Posts for dwangoAC


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jlun2 wrote:
Would this help with debugging what went wrong?
This *could* be useful if this were an SNES game but keep in mind that the SGB has its own Z80 / Game Boy processor that this device is unlikely to help with. Interesting thought, though! Hopefully my next post in this thread will be a successful reproduction but we'll see what happens. Thanks for the discussion!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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TASeditor wrote:
I don't mean that you need to show in emulator how it is made, just explaining while a TAS plays back.
Sure, this is definitely a goal. My hope is to rehearse a lot more (same amount of rehearsal from a technical perspective as we did at AGDQ 2016, but far more presentation rehearsal as we've pretty much always failed to actually do that). Question, though, do you have a particular TAS you would consider impressive that you think would be a good thing to talk over? As noted , my current plan is to do that over the top of SML2 but that might not be enough time, we'll have to see. Thanks for your input!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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TASeditor wrote:
Considering that AGDQ lacked an explanation of what a TAS is and how it's made, I suggest picking up a TAS that is impressive to watch, but doesn't have a lot of tricks to explain, so the presenters can focus on explaining the concepts of TASing.
How would you differentiate this from the Mega Man explanation from SGDQ? I overall agree with the need for this but I'm concerned that pitching the same thing a second year in a row would get rejected by the submission committee. At the moment my plan is to do a fair bit of this explanation via the Anatomy of an Arbitrary Control Exploit idea, if possible. Thoughts?
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Whoa, this conversation unraveled a bit. A few points: - Console verification requires some method of pretending to be the controller for the device in question and supplying button presses. This would be rather a challenge on a real handheld because you would have to make internal modifications, which might not be viewed well. There are a few existing methods to work around this - Endrift's Game Boy Player Player for GameCube and the use of the Super Game Boy and a replay device that works with and SNES, of which there are now a couple. I plan to go the SGB route because I do not own a GBP. - If, for whatever reason, I fail to console verify this, the movie will *not* be suddenly rejected. There are a large number of console verification failures and in no way does that imply that the original movie is suddenly invalid. The only time this might happen is if it was widely known at the time of the submission that a game took advantage of an emulation inaccuracy or if the original submitter was acting in bad faith. - There is every possibility that the exact steps to reproduce this on hardware will be slightly different. It's a certainty that the resultant movie will be a different number of frames as I've already discovered that it's possible, for whatever reason, to start SML2 faster when using the Gambate core via SGB support in lsnes than it is with VBA (and because the existing movie doesn't even sync with the newest version of VBA this is not a surprise). - I'd love to work with MUGG, Masterjun, or plow forward on my own and make this particular run happen but if it turns out to not be console verifiable for some reason I'll revert to the earlier, memory traipsing method. I'd like to get both methods working because I'd like to have the movie in this submission for a donation incentive and use the other to explain how arbitrary code works. Since my goals don't really have much to do with this particular movie, I propose moving this discussion to the SGDQ 2016 (spoiler alert) thread or into the previously linked SML2 thread. Thanks for the discussion, though!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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I am actively trying to console-verify this general movie via re-creating this in lsnes inside SGB. Unfortunately, this movie does not sync on VBA 480 (or at least not in CrossOver Linux / WINE) so I'll either need to go back to 391 where this movie was recorded or ignore the problem and try to go with Spikedstuff's suggestion of viewing it in TAS movie editor. I would not turn down help on this adventure; if I can get this to work I'd like to pitch it as a donation incentive for Summer Games Done Quick 2016, but I digress. If I am able to console verify this movie I will update here. I'll probably take further technical discussion to the Super Mario Land 2 thread.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: 2 weeks to decide - what should the other SGDQ pitches be?
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We have less than 2 weeks to submit games for SGDQ 2016, so we need to get cracking on fleshing out the ideas I'll be pitching. As of right now, the pitch ideas as described in the first post are Super Scribblenauts, Anatomy of an Arbitrary Code Execution, and a race (demo version released early, full game released at start). There are a few suggestions in the thread already such as Monopoly, VVVVVV, Metroid II (not confirmed if this would work), and possibly a 1-movie, multiple consoles run although it would have to be Mario games and might not fly well. Are there any additional arguments for or against anything that's already been mentioned or anything I accidentally left out? Thoughts? Thanks for the support!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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boct1584 wrote:
I remember a suggestion for verifying multi-game TASes was to power-on all the systems at the same time using a power strip/surge protector. Any idea how viable this is? Also, I'm not an engineer, so I don't know about the technical aspects of having TASbot's signal repeated out to multiple consoles.
