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mame-rr was a fork of 2010's mame, so it's not as powerful as current mame, but in many games it is way better than FBA, and emulates a lot of games the version of FBA we're using doesn't. But Sonia reported that even mame-rr has issues with some games that FBA hasn't, so you'll just have to check for yourself.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As I mentioned, I have 2 problems with this judgment: rules clarification and viewer support. One depends on the other though, and I can't fully make my point about how to treat the viewer support without pointing out how the rules should be tweaked in my opinion. With the latter, I might be sent to the other thread, but I can't fully prove the rules need to change there without going into details about this submission, which would be offtopic there. So as both opinions have been expressed here already, I'll combine my take on them in one post, because of how tied together they are. The main reason not to accept this TAS was that it is neither different enough from the NTSC run, nor superior to it to warrant an obsoletion. This is expressed in these rules:
    Judge Guidelines Sum-up
    • Quantity is not quality.
      • Keep the number of different branches per game minimal. A run for a proposed new branch for a game should offer compelling differences relative to previously published runs of that game
      .
    Movie Rules
      Console versions of PAL games run at a lower framerate than NTSC games, running at ~50Hz compared to NTSC's ~60Hz, and the games themselves are often not modified or poorly modified to accommodate to the change in timing. Due to this, PAL versions of ROMs are generally not allowed, unless there are significant technical and/or entertainment merits to using this version. See Rygar and Blaster Master for examples of good usage of the PAL ROM.
If you take this run in isolation and check it against the above rules in isolation (ignoring how well known the game is, what feedback the run got, what other guidelines say, etc), you'll be comparing the PAL run to the existing SMB branches in order to see, whether the PAL run is as different from the existing branches for that game as they are different from each other. If it is that different, we have the desired diversity and it's safe to publish it. But there are other judge guidelines too.
    Sum-up
    • Satisfy the audience's expectations.
    Be thorough
      Uncover, evaluate and address as many aspects of a given run as possible. This allows for decisions that could serve as a long-term reference or set important precedents in complicated situations. If you miss some of the aspects that might have influenced the final decision, your decision will be imperfect.
    Consider the audience's feedback
      Viewers that are experienced in the game you're judging can expand your outlook even further by providing good food for thought. Always analyze their opinions and talk to them in order to get valuable information from them.
This decision completely disregards the opinion of the vast majority that the run should be accepted based on its merits. It could happen if one bases their take on some guidelines, but skips the others. But maybe the viewers' take can be ignored here with no harm? Also, why does the viewers' take directly contradict that of most of the judges? This is a clear collision: between the judges and the audience, between the existing rules and the desired rules, between the letter and the spirit of the law. Why does it happen? Do we want to avoid such situations? Should we go out of our way and try to guarantee against such scenarios, at least in cases like this one? I'm very certain we need to move towards matching the audience's take on the whole thing. If we can't change the rules and the minds of the judges, we need to convince the audience that they weren't quite right. If we can't convince the audience, we are either wrong ourselves, or haven't came up with compelling arguments. Or we also can try to tweak everything: the rules, the judges' opinions, the audience's opinions, making one huge compromise. I know it works, we've done that before with little to no complaints on the result. But let's try to answer the first question first: why did it happen at all? First of all, if you watch the two movies (NTSC and PAL) side by side and compare their difference to how the other SMB branches differ from each other, you will clearly see, that there's not enough difference, and/or the existing difference is not compelling: one new glitch that saves a few frames, all the rest is identical gameplay-wise. The PAL version doesn't present new features that add unique merit to the gameplay: no new levels, no new items, no new warps, no new enemies, no nothing. The only thing that's significantly different is the physics change that allows for that new glitch. But the important part is, even that new glitch is mostly TAS only (until the RTA geeks reproduce it). When you try to play each version as a normal human, you will see that Nintendo invested quite some effort to make the gameplay identical. They polished out some edge cases that you might never even run into, they tweaked some other things like the speed of the music or non-playable parts, but generally it's still