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Good point. I tried to formulate the rule I linked so that it talks about general things, not even just gameplay speed. In JPCRR, environment configuration is limited to CPU speed, so it was natural to only account for gameplay speed as the main factor. Now that we have clear rules on PC environments, the JPCRR rules do indeed need some rewording to match. Maybe they are obsolete altogether.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes, I think as long as gameplay doesn't speed up or slow down, we should allow faster CPU emulation, and when gameplay does speed up or slow down regardless of the emulated CPU speed, we should require the rule I linked to be followed. Which means, try to provide proofs that the game was supposed to run on whatever you're emulating or simulating. And if your movie abuses unintended environment, it can't be any% or 100%. With this in mind, the timelines of CPUs and games don't have to match exactly, but it's expected that intended environment is used. If that means reducing the CPU speed in JPCRR, it must be reduced.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You're hoping to achieve that the community as a whole admits that it's been plotting against you or your movie. That it voted and argued in bad faith and let personal problems repress fairness of speed competition and joy from superplay. And you've been hoping to achieve this by completely refusing to admit that you did at least something wrong. I've been through countless arguments on this site, and in lots of them I managed to settle down the controversy. I can tell you from direct experience that it can only be done by using two methods: reason and compromise. When one wasn't succeeding, I tried the other, and most of the time both. I haven't seen a single argument won by ignorance. Every time ignorance was involved, there were victims. And once you see victims, be sure there's been some ignorance. Reason and compromise don't create victims. Reason helps when someone is just wrong, and compromise helps when someone is just different. If the community did something wrong, it only makes sense to admit this when there is a real, honest will for armistice from both sides. I know this situation inside out, I've seen it from all possible angles, and I can tell what each side did wrong.
  1. You've made a movie that you view as perfect in all possible aspects. I also consider it perfect, as I described in the submission thread. A lot of other people also really liked it. It objectively had those features we always try to inspire in movies. It was a very good product, objectively.
  2. When it was submitted, there were a few No votes, whose count was objectively quite low compared to the Yes votes. Under no rule or guideline this amount of No votes could lead to rejection or publishing the movie in Vault. The overall feedback was objectively good, which reflected the quality of the product. Silent No votes could not possibly harm or damage the fate of your movie. They were just noise.
  3. You presumed those No votes were left in bad faith, by people who have no objective reason to dislike your product. You presumed that since the movie is perfect, everyone should like it. And if someone doesn't, they're being irrational and/or biased.
  4. You got upset by whatever low amount of No votes was there. You somehow felt that not just some of your joy and proud towards your movie have been questioned, you felt that the entire point of all your work has been disqualified. This was already wrong. Aside from this noise and whatever subjectivity and irrationality stood behind it, there was nothing to really disqualify, as I described above.
  5. You called the silent No voters out and canceled your movie, hoping that people's minds can be read and their subjective feelings can be fixed by administration, or by boycotting their disagreement.
  6. This led to people seriously asking themselves if that movie was actually such a big deal, since even the minor noise couldn't be tolerated. Those who just disliked it were forced to post, those who liked it were forced to support it, and those who didn't really care were forced to participate. I say "forced", because you boycotted the few No votes that were there, protesting against them. Protest alone kills a whole lot of the joy that could otherwise be there if no one overreacted.
  7. This was the critical point. People who disliked it started to evaluate things harder, and some of them got distracted from the movie itself by your overreaction. This played a huge role in overall bias and irrationality involved, making things worse. They started questioning not only the movie, but also the activity around it, finding flaws in your actions and arguments. You're calling them haters.
  8. People who remained honest and expressed why they enjoyed MrWint's movie more, you confused with attackers and started attacking their points back. You thought that they weren't honestly disagreeing with your artistic choices, but that they were attacking the movie for no objective reason. It's been pointed out lots of times that while the overall product quality can be objectively good, it's absolutely impossible to also please everyone with it. There will always be people disliking it, for whatever subjective reasons. This is reality, this is okay, we allow it until it leads to abuse. If subjectivity is being abused maliciously, we take actions.
  9. You tried to make dislikers shut up, haters tried to make you shut up, the conversation lost its goal and everyone was just repeating the same things over and over, which was the reason why moderators asked everyone to calm down.
