Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
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Yes please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Так как вентилтор не выключен, во время зип-зип-ура меня сдувает вверх. И так и сяк крутился, не получилось пропустить. Пришлось делать тем же маршрутом. http://tasvideos.org/userfiles/info/44342522185262669 Межуровневый лаг сожрал часть обгона. Этот уровень в сравнении с одной единственной комнатой 1-3 - ПОЛНАЯ ЛАФА. После босса посмотрю насчет второго захода.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Будем посмотреть. Я тут на радостях еще и в пол проскочил в 2-2 без отключения вентилятора:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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А пока вы кипятите мы уже жарим http://tasvideos.org/userfiles/info/44339572515313580
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
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Слоупочный кристмас презент. http://tasvideos.org/userfiles/info/44292010871528801 Мерял по кадру сброса позиции. Намерял 87 кадров разницы, 36 кадров с моего прошлогоднего варианта. В некоторых местах одной оптимизацией обгонял, в других из-за таймеров терял, в треьих из-за таймеров опять обгонял. Протестил все что мог, могу подробней рассказать по интересующим местам. Ничего не хочу обещать, но выставил первый приоритет именно гаргульям. Вроде щас вообще ни в чем нету завалов: - судить есть кому - меймовский ревиндер в последнем релизе - в бизхоке все тихо, да и багов вообще не нашел за эту сессию (что не дало мне продолжить сразу же год назад, а потом навалилась туева хуча всего) - публиковать много ума не надо - через 2 недели отпуск На выдрочку скрипта потратил аж 3 дня. EDIT: Босс труп. Не спрашивай что случилось, я без понятия. http://tasvideos.org/userfiles/info/44294549217065730
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
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Oh boy, nearly missed Omnigamer. His tiny piece of intense labor resulted in the most epic disturbance on the Internet ever! Consequences of a single TAS can't get any crazier.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
Posts: 11325
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
Posts: 11325
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
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MESHUGGAH Koh1fds
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrWint
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
Posts: 11325
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
Posts: 11325
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
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Self-request: Add turbo mode getter to lua.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
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As a person who introduced a few changes and came up with some new rules that keep working well, I can tell you that changing our system is VERY hard. It can be done, it costs tons of effort, but it should be something that needs to happen anyway, only then it can be done. You can not inject something that won't fly, but you will need to convince others that it will.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
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They key is reporting BIOS mismatch to the user. Usually it's done in the play movie dialog.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
Posts: 11325
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
Posts: 11325
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
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Based exactly on these remarks ThunderAxe31 and I come up with contradicting opinions. One of the camps just states that the game itself (as a whole) should be evaluated. And they just check if the game can be played in real time if the math is literally blurred out. If it can not, "the game itself as a whole" has education as a primary element. Another camp states that TASable gameplay of that game is what matters: optimization challenge makes it a non-trivial, serious game. The problem is, neither comes from the rules, both are just ways to interpret it. I understand that if only 1 person among stuff cares about the second argument, and all the rest care about the first kind of interpretation, it's how democracy works, but rules that allow contradicting interpretations regardless of what arguments get posted are still not worded as clearly as they should be.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
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In complicated situations when I struggle to remain sane and when I look and feel like the one who failed something (and when other probably think I gave them up), I always become saner and calmer if I apologize to people that are probably angry at me, even if I'm doing everything right, even if I consider them to be wrong.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
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Eumeus14 wrote:
I don't know what these plugins are like across the board, but I can say that specifically for MM, jabo is the most visually similar to actual hardware. Admittedly, jabo isn't great, but the rest of them aren't exactly amazing either. Every one of them has several visual bugs with MM. But at least in my experience, the visual bugs from jabo tend to be pretty minor and infrequent while others have given me severe bugs in situations that are seen frequently.
You know what Corey does in such cases? He uses the footage from another plugin and inserts it into the main encode. He'll have to do it anyway regardless, it's just so insanely easier to create good encodes with better plugins than with worse plugins. We don't require anyone to dump 3D games at 4K. But as long as there's someone who's always ready to invest tons of time into making the result look better than with any plugin alone, the users need to kinda respect the work that he's doing and avoid making it harder than it already is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
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I think that the 2 camps competing here have clarified the shit out of their positions, and the result is that neither is what the rule explicitly wants. We have to interpret it, and we interpret it differently.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
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ThunderAxe31 wrote:
Right after the Sesame Street example, the Vault page states that: "A serious game which happens to have some secondary educational elements scattered within it are eligible." So I asked myself: "is this a serious game with secondary educational elements scattered within, or is this an educational game with secondary serious elements scattered within?" I concluded it was the latter.