the same exact gaming experience. That is my word of a judge here. But why does the audience not notice this similarity? When they watch it and ask themselves whether they have seen the "compelling differences" here, and whether there are "significant technical and/or entertainment merits" to the PAL run, they say YES! This is fully subjective and is based on how well known and exhaustively examined the game is. Pay attention to that statement. When people watched the Super Metroid "in-game time" TAS, they 1) enjoyed it, 2) saw the similarities to any%, 3) disregarded the similarities in favor of all the differences they noticed. The presence of vast similarities is proven by the fact that that same audience several times agreed to obsolete the in-game run with any%. Yet every time that run popped up in the submission queue, they were loving it, and the judge was listening to them. Now compare the complexity of Super Metroid and Super Mario Bros. I'd say the difference is completely insane. And out of what the Super Metroid game has to offer, people were still seeing the enjoyable compelling differences between these known-to-be-similar runs. And they were heard. Note that while Super Metroid might be "the best game of all times", it's far from "the most well-known and examined game of all times". Look at SMB. Every retrogamer knows it, and most of them know it quite well, at least on the normal play level. Look at how long that TAS remained unimproved due to the lack of substantially new tricks. Since 2009 it still hasn't been improved by more than a single frame, regardless of all the info we have about it, and that improvement was still just an optimization in a single place. Sure, the framerules don't work on our side, but the whole picture is that: the NTSC run does not look improvable at all to anyone. Then a run appears that succeeds to deliver new content, and guess what? It's also faster by real time. Guys, I tell you, if it was slower, no one would have really cared. There wouldn't be any obsoletion advocates. There wouldn't be too many moons-branch advocates. It is slower, the record withstands, no reason to lose your mind. If it was slower, people would have looked at the movie rules that say PAL games are generally slower and see it proven once again. The fact that the PAL run is shorter even though the character speed has been configured to match is what makes people tremble with ecstasy. I felt that too BTW, despite of what I see here as a judge. "This game can still deliver new content!!!111" Yes, this impression is 100% subjective, and it is based solely on how well people know the game. But it is not the same thing as when SM64 kids enter TASVideos forum just to say how much we suck if we don't blindly give infinite rights to their celestial favorite. It's not some flash mob sent to infect us with their hype. It is the actual opinion of our audience, with some really good points, with some super detailed research, with all the relevance and meaningfulness that we expect to see. The only flaw they have is lack of reading comprehension when it comes to seeing the verdict. But the thing is, the verdict should have considered all these factors to begin with.
The rules about ROM regions should fully fit those about goals and branches If some regional version of the ROM is superior, if it has better media, gameplay, difficulty, challenge, glitches, routes, it might be judged to obsolete. If we have several branches, some of them might be done on other regional versions, if such versions highlight some unique aspect of the goal or the game, not seen in other branches. If some regional version provides some significant enjoyment for the audience, it should be judged on the case-by-case basis, still only applying the Moons rules. If some PAL version is accepted on that basis, it shouldn't mean other PAL runs also should be accepted simply based on the precedent. Every PAL run should be judged uniquely. If we tweak the rules that way, and the audience changes their opinion and prefers the rejection based on the new rules, my goal about analyzing the shit out of this has been reached.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Interesting how my presentation of mere facts triggered you. I'm thrilled to see what happens when I make a post with my actual thoughts about these facts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Only counted clear statements of clear preference in the form of forum posts prior to the verdict. Total count - 30 (100%) Reject - 4 (13%) Demon Lord Fog Radiant electricslide Obsolete - 8 (26%) Kles ruadath Fortranm Dacicus Kimimaru arandomgameTASer Habreno DwainiumB New branch - 18 (60%) andypanther PikachuMan Amaraticando MUGG ThunderAxe31 feos grassini Invariel Warp Ready Steady Yeti ThunderAxe31 Kung Knut boct1584 KennyMan666 Evil_3D MrWint link_7777 Personman If you have been inappropriately labeled, or missed at all, let me know (with a post link) and I'll edit this post. I'll make my thoughts on these numbers later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What's wrong with me treating your post as a word of a judge?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
2) The PAL version is vastly superior objectively (Lufia 2 E is objectively vastly superior to Lufia 2 U (but not necessarily Lufia 2 J)).
