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Yes please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Imagine we agreed to have a workflow for marking invalid movies. In order to determine their validity, we have to check them against all the existing rules. Basically, we have to rejudge them.
Now imagine having to rejudge everything after every rule change.
Now imagine that every day some dedicated person suggests old movies for rejudgment that they see as "probably not valid anymore check please".
Do we really have so many spare judges that have nothing else to do than checking every retroactive rule break 24/7?
To quote IRC:
16:43 <feos> now imagine someone ragequits over that post
16:45 <adelikat> speaking of ragequit, imagine if you unpublish someone's movie based on a rule change after the fact
16:45 <feos> oh yeah
16:45 -*- feos looks at circus charlie
16:46 <feos> but really
16:46 <feos> figuring our circus charlie publication is invalid involved fucking disasm
16:47 <feos> by all means let us start doing disasm just to make sure that no, some 15 year old movie is actually fine, we were mistaken by suspecting it
And I'm not even talking about all the unvaultable branches that were published because they got great votes, but then rating humiliated them. Rejudge from scratch just to say "sorry, we think this movie is invalid because the audience tricked us with their borderline feedback apparently".
All sorts of insanity, when it comes to actually unpublishing things.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not exactly. Relying on an emulator bug, where some trick in the game is only ever possible with that bug (see the recent discussion about VC Ocaria of Time) is one thing. Allowing a trick that in principle works on console, just has slight difference in timing or outcome (Post #465348) is another. We are fine with the latter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe your config got corrupted? Always unzip each bizhawk version to its own folder.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If such movies are hidden by being obsoleted by Grue (see Moth's link), then they aren't annoying anyone. Which means they will never be properly improved. Never sounds a bit less optimistic than after 15 years, doesn't it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To TiKevin83.
Yeah, we need to discuss all the other options as well. If eventually resyncs are not allowed, we'd have to think about other options anyway, so why not now? Also, proper discussion helps to remove all the noise from the problem, so in the end we can come up with a simple list of points anyone could assess without having to read everything from start to end.
What I see here so far is our need to acknowledge accomplishments that happen on the TAS scene. This is why I think your case is identical to the Demo tier question.
As dwangoAC said yesterday in the GDQ thread, not allowing those accomplishments to be represented among regular movies feels like we don't really care about them. On the other hand, us caring about them doesn't magically turn into us accepting those movies. As I said, the entire staff crew needs to be convinced. Which is why we would need to come up with simple, obvious, logical, and compelling points.
I'll ponder your actual post later.
I'm not saying it's bad. I'm saying it's something entirely new that we never did before. And I'm saying that policy-wise, it's seen as moot right now. If we want to convince people that it should be introduced, we should make it not moot. Which includes discussing all the other scenarios, and all the other reasons to acknowledge the TAS scene achievements.
We obviously can have a rule "movies that are neither time nor entertainment improvements can be accepted to obsolete if they feature accuracy improvements", but reasons to introduce such a rule are so far unclear.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Overall, I still think that the message of the site is highlighting optimization as a thing in itself. Another thing we highlight is entertainment value of the resulting product. Of course we heavily depend on emulator accuracy. But in cases when neither entertainment, nor optimality has improved, accepting such a movie means highlighting accuracy alone, as a thing in itself, which would be something entirely new.
Again, this was always important for us. But accuracy is not what a movie can achieve. This is a side job, it's done by emulator coders. You can not "TAS accuracy".
You can arguably compete in accuracy by tweaking movies. But like Battletoads showed, some things are just non-deterministic by nature, so perfect accuracy is impossible for movies. And better accuracy is not always real: a movie might get closer to console sync by working around some problem, but the problem itself is still there.
In Battletoads, the RNG routine runs during all the idle CPU time, and tweaking the startup state looked like it helped with sync, but in fact, the movie remained non-deterministic and only synced by coincidence. DwangoAC had to hack the replay method really hard in order to replay the "game end glitch" movie on HRDQ.
This yet again boils it down to "better accuracy" rather than "perfect accuracy". Console sync can be a coincidence too. So console sync can not be our "thing in itself" that we want to highlight independently.
