post subject: Adventure Island
XTREMAL93
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All Bonus Levels Location Link to video All Hidden Eggs Location Link to video All Bonus Pots Location Link to video
Post subject: DuckTales (NES) Secret Bonus Level
XTREMAL93
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To visit secret bonus level, you need the amount of money you've got in the 10'000's a 7 (so 70'000, 170'000, 270'000 thousand etc.), then find Launchpad McQuack in a level and agree to go back to Duckburg. He will drop you off at a secret bonus stage. Link to video
XTREMAL93
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graphic glitches
XTREMAL93
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Joined: 1/6/2012
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Location: Azerbaijan, Baku
hi guys. if u have time can you please merge topics of same games? Here is what i found: http://tasvideos.org/forum/viewtopic.php?t=104 http://tasvideos.org/forum/viewtopic.php?t=22142 http://tasvideos.org/forum/viewtopic.php?t=29 http://tasvideos.org/forum/viewtopic.php?t=4923 http://tasvideos.org/forum/viewtopic.php?t=1839&highlight= http://tasvideos.org/forum/viewtopic.php?t=4573&highlight= http://tasvideos.org/forum/viewtopic.php?t=332&highlight= http://tasvideos.org/forum/viewtopic.php?t=6084&highlight= http://tasvideos.org/forum/viewtopic.php?t=33&highlight= http://tasvideos.org/forum/viewtopic.php?t=6956&highlight= http://tasvideos.org/forum/viewtopic.php?t=93&highlight= http://tasvideos.org/forum/viewtopic.php?t=12193 http://tasvideos.org/forum/viewtopic.php?t=12320&highlight= http://tasvideos.org/forum/viewtopic.php?t=234&highlight= http://tasvideos.org/forum/viewtopic.php?t=8084&highlight= http://tasvideos.org/forum/viewtopic.php?t=1165 http://tasvideos.org/forum/viewtopic.php?t=12294 http://tasvideos.org/forum/viewtopic.php?t=4654 http://tasvideos.org/forum/viewtopic.php?t=2632&highlight= http://tasvideos.org/forum/viewtopic.php?t=934&highlight= http://tasvideos.org/forum/viewtopic.php?t=2950 http://tasvideos.org/forum/viewtopic.php?t=3138 http://tasvideos.org/forum/viewtopic.php?t=1681&highlight= http://tasvideos.org/forum/viewtopic.php?t=2984&highlight= http://tasvideos.org/forum/viewtopic.php?t=105 http://tasvideos.org/forum/viewtopic.php?t=1100&highlight= http://tasvideos.org/forum/viewtopic.php?t=4446 http://tasvideos.org/forum/viewtopic.php?t=5278 http://tasvideos.org/forum/viewtopic.php?t=122&highlight= http://tasvideos.org/forum/viewtopic.php?t=6417 http://tasvideos.org/forum/viewtopic.php?t=4854&highlight= http://tasvideos.org/forum/viewtopic.php?t=7579&highlight= http://tasvideos.org/forum/viewtopic.php?t=2787&highlight= http://tasvideos.org/forum/viewtopic.php?t=328&highlight= http://tasvideos.org/forum/viewtopic.php?t=7798 http://tasvideos.org/forum/viewtopic.php?t=21703 http://tasvideos.org/forum/viewtopic.php?t=543 http://tasvideos.org/forum/viewtopic.php?t=468&highlight= http://tasvideos.org/forum/viewtopic.php?t=21603 http://tasvideos.org/forum/viewtopic.php?t=4603 http://tasvideos.org/forum/viewtopic.php?t=298 http://tasvideos.org/forum/viewtopic.php?t=19357 Also please remove "Moved" and "Closed" topics like these: Moved: Zelda 1 Practice run: RNG? Moved: Excitebike Track Design Showcase Moved: Looking for some Final Fantasy III values Moved: Super Mario Bros Savestates needed :) Moved: Metroid Passwords Full Health Moved: Mickey Mousecapades Moved: Mickey Mousecapade Adventure of lolo 1 ReMiX! (closed) Super Mario 9 -- pirate hacked ROM? I need it (closed) Megaman Wily's Conquest 2 v0.71b (Megaman 2 Hack) (closed) And 15th page on NES forum is empty. Thank you
Post subject: Fingerprint Design in Coreldraw
XTREMAL93
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Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
These EWJ bootleg games Earthworm Jim 2 (Shin-Shin) Earthworm Jim 2 (Super Game) Earthworm Jim 3 (Hummer Team)
XTREMAL93
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feos wrote:
Please talk about the weapon usage. Is supergun used? Can rocket launcher be brought to a boss? Can you select weapons? If you die you're back to UZI?
There are 3 weapons for A button (Pistol, UZI, Supergun) and 2 for B button (Grenade, Rocket Launcher) There is no feature to change weapon. If you die you back to Pistol. You get supergun if you finish stage with 100% kills and you lose it after the boss. So i used supergun from 2nd stage of every level, except Assassin-2 since it is unable to get 100% in Assassin-1. Yes, rocket launcher can be brought to a boss level but since it replaces grenades, you can't use it with any other gun simultaneously. so if you have grenades you can use it with supergun / UZI / pistol simultaneously and deal with boss faster
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
XTREMAL93
He/Him
Experienced Forum User, Published Author, Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
TAS of The Surprise at Dinosaur Peak! in 14:21 by Prince_Leaf Link to video
XTREMAL93
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EZGames69 wrote:
Why did you duck under the bird at 0:55 in the video? Couldn’t you have hopped on it earlier instead of having to duck under it?