This is the "judge instinct". I'll read Radiant's take later (pretending it matters), but I need this to be elevated above instincts and set in words, that would nicely match what Rygar and Blaster Master happen to have.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
We've worked with the compelling differences line of thought for a long time with all our branches. It is clear to me this guidelines applies to NTSC vs PAL also, and at that point it's not hard to get a sense what "significant technical and/or entertainment merits" are, we've dealt with this sort of thing for a long time. It always boils down to what percent of the run is unique material, how much is that noticeable, what are the long term consequences, and how runs may change in the future to become more closely aligned and lack differences.
There is an option to completely prefer PAL to NTSC, and by definition, it should be possible to switch to PAL if the requirements for that are met. But there's no list of requirements. Blaster Master and Rygar are just presented as examples, and I don't think they are as much better than their NTSC counterparts as this imaginary requirement wants. They just happened to be made on PAL, and that's how they are automatically good examples of PAL preference. And there are two ways to look at this: 1) past mistakes don't justify bla bla; 2) history of having PAL as a main branch is about as long as the site's, so we have to consider these 2 cases precedents instead. In the Movie Rules, it should be clearly stated that different regions might qualify for different branches if they meet the Moons requirements. These requirements, unlike the ones I mentioned above, are well known and clear, no problem with them. It should just be mentioned, so people understand what's going on and what to expect. Branching different regions separately has also happened already a few times, it just remains unspoken, and hence confusing. Finally, maybe we need to clarify the Moons requirements for different branches too? I keep coming up with my own, and I dunno if they are even good enough.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Reposting what I pointed out in the submission thread:
Mothrayas wrote:
Does this movie have "significant technical and/or entertainment merits" over the NTSC run? I think that's a very legitimate question, and it is what your argument rests upon.
Let's see...
Movie Rules wrote:
See Rygar and Blaster Master for examples of good usage of the PAL ROM.
Blaster Master's first any% publication wrote:
This movie plays on the European version of the game, which includes a few bugs such as stopping movement by pausing and allowing double (and more) jumping. A changed zip mechanism is also in the European version which allows warping through things you really shouldn't be able to warp through.
Different glitches themselves aren't a bad thing. And if a PAL game tries to compensate for the slower framerate, it's hard to clearly tell if it is what causes those glitches (not impossible probably). I can't easily find any explanation on why European Rygar is justified. The USA pub just says that the glitches are different. Also, different region versions don't have to obsolete one another. Now about "significant technical and/or entertainment merits". Neither the rule, nor the above cases clearly define what is considered significant here, but the votes for this run are fine. Differences in glitches and difficulty probably affect both tech and entertainment aspects, but don't exhaust them. I guess it should be first figured out what merits are expected from a run to justify different region versions published alongside each other, then we could evaluate the significance of what we have here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know it was based on the current rules, and that's what I dislike: instead of actually discussing whether or not the rules still reflect the spirit of the law, this matter was completely ignored despite of many people demanding rules revision. As for Moons, in isolation this game is not different enough. But to have a grounded talk about support that we've seen here, I'll go and count all the opinions first, hopefully tomorrow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
And let them disagree with me, but if we let the audience dictate all of the rules then this site would be very different then what it is now (and not for the better).
So this is how one does it: one counts the supporters, ponders the numbers, looks at the rules, and refines them to reflect why those who are wrong are wrong.