Let's see
ThunderAxe31 wrote:
feos wrote:
Do you have any more reasons why you think math is the primary gameplay element here? Especially comparing it to the rejectable examples provided by the rules.
No. The only reason why I judged this run as non-applicable for Vault, is because solving math problems is a primary requirement for playing through the game.
This is important. You are aware that regardless of what a real human has to do to beat it, this run
    1) explicitly plays against the math rules because abiding them is just slower, 2) completely ignores math rules and breaks through the level physically, 3) manipulates math to give more optimal questions.
This is where I would draw the line between primary math + secondary gameplay and primary gameplay + secondary math: If abiding the math rules is faster, we're not interested in a TAS that simply speeds up what a regular human would do. If abiding math is slower, we're interested in how the TASer resolves this using optimization techniques. But note that it's not how I compare this game to Elmo, which serves as a triviality reference. It is how I measure the amount of education we want to see TASed.
ThunderAxe31 wrote:
feos wrote:
So far, being impossible to beat for a regular human hasn't been a reason to reject a TAS.
I never stated anything of the sort.
You did:
ThunderAxe31 wrote:
goldenband wrote:
One could blur out all the math elements in Math Blaster and still have coherent gameplay.
Excellent. I have just made a patch that blurs out all math elements in Math Blaster: https://www.dropbox.com/s/xit5qqmg57dl9wk/math-blaster---no-math-version.ips?dl=1 Apply it on the original ROM file by using Lunar IPS, then try playing the game. If you manage to beat the game at least once out of 1 billion attempts, then I'll agree that it "still have coherent gameplay" and rethink of my judgement.
But again, this argument relies on playing this game the intended way. Because you literally can not play it in real time the intended way without seeing the math questions. But this TAS is not even aiming to play it the intended way. Remember this keynote:
WelcomeToTASVideos/Why? wrote:
We make these movies because they are entertaining to watch, and because we are curious how far a game can be pushed. The process of creating them is also a form of problem-solving and challenge to our intellect and ingenuity. If a child receives a box containing an expensive toy as a birthday present, it's possible that he'll enjoy the box more than the toy. This is creativity. We're doing the same for these games. Instead of walking on the paths created for us, we create our own paths, our own legs and so on. And we're not listening to people who say "you can't do that!". Just like children.
See, I'm looking not just at rules, I'm looking at their spirit too. I try to answer the questions "Why that rule is there?", "What it wants to prevent?", "What it wants to encourage?" And I see that this run fulfills all the requirements of a serious TAS: it applies creativity and counter-intuitive thinking with the TAS tools. If it only used them to beat the game the intended way, just faster, I wouldn't be defending it, and would be right not defending it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Except that you cannot "discard math" in this game without causing it to became unplayable, at least for a real-time play. The Vault rule that did bring this submission to rejection, is judging the game itself, and not anything about the submitted TAS.
Being unplayable in real time if the math is hidden out is not how the rule defines a rejectable education game either. Do you have any more reasons why you think math is the primary gameplay element here? Especially comparing it to the rejectable examples provided by the rules. So far, being impossible to beat for a regular human hasn't been a reason to reject a TAS.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
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Slowking wrote:
Ah thank you. Never knew about this additional way to reach the setting. Edit: Also I'm a bit of a dummy. It works with my NVIDIA GPU, the crash is with the Intel GPU (Sandybridge). Should I still add a bug report so you guys can make sure it fails a bit more gracefully or is this a case of "why bother"?
Yeah post an issue. And it'd really help if you installed visual studio and tried running the debug builds of bizhawk and gliden, so we could see where exactly it dies. See below.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
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Nach wrote:
Although for the viewer to understand what's happening, you have to pay attention to the math?
Since the run mostly shots "wrong" math answers, the viewer isn't likely to understand what's going on without reading the description
Nach wrote:
Knowing the answer is important to determine of the educational bits are primary or secondary.
I'll check tomorrow.
Nach wrote:
While I agree with you we want to discard TASs that don't impress anyone, the point of the vault is to allow publications of TASs which don't impress anyone[1]. Therefore we have strict rules to discard software which isn't real games or too trivial to be taken seriously, or so messed up that some call it a game, but no serious TASer would.
As a serious TASer, I think that this run contradicts the real-time play intuition in all gameplay elements it touches. Breaking a game while speedrunning it is what I look for in TASing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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