  10. You interpreted this as moderators also wanting you to shut up, protested against it by repeating the same things over and over. This led to locking the thread and caused your current signature.
  11. Meanwhile, your movie was published with logos not as beautiful, even strange. I don't know if you asked yourself why it was done that way, maybe you did and ended up blaming haters. I also asked myself whether I should step in as a senior publisher and ask for a nicer reencode. I haven't done it exactly because there was no will for armistice from any side.
  12. There have been some hard situations behind the scenes as well, I did everything I could to help resolving them, but I don't want to disclose anything.
Back to my original point. When someone is not wrong, just different, you can't convince them by using reason. They are different, their heritage, mentality, tastes are different, their reasons are different. In such cases you can only convince them by making compromises. Note that it does not mean giving up. No one should give up, no one should become a victim. Compromise means both side make concessions. When someone is just wrong, you can't convince them by repeating the same words over and over. Society doesn't work that way. People call this ignorance, and ignorance helps no one. When someone is just wrong, you have to dig deeper and deeper into objective aspects of the problem, finding reasons behind problems and possible solutions, for as long as needed. Only then you can convince someone logically. Conclusion. People severely followed misconceptions, argued in bad faith, protested in unhelpful ways. Everyone was wrong and no one remained 100% sane, otherwise it'd be already resolved, wouldn't it? We as a community can acknowledge that our vision was distorted by personal dislikes and we overreacted. You should also acknowledge that you overreacted and refused to tolerate harmless noise of No votes, and then repeatedly attacked those who disagreed with your artistic choices. Both sides looked ignorant to each other, and there was no solution, because there was no compromise. It's up to you to sign this apology.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Rule review for DOS games (at least via JPC-rr)?
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DrD2k9, I want to ask you about yet another thread. Have you seen this post and any of its context? Post #476703 The resulting Movie Rule: http://tasvideos.org/MovieRules.html#PcGameEnvironmentMustBeLegitimate It's kinda hard to talk about rule suggestions when you change your opinions so quickly, so I don't know which of yours I should be addressing, but it looks like you haven't seen that thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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PJ wrote:
I collect it in my runs because the starting track for this game is agonizing and I would play worse if I had to listen to it for the entire run. Worthy sacrifice for me, but not for the TAS. :P
I haven't checked, but I can already say that it'd not a bad thing to pick it if it improves the overall impression. We have a tag for time/entertainment trade-offs.
PJ wrote:
I told you yesterday in chat, but for those who weren't there, I dumped perfect maps of the game with gravity fields included. I'll be making an interactive map viewer for my website when it is done being migrated/upgraded. Will likely not be done for another week or so. The maps don't have the CDs included, but the gravity fields will be useful for planning "slingshots" which the TAS will definitely want to be using. It'll also have the destinations of every pipe and teleporter, as well as CD thresholds and warp destinations. For some of the stages I looked into in more detail, I made a crude outline of all the CD clusters to make it easier to visualize. I'll make those public as well. I'll give more thoughts as they come to me!
I absolutely love you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't know what you think you're achieving by repeating all the same things infinitely, but at this point it's blatantly obvious that it hasn't improved your situation in the slightest. And it won't.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
1.a -> Masterjun had a good point on IRC, that this is about tie-breakers for submitted movies, not for obsoleting a published movie with a newly submitte movie with same time. I guess this case is not allowed, right?
For cases when you have 2 equally fast submissions in the queue, there's really no other way to decide who wins. Tho this should be moved to movie rules or judge guidelines. As for equally fast movies worth Moons, entertainment may help you obsolete an equally fast published movie, but you have to be reeeeealy creative. Finally, the point of that sentence is preserving slower but more entertaining movie in Moons, while publishing a new faster but boring submission to Vault, not the other way around.
MESHUGGAH wrote:
1.b -> Oh, that extra requirement (Need to be a different branch) should be added to the rules in my opinion.