Mothrayas wrote:
I don't see this as a branching issue. The branch is any%. The difference here is it's a different game version being used. Moons have no rules for that, but the movie rules themselves state that: PAL versions of ROMs are generally not allowed, unless there are significant technical and/or entertainment merits to using this version. In other words, there must be some notable distinguishing factor that sets this run apart from NTSC. Entertainment is on par with NTSC SMB, and technical differences are in my opinion not sufficient enough - it's only a few seconds' worth of difference, and most of that is from extended application of tricks that already exist in NTSC, and most of the time difference covers non-gameplay time.
I know, and a lot of people consider the rules outdated, or at the very least unclear.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BrunoVisnadi wrote:
You can disagree with Nach's decision, but you can't say it's absurd. There are enough argument supporting it.
Rejecting this pleases the smallest amount of people. What do we have the Moons for at all?
Fog wrote:
Then the issue becomes if we're branching it, are the differences big enough to warrant a branch? I would have to say no, there.
A huge part of the audience disagrees with you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
If this run was aiming for in-game time (hint: it's not), then your point about actual gameplay differences would mean something. But since these TASes are taking real time into consideration, both gameplay and non-gameplay elements of a run must be considered.
I'm talking about differences that can qualify for separate branches in Moons. Marginal timing differences don't matter if the run claims to become a new branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HappyLee wrote:
That's sad news... By the way, I was hoping that FBA-rr would somehow upgrade, or BizHawk would somehow support Arcade games, so that making Metal Slug TASes would bring fewer headaches. Probably won't happen anytime soon, but I'd still hope that it's just a matter of time that someone kindly rescues Arcade TASers.
There's mame-rr. http://tasvideos.org/Movies-TypeMA.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
I should be the sole person receiving any fallout for the judgment on this run.
OK. I don't see opinions of the audience being addressed in the judgment at all, despite of this being a clear Moons case. "A large chunk of people will not be happy" doesn't count, it explains nothing. Also half of the thread was posts blaming the rules for being unclear and outdated, this hasn't been addressed either. Are the rules perfectly clear and fine? About asking other judges. Their opinions seem to have changed after being presented the info about marginal differences in how long playable and non-playable scenes take, and probably some other facts. I know the actual gameplay differences (which is the only thing that matters when we compare optimization attempts), and after seeing this comparison of marginal timing differences regardless of what the actual gameplay is, I state how much my opinion have changed: it didn't. And my opinion is consistent with all I've been saying in this thread: This judgment is absurd.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd say it's a justified modification (for the science) if it can't really be restrained otherwise. I still hope it can be.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
other people feel that the difference between NTSC and PAL is comparable to the difference between an English and a Spanish release of the same ROM. The former get separate branches, the latter count as a single obsoletion chain. That's all there is to it.
[2671] NES Mario Bros. (Classic Serie) "2 players" by Spikestuff in 09:09.64 [2732] NES Mario Bros. "2 players" by Spikestuff in 07:06.98 [2413] PSX Tenchu: Stealth Assassins (USA) by Hâthor in 29:52.65 [2648] PSX Tenchu: Stealth Assassins (Japan) by NhatNM in 16:34.17 We can get separate branches whenever the crowd likes both, each in its own way. For this controversial case, when there's no clear prevalence of either opinion, it boils down to the percentage of people in favor of each option. It does not matter how many times each of them repeats their opinion if they don't add new or valuable info in their posts. And my own impression is that people who want this to be a new branch are in no minority.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If this thing goes unsafe (basically standard C/C++ pointer business inside a C# file), the idea of delegates that didn't work out might (possibly) come in handy, if the thing is converted to the array of function pointers. http://tasvideos.org/forum/viewtopic.php?p=436134#436134 versus https://github.com/vadosnaprimer/BizHawk/commit/6961119b9abca6cb43927a611ab1065e5122ac16 (this particular test didn't pay off due to the native of C# delegates)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I figure no one actually read the thread I linked?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Highlighting GDQ runs, runs specifically for GDQ, game ideas
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dwangoAC wrote:
disc-based console run
There's been some progress with this idea recently. Post #451802 and most of that thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Before I read the entire post, I'll just quickly say that changing the rules about PAL is my demand too, and I mentioned Moons exactly because I say PAL TASes should work as branches in Moons.