If we were to do this we'd have one TASBot for each console, but replaying the same button presses. It would be important to have visualization boards to demonstrate that yes, the same input was being sent to each game. Regrettably, the biggest problem with this idea so far has been that we don't have enough games that this has been done with that console verify. I played around with this idea prior to AGDQ 2015 submissions but didn't have much luck as everything desynced on the Mega Man front with the cartridges I had on hand. I could potentially borrow other entries and test them out, however. Needless to say, this idea is overall a good one even if it is a bit gimmicky but there are some kinks to iron out first. Thanks for the feedback!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: BizHawk 1.11.5 Released!
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BizHawk 1.11.5 has been released! For more details, see http://tasvideos.org/BizHawk.html.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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These posts are getting a bit off topic but here's one last reply to help out:
Dimon12321 wrote:
"java" is not recognized as an internal or external command, operable program or batch file (translated from russian) D:\Games\JPCRR-r11.7>pause Press any button to continue . . . (translated from russian) Why do I can't download a ready version of JPCRR like FCEUX, Dolphin, Hourglass or any other emulator?
Java is a prerequisite of jpc-rr - you must have Java 7 or preferably 8 installed in order to use it. In fairness, the jpc-rr wiki page didn't mention that Java JRE is a prerequisite; I've updated the page to note that Java is required. Let us know if you still have problems, and feel free to stop by #lsnes in Freenode IRC if you need help with jpc-rr. Good luck!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Just to say this one more time, the disk image I created for this TAS doesn't even contain the files for the other episodes because I started with the shareware version of the game. I'm completely convinced that handling these as individual games is the appropriate thing to do in this situation and mirrors what we've seen in Doom submissions. That also means that with 5 more episodes left to do the door is open for others to participate - any takers? :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Yes vote from me. Plus, I love the music in this game - there are a few stages that start out with a nearly identical score compared to the level intro in High Speed (also by Rare). Nicely done!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Taken down on the word go
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I'm afraid that while this is impressive from a technical perspective it's a bit too repetitive to be entertaining across the entire length and I opted to vote No on entertainment. Great work though - this will make a solid speed class run! I suspect others who have played this game (I haven't) might enjoy it more.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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This was far more entertaining to watch than I first expected - the number of times you narrowly escape damage is impressive. Well done, and a Yes vote from me!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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TASeditor wrote:
Doesn't all episodes in one movie work? If it works, I see no reason not to. I'd prefer it that way. Otherwise it looked really nice.
That's a different game, though. This is the shareware version where only the first episode is available.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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ais523 wrote:
In particular, it would be nice to know whether a) the current 2003-turn works (I fear it doesn't); and b) whether it's possible to come up with a sane 2003-turn plan (the current one isn't: it's basically impossible to manipulate and the setup for it would be extremely repetitive, tanking the entertainment value of the run).
This last bit is why I've been pushing for a 2004-turn run, but at the same time I was occupied with GDQ prep. It's GDQ off-season so if ais523 and I can get un-burned out and make some progress that would be good.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Phallosvogel wrote:
Yes vote, amazing job! Are you going to do the later episodes as well?
slamo wrote:
That's the plan, yes.
And maybe since it's pre GDQ season, if I'm not wrapped up in NetHack I might even get a few levels in myself. :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Congrats on besting my run!
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I'd like to be the first to say well done on the snipe. I love a good frame war, especially one with such fruitful results. I expected this outcome given the constraints I put on myself in my run (specifically, limiting myself to 30 minutes including research time) and I'm quite happy to see such a short movie resulting in the same basic outcome. I still find this oddly entertaining due to the input to length ratio so I'm voting Yes. :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
Post subject: Thanks, slamo!