Which brings us to the same problems the Demo tier met: anything that we can not unambiguously verify as optimized and/or entertaining replay file, is moot when it comes to accepting a movie of it. See I'm not saying it's anything bad. But after all these years, there's zero consensus about what a Demo tier really needs to be: all staff members disagree, even the advocates of it disagree with each other. Lack of consensus is what can be bad. Lack of consensus is what I mean by "moot". We can talk about our ideas for several pages and still not advance.
Even that is not the final verdict, and maybe we can have a consensus here. But usually, it takes a direction or a problem obvious to everyone, and only then people can agree on something. When the problem or the direction is not so clear, it's barely possible to promote policy changes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Right, when talking about the author's decision to update their movie, there's still a valid question "Why?" that we need to have an answer to.
The judge guidelines talk about avoiding meaningless publications since 2006. We had no reason to retract that requirement because it's always been a valid one. It just happens to be a bit vague, and it hasn't changed a lot since then. So the judges keep this in mind and always ask themselves, as well as the authors, why exactly do we need to publish a given movie.
This movie we have here still answers "because it now syncs on console". You don't state that in the paragraph I quoted, you just mention the author's wish as the first reason. But the author has made a submission, so obviously they want a movie to be replaced. The very fact that a movie has been submitted can't be a reason to accept it. Therefore there has to be a more fundamental reason.
The third reason is along the lines of "closer to being replayed on console". So overall, all we have is "better accuracy".
I don't know what's bad about resyncing across cores if they are comparable. I don't know what's better about resyncing within the same core as it gets better. This reason might justify resyncing a run after every new release when the core was tweaked to (supposedly) become more accurate. I don't think any of us aims for allowing that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Supporting custom rerecording workflows that only work on the per-game basis is not only extra coding, but also a whole new platform that needs to be verified against all sorts of abuse. In emulators, we can guarantee that no abuse happens. In internal replay formats, like Doom, not so much. Some games use replay systems that are absolutely unacceptable for us due to what they allow internally.
Right now we all hope that Linux games become TASable with libTAS.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What to do with them is a valid question, but can you start with listing the pros and cons that you have in mind, that make it clear to you that we ought to do something about this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"Then"? If their gameplay is unique compared to Case 5, they can still be published separately. Checking how different it is will need to be done for each of the 4 cases.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The proper question is, is any of this gameplay already contained in the Case 5 movie? Because it seems to cover all the cases.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You may cancel it if you plan to improve it soon. That way I won't have to reject it using all the new finds against it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes, the problem here is that we don't have an existing publication such a movie would be beating. If we did, it'd have high chances, but again, that's only a rule for Vault movies.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I read the manual closer and I consider this full completion. It just happens that for this game full completion is a separate case:
CASE 5: "The Big Sweep"
Touche would take a new approach. Rather than gather the evidence case by
case and prosecute Le Fiend four times, he decided to take everything on
at once. The whole city, the entire gang, all the cases and, of course,
Le Fiend. He rose early that day and took a deep, invigorating breath.
"Room service," he said into the phone, "please send up breakfast. What
is today's special?" The voice on the other end replied, "French toast."
PROSECUTION REQUIREMENTS: All of the stolen goods and evidence in cases
1-4 must be found and returned for verification
at their place of origin. Le Fiend may then be
rounded up and booked at Police Headquarters
once -- and for all.
STATUTE OF LIMITATIONS: 20 minutes
LOCALE: Entire city, 248 blocks
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah, I see what you mean now. Yeah, if some conditions are identical between a VC version and that inaccurately emulated one, it might be used against a potential TAS. But I really hope that if you start at least some basic work on the VC version, someone might be encouraged to optimize it for real. Which mostly means, try this game out and have some TAS fun with it! Even if your final product is not optimized enough, it will definitely help overall, especially if you discover some differences from the mis-emulated version.
The answer I gave here applies overall.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For now there's no workaround for this other than reseting your DPI to 100%. But I dunno how it works on win10, which is the only OS this thing happens on.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This info doesn't help us fix it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This info doesn't help us fix it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Upload it somewhere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.