I remember just earlier this year a certain valued contributor approached some of the staff members with a question on whether a PAL TAS of a certain valued game that had the potential of being faster than the current NTSC TAS by tens of seconds could be considered for publishing if the feedback was good. He received a very firm "no" from at least two of them, which doesn't mesh very well with the procedure you suggest. I didn't care much about what happened to that run idea—I'm not a big fan of some of the tricks planned for use in it—but I felt bad for the player getting shot down using the same vague rule as a reference that could very well end up ignored in case with this submission.
Exactly. I suggested him to make a thread calling for rule clarification, but he never did. Now we will have to clarify the rules, thanks to this submission. "Absolutely clearly no, because of this 15yo* rule no one can explain" is an extremely weak point for a judge to make. * Found it. Just 5 years old. Yet it just says "generally not preferred", it became "generally not allowed" 3 years later. It's interesting how the rule was becoming stricter and stricter by mere clarification.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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moozooh, you're missing how the Moons tier works. We don't have to fully document every requirement attempting to make the rule perfectly objective. It's not possible. The way to resolve this is to rely on the audience opinion as one of the factors. If the majority of the viewers feel some number of branches has too many similarities, they can be combined, if a solid explanation can be found, that would feel right to the majority of the viewers and to the judges. Sometimes, when there's still ambiguity after such evaluation, staff members can have a dedicated talk about it, which would involve experience of each of them, so that can become the basis for a decision if all other factors betray us. This approach is called case-by-case basis.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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14:29	muggphone1		Guys
14:30	muggphone1		I missed my bus because the driver drove off 2 min too early
14:30	muggphone1		Now have to wait 30 min next bus. Entertain me?
14:34	TASVideoAgent	New submission! Go and see #5641: Hutchinson's GB Dr.Franken in 13:03.27 at http://tasvideos.org/5641S.html
14:34		TASVideoAgent сменил тему комнаты на: Official IRC channel of TASVideos.org | Latest publication: [3502] GB Mega Man: Dr. Wily's Revenge (JPN) by Mothrayas & Tremane in 16:56.52 >> http://tasvideos.org/3502M.html | Latest submission: http://tasvideos.org/5641S.html
14:34	TASVideoAgent	New topic by TASVideoAgent (WorkB: #5641: Hutchinson's GB Dr.Franken in 13:03.27): http://tasvideos.org/forum/t/19486 [a:1]
14:35	muggphone1		Ok guys.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Joined: 4/17/2010
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Location: RU
We need to decide on the branch for this movie, and for [2506] PSX Metal Gear Solid: VR Missions "100%" by theenglishman in 2:10:12.43.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
One problem with ACE is that we can't continue outdoing ourselves technically, because, as has been noted lately, there are basically only 2 ways to go ACE: - Streaming AV of arbitrary relevance and with little to no limits - Hacking the game and playing its improved version Both have been done live, the former doesn't even suggest any room for improvements to make it more entertaining anymore. The latter might have some potential, but still needs tons of dedication. ACE means no limit to me. And when there's no limit, it's hard to appreciate the work, because it gets hard to impress. To be impressed, the viewer should understand the limitations and then understand how they are overcome, in a creative and unique way. Boulder race was a great example of combining TAS, real-time play, novelty, and actual human emotions and entertainment. Dunno if something like this can be invented again, so I'd vote for some non-ACE glitchfest, as broken as [1955] SNES Ultimate Mortal Kombat 3 "playaround" by SDR, Thevlackdemonn2294 & Dark Noob in 30:28.38.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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