It doesn't work outside of the branching framework anyway. I'll see if it can be rephrased.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
1. Obsoleting published movie without improvement: 1.a - Resubmitting vault movies without improvement but different (entertainment based) input? From Wiki: Vault: Opportunities to entertain the audience where it does not affect time is not a requirement. However, it is encouraged and can be used as a tie-breaker for two equally fast movies. --> I think there should be more preconditions or something. I mean there's for example NES Trojan with constant bunnyhopping, so very little efforts can be done to make it more entertaining, so the resulting submitted movie would be near identical in it's whole. Just want to know more informations before attempting to spam reworked published movies for this goal of bad games.
If there's no room for competing in entertainment, you just fail to impress the audience and get rejected.
MESHUGGAH wrote:
1.b - What about "vault to moon" attempts? From Wiki: Vault: "It is possible for a faster movie to be published in this category while a slower but "more entertaining" movie is published in another tier." ---> So all I need to is find enough speed/entertainment tradeoffs and be entertaining enough for good comments/views/judge opinion, right?
Only if your work deserves a separate branch.
MESHUGGAH wrote:
2. No adult only games allowed Wiki: MovieRules.html#AdultOnlyGamesAreNotAllowed - According to ESRB, there's 27 currently rated as AO, amongst them PC Manhunt 2, so I guess it's on the rejected list? - What about PS3 God Of War 3 (nudity + sex minigame) or other games with strong sexual contents? In this case, not all nudity can be skipped.
Everything is already explained there, read once more.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Practice TASes
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YushiroGowa wrote:
4. RAM ADDRESSES. RAM SEARCH. I CANNOT FOR THE EVER LOVING LIFE OF ME FIGURE THIS SH** OUT. SOMEONE HELP ME! Seriously, I'm high functioning Autistic, my grade school listed me as GIFTED. Hell, I did research and found out I'm akin to the Age of Aquarius; that means technically I'm a freakin' celestial being [kind of.] . I have the intelligence of two dolphins combined, and dolphins are telepathic. And when I drink Death Wish coffee? That intelligence gets boosted so frickin' high that I can see hexadecimal values in furniture, and I know what they mean. So why the frick can't I figure out RAM addresses?! For chrissake all I want to know is whether that slime is gonna drop an herb or a mithril sword!
I loved you description! Otherwise, every task can be accomplished if you know how to approach it easier. You can learn anything and you can solve anything, you just need some methodology. If a task is too hard, step back and analyze the task itself. Break it into pieces and analyze them one by one. Ask yourself simple questions why you can't handle it, and look for simple answers. Imagine explaining to someone the reasons why it's hard for you. The easy part is basic memory search. Stand on place, look for values that are the same. Then walk forward, look for values that have increased. Stand there, look for values that haven't changed. Walk back and look for values that have decreased. Look at addresses that you have left and keep walking back and forth. If none of the values even remotely corresponds to your actions, either it's a super cryptic game, or you forgot some steps. But what was hard for me was understanding what memory addresses do in general. And after I learned what, I wrote this chapter: http://tasvideos.org/ReverseEngineering.html#Objects And the last thought I have to share is this: only work on things you actually want or need, useless work is harmful. If you need to do something and can't find the attitude to start it, think which productive sites it has. If there's nothing good in it at all, drop it. And switch to something that's meaningful for you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It was an awesome movie! And this track is insane. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you want a movie rule "Audio samples not contained in movie files for desmume are not allowed", feel free to add it, but I'm not in favor it that, because the judge guidelines say:
Be fair A judge has the greatest control over the content of this website in the long run. All judges must act towards the goal of having an encouraging and rewarding atmosphere for both the players and the audience. You must be fair towards both.
There wasn't such a requirement when this run was made. Rejecting this movie because of an oversight in the emulator design (that's otherwise approved for submissions) would be neither rewarding nor encouraging, because there are no guarantees a fixed desmume is ever released. If you want tasvideos to host an unofficial desmume fork, state so clearly, because it is exactly what I asked. Assuming excuses doesn't help the problem.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
Excuses do not change the requirements.