I still need to wait bird come to the left so i can jump from it to other platform. It is the fastest possible variant
XTREMAL93
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yes, it i mostly 100% kills, except Assassin-1 and Kliegg-2 stages. Maybe game has bug and enemy spawns out of the screen. I checked many speedruns and walkthroughs on youtube and everybody has this problem. Visiting bonus levels (GO arrows) will make the run longer, because after it, Punisher spawns at the same place and you can't skip the part of level. And even with bonus levels you can't achieve 100% kills in Assassin-1 and Kliegg-2 stages. I think it is not worth it to keep alive enemies to save frames. Some of them will follow you and shoot. More objects on screen, more missing sprites, more boring playing. I think this run is improvable only if you can manipulate some bosses: Kliegg - make him exit from tank as soon as possible. Sijo - make him less jumping Assassin - make him less moving left and right, so grenades will have more effect. Hitman - make him less moving left and right, so grenades will have more effect and make him exit from helicopter as soon as possible. Kingpin - make him shoot less so you don't have to avoid damage and lose time
XTREMAL93
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feos wrote:
You visit Cave after Tank, not Dark Jungle. And by how long it takes, I question if that route is actually better for a TAS.
yes, sorry, i don't know level names. Routes after tank: TANK - CAVE - FACTORY TANK - SEWER - TRAIN - FACTORY so by selecting Cave after Tank i skip 1 level. I realized it only after making TAS
XTREMAL93
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SPEEDRUN ROUTE (7 levels) 1. OCEAN - 2. BEACH - 3. JUNGLE / cave - 4. DARK JUNGLE - 5. TANK - sewer / 6. SKIES - 7. FACTORY TAS ROUTE (6 levels) 1. OCEAN - 2. BEACH - jungle / 3. CAVE - 4. TANK - sewer / 5. DARK JUNGLE - 6. FACTORY So i skipped 1 level and choosed the shortest levels from available
XTREMAL93
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Joined: 1/6/2012
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feos wrote:
Please elaborate on your level routing, what is selected and why. Is there a way to skip Cave? Level options visible in RTA are not the same as here.
answer is
XTREMAL93 wrote:
Also there some routes to play the levels, you can finish the game by 6 or 7 levels. I don't know what criteria Speedrunners used to choose levels and played 7 levels, but i think my is the fastest. I played 6 levels because it is not interesting game for TAS.
And if u need i also can make 7 levels version like in speedruns
XTREMAL93
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Arc wrote:
For the final boss, I looked at alternating between shots and grenades in an attempt to avoid blank frames between each attack, but that idea is clearly slower.
In final boss, the brain is invulnerable until u don't destroyed 4 rocket launchers around it. and u can damage them only when they open. Grenades more powerful and have wider damage area so by 1 grenade u can damage all 4 rocket launchers. I tried with assault gun too, but it's slower
XTREMAL93
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XTREMAL93
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Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
nymx wrote:
This is interesting. I suppose its use introduces lag? Or just the routine of the zapper processing the spot emitted by the TV is a bit more heavy?
with Zapper after every "Fire" you need indicate coordinates which waste frames
nymx wrote:
I'm a little confused by your statement. The only two runs on speedrun.com show both to be using the "Zapper". It seems that you are stating that the preferred controller to use for this TAS would be to use the "D-Pad"? If so, I agree, otherwise I disagree with the use of the zapper, according to XTREMAL93's investigation. As with any TASes...the requirement should be to use the fastest method.
As said feos there are 2 tabs: Any% Zapper and Any%
nymx wrote:
Honestly, I see that most of this game is trivial...in the sense that TASing this is easy to predict the emergence of enemies. It almost seems like the patterns are scripted. The only question I have is....Are these emerging enemies a result of RNG? The re-record count seems to suggest so, but that still doesn't completely prove it. Aside from all the above, this TAS does exhibit parts that are done extremely fast over the human runs. The difference between the RTA WR and this TAS is roughly 6 minutes. Yes vote for separating the two so clearly.
yea, it was not so hard to TAS it. Enemies totally scripted, there is no RNG for them. I don't know exactly how re-record count works in TAStudio. When i see enemy appears i rewind game and direct aim to enemy's spawn location to kill them straightway. I thinks it is the reason of re-records. Also there some routes to play the levels, you can finish the game by 6 or 7 levels. I don't know what criteria Speedrunners used to choose levels, but i think my is the fastest. I played 6 levels because it is not interesting game for TAS (but i also can make 7 levels version by any request). I did this TAS just for our Community collection. I don't purport for Moons / Stars, just for Vault)) And Thank you for voting)
XTREMAL93
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ThunderAxe31 wrote:
Wouldn't be faster to use the Zapper?
I tried it in start and with Zapper game uses more frames for "Fire" than B button so I decided to use regular controller. Also these screen flashings from Zapper is annoying. Let it be "non-Zapper" category
XTREMAL93
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RT Speedrun 10 levels normal - 7:39 Link to video RT Speedrun 10 levels advanced - 4:07 Link to video
XTREMAL93
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Cutthroat Island would be nice. It has plenty of shortcuts. There are speedruns for single and co-op modes and time is about 12 minutes 1-player Link to video 2-players Link to video
Post subject: Tiny Toon Adventures: Buster's Hidden Treasure
XTREMAL93
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Link to video Tiny Toon Adventures: Buster's Hidden Treasure (Genesis) All Bonus Levels
Post subject: Arilena Ara - Nëntori
XTREMAL93
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Location: Azerbaijan, Baku
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