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I'd like to reach out and thank slamo for finishing this run off. I started work on Wolfenstein 3D all the way back in June of 2013, which was the start of an interesting time in my life as a few months later I would be in full-blown AGDQ 2014 preparations mode. I have had far less time for TAS'ing this particular game since then (because it's the type of thing I could only work on when my kids were in bed), and I'm quite thankful for all of the work slamo did to finish off the bulk of this run with such great precision. Just to say it again, great job slamo, and thanks for carrying the torch to the finish line!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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FractalFusion wrote:
49 frames on Expert mode (fast ball, left difficulty = "false")
Very cool!
FractalFusion wrote:
Actually (according to BizHawk) when left difficulty is "true", the mode is "Novice" (slow ball). To get "Expert" (fast ball), the left difficulty should be set to "false".
This is counter-intuitive, why would BizHawk's default settings be "easy"? Having said that, I definitely intended to use the fastest speed but given my self-imposed speed TAS'ing window I didn't thoroughly check every dipswitch combination and missed this. Great find, and good job!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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FractalFusion wrote:
The submission title is so Aqfaq.
Heh - thanks, I think. :)
FractalFusion wrote:
Did you try messing with the left difficulty switch? I heard it makes the ball go a bit faster.
In BizHawk, the default Atari 2600 sync settings are configured to have both players set with the difficulty switch set to true, i.e. "Expert" mode as it's described for this game. Great question!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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jlun2 wrote:
While that was short, I feel like the ball acceleration was not utilized more, but I can't confirm since I never played this game. Possible improvement maybe?
I was certainly able to make the ball move faster but it tended to cause it to bounce up and down off the floor and ceiling which wasn't as useful for flinging it across the field. I was able to get decent forward movement by hitting it with the wings on the back of the paddle, but then I discovered a particular combination of movements that allowed me to win the game and not press any more buttons so I stopped testing (and I was nearly out of time on my self-imposed 30 minute speed TASing window). There's more than likely a potential improvement here but I'm not sure how much; it might be fun to bot this at some point. :)
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Aqfaq wrote:
Ace'd it!
Heh - not exactly, but I'm amused at the idea all the same. :) Truth be told, because an Atari 2600 only has 128 bytes of RAM I agree with p4plus2's belief that there will never be an ACE run on that console. Also, 5 buttons, unless you're pretending to be a Breakout paddle. I'd love to be proven wrong, though!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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adelikat wrote:
The problem with this submission is that it doesn't capture any of the magic of that live moment. The video is neat I guess, as any total control is. But it doesn't have that same energy.
I agree with you - this is clearly a shadow of the insanity that was the original Twitch madness but the best way I can think of to preserve it is to submit a movie file that gets you to the point that you can recreate the chat experience, and link to the original video showing what the energy in the room was. If you have thoughts on how best to convey that energy I'd love to hear them.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Zowayix wrote:
Are there any actual technical blockers that would prevent making the submission movie match what was seen live? (As in actually play back what Twitch chat said, etc.)
Yeah, a fairly substantial one - we don't have any consumable history of what Twitch chat said with proper timing. I have found logs online with to-the-second timestamps but Twitch was moving so fast that it would be of little use, and we'd have to create a fairly substantial parser for it. It's not impossible, but quite difficult. I'd only attempt it if a judge told me that it was the only way to accept the movie, and I somewhat doubt that; you can see the original AGDQ 2015 video if you want to see what happened live so I'm hoping it's less of an issue. :) Good question, though!
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.
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Habreno wrote:
I appreciate the concept of "total control" but the payload is just... boring. I'm sorry, but this is just boring. The chat itself is meh, and the article goes too fast to be remotely readable. Some things are best done live, and this is one of those things.
Thanks for the feedback. I asked earlier in the thread if we should slow down the article text at the cost of a much longer movie (although I'm inclined to keep it as using TAS tools to replay is more than sufficient). Now that the full article is out I'm less worried about this part. If you have any thoughts on how you would want to keep a record of what we did live, I'm all ears. This run has a fairly high significance in the history of TASVideos and while even I don't think this should obsolete Pi day I think it's important to preserve it somehow.
I was laid off in May 2023 and could use support via Patreon or onetime donations as I work on TASBot Re: and TASBot HD. I'm dwangoAC, part of the senior staff of TASVideos as the Senior Ambassador and BDFL of the TASBot community; I post TAS content on YouTube.com/dwangoAC based on livestreams from Twitch.tv/dwangoAC.