Where are you seeing excuses?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You mean to avoid hosting the sample separately, we prefer to host the patched emulator separately? Because we can't count on this "fix" being released officially (ever), and this movie needs an older desmume version.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You really think someone still cares about you?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's what I got. I trimmed the file in half and the attack happened, but the movie instantly desynced. I extended the sample twice and got the same result. Checked with other desmume sound options and random noise resulted in working attack with wrong duration (and movie desync), and internal desmume sample resulted in no attack. My preliminary conclusion. The author does exactly what the game expects. NDS console has a microphone, the game explicitly tells you to blow into it, then it processes the input somehow and triggers the blow attack, whose duration is apparently dependent on duration of your blow input. Desmume does not put this peripheral input into movies. It doesn't even attach it in any way like other emulators attach save files to movies. Doesn't even flag the movie as something that requires a sound sample. What desmume does: in the menu, you select what sample to use whenever a game asks for sound input. That's all. You can change this on the fly at any time, the movie doesn't care. So what should we do? We should respect gameplay requirements and the author's effort to follow them precisely. Maybe there's some way to trick the game by using unintended things here, but that's up to whoever discovers and abuses this. But how do we handle this, since the movie can't possibly include this data, unless we hack the emulator? There's only one way - we host it on the site separately. Can this set a complicated precedent? Of course it can! If a game requires us to feed it copyrighted audio, we're screwed. So all we can do here is dealing with such cases as exceptions, case-by-case.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Issue with Bizhawk Tastudio
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Vegeta9002 wrote:
This other version doesn't take my old .tasproj files, WELP RIP 6 days of work I guess gotta start all over sigh...
Export the previous .tasproj to bk2, then load that in new tastudio.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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hopper wrote:
I happened to visit the front page, and I was intrigued when I saw a fighting speedrun in Moons. That's why I watched it, and that's why I commented. It seems like the decision was affected by a lack of feedback during the judging process?
Sometimes I use this strategically. I accept borderline movies to Moons if it's unclear, more people see them, more people rate, it becomes clearer.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay then, sounds good to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay I guess I'm seeing it. It can be viewed as Mega Man grabbing the ladders early to skip a few pixels ahead, but not clipping into walls or ceilings. Pressing a single button during animation X that forces animation Y to start, and only doing so to avoid stumbling, sounds like fair play. The result looks clean in terms of gameplay, because it optimizes the parts that just work slowly, but never breaks intended game flow. The only question would be, are there any exceptions? From reading the above, I'm not exactly sure if "There's no other way to traverse that area without the corner bug anyway" refers to a voluntary exception or to simply having no way to avoid the glitch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The rules haven's appeared out of nowhere. There was due thread that led to the current wording. If something from that thread doesn't hold water anymore (in your eyes) point that out. We can't revisit rules without understanding why they are there in the first place.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Borderline tier cases are never easy or clear, so no one should be too annoyed by either outcome. It's only a big deal when it's either Moons or rejection. All the rest can be fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The global level counter resets after going from 0 through 4:
Language: asm

81B4: INC (IX+07h) AF:0044 BC:015E DE:03E8 IX:702E ; increment global level counter ($702E + 7 = $7035) 81B7: LD A, (IX+07h) AF:0000 BC:015E DE:03E8 IX:702E ; load the result to A 81BA: CP 05h AF:0500 BC:015E DE:03E8 IX:702E ; check if it equals 5 now 81BC: JR C, +04h AF:0542 BC:015E DE:03E8 IX:702E ; if true, jump to $81C2 81BE: SUB A, A AF:0542 BC:015E DE:03E8 IX:702E ; else, reset A to 0 81BF: LD (IX+07h), A AF:0042 BC:015E DE:03E8 IX:702E ; write that 0 to global level counter
When that happens you go back to level 1 ($7035 == 0), and barrels speed doesn't seem to change. I player up to level 11 and nothing changes at all. Your speed is the same, enemies speed is the same, enemy spawn speed is the same. The game seems to track how many loops you've played, but I fail to find any difficulty changes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Manual wrote:
STEP 10: The fun never ends . . . When you reach the top of the elevator screen, the game continues to cycle through the screens-- but the action gets harder as you go! Keep playing until you run out of Marios.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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#5325: £e_Nécroyeur's Arcade Donkey Kong in 01:29.94 About difficulty settings available from the start. If gameplay would look the same, use easiest. If more of the game would be shown or it would be objectively harder to play and to TAS, use hardest.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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