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Post subject: Re: Movies recommended for newcomers... or are they? :o
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Replying in order of reading, those may be already answered/resolved.
moozooh wrote:
This is mainly a continuation of the above, but an obsolete movie deemed RFN should retain its flag unless it actually suits the new movie better than the old.
Makes sense, but how do we decide which one is actually better for newcomers?
moozooh wrote:
RFN and Star-tier have a very strong overlap that tricks people into thinking of recommended movies as a secret better-than-Star 4th tier. I believe this isn't exactly a sensible, let alone desirable situation. They have to be high-quality, well-received, and show the advantages and benefits of employing tool-assistance, yes. But at the same time they have to cater to the circumstances, mindset, and behavior of newcomers rather than your core audience.
The intent is (again) blowing the mind, giving the best emotions first. But being comprehensible also matters, thats why MM2 is used instead of MM1. As for overlapping, how can a movie that is expected to be so good it should blow your mind be not a star? "Secret better-than-Star 4th tier" - any flag can be imagined to be that, but flags are flags, tiers are tiers. But yes, we pick "best stars" there.
moozooh wrote:
Imagine a person who got here by following a link found on the first TAS they've watched, or just randomly on the internet. At this point they proceed in one of the two ways: 1) they search for one of their favorite games directly or watch whatever captures their immediate attention on the front page, in which case they will likely keep missing the Newcomer Corner list entirely until they're no longer newcomers (or until they leave the site for good); 2) they actually locate the Newcomers Corner first (which I don't believe happens all that often, and that is a problem for another discussion).
Log out and visit the main page.
moozooh wrote:
0) they should be run past actual newcomers to see if the idea works at all; 1) game itself should be aesthetically pleasing or capitalizing on nostalgia value enough so that seeing or hearing it isn't a detriment to the experience; 2) they should be reasonably short to avoid boredom or fatigue (5–15 minutes is ideal, 15–30 okayish, anything over 30 minutes is seriously pushing it—you don't want any of the items on the list skipped due to not having enough free time to watch something they don't yet know if they'll enjoy); 3) they should clearly identify as tool-assisted without having to make a second guess, and as such portray many TAS-only scenarios showcasing the required precision; 4) they should contain various different strategies/tricks/glitches to avoid feeling like it's the same thing going on repeatedly; 5) they should contain fun/clever/impressive stylistic decisions wherever possible. [2320] SNES Super Mario World 2: Yoshi's Island "100%" by Baxter, Carl_Sagan & NxCy in 1:59:35.12 This is a great example of failing criterion #2 spectacularly.
I don't disagree with your examples of desired movie length, but they are arbitrary, and this run was picked because many people asked for it to be NewcomerRec, and it was (and is) the highest rated movie on the site regarding entertainment. So yeah, this one is no mistake to showcase.
moozooh wrote:
[2741] Genesis Sonic 3 & Knuckles by Aglar & marzojr in 26:53.06 There's a very good reason why my entertainment rating for this branch started at 10 with nitsuja's first attempt and gradually arrived at 9 by now: because every single trick is being gradually replaced by zipping and Tails-facilitated OOB travel. They are nowhere near as interesting to look at as good old TAS-precise platforming. In my opinion, this flag should either be moved to an earlier iteration of this branch or to some other run of S3&K or S2 entirely (although by this time all Sonic games are just one huge zip).
I agree with your take of the run (or the category?), but it was mentioned in the mind-blowing list for enough times to see it has its value. However, I don't see much of a problem to figure out the run that's currently more appealing. I starred GBA Amy for being so zip free and comprehensible.
moozooh wrote:
Compared to its predecessor, I find it barely acceptable at best. It's very hard to follow without intimate knowledge of the game, boss fights take either too long or too short, much of the soul usage variety is gone, one of the best fights is skipped, and general character progression dynamics is all over the place. It's most certainly a TAS for the fans in the first place. It also contains at least two known unimplemented improvements as well as a couple more potential improvements. I believe the RFN flag should either remain at the previous movie or be transferred to the warpless any% which has almost none of the problems while containing virtually all the same benefits as this and the warpless all-souls.
Once again picked due to many mentions as a mind-blowing run, and I think people were mentioning different iterations of this branch, so yeah. And I'm open for anything that feels better than what it currently is (so I'll just keep reading).
moozooh wrote:
[1248] SNES Family Feud "playaround" by Heisanevilgenius in 06:46.71 Decent pick. There's nothing TAS-exclusive aside from input speed, but it's a nice playaround that, in my opinion, is very good at making the audience want to see more.
It's among 20 most entertaining runs on our site, and it's not because of the fan base or belonging to some huge franchise, so I believe it makes perfect sense to showcase such a playaround for newcomers.
moozooh wrote:
[1546] NES Gimmick! "100%" by Aglar & Hotarubi in 07:44.45 Excellent pick.
Thanks.
moozooh wrote:
[2676] NES Super Mario Bros. "warpless, walkathon" by Mars608 & HappyLee in 25:19.23 Has any newcomer ever watched all of it? Not only the flag; the existence of this movie and the fact that a shorter branch was sacrificed for it confuses me. The warped version was a neat novelty run and was good because in the six minutes of its runtime it could show pretty much every known way to overcome the in-game obstacles without pressing B. What exactly is being accomplished by having a movie four times its length escapes me. It doesn't contain four times the tricks. It doesn't even contain four times the amount of situations previously considered impassable without B. It can't allure even all the people who love Mario, judging from the sheer number of rating votes on it and the fact that it has the poorest entertainment rating of all SMB movies at 7.2. 7.2 is barely above average and probably below median as far as site-wide rating statistics goes.
Hmm, I might revisit my thoughts on this run. I remember there was some IRC discussion about it, but don't remember anything of it. I starred this movie instead of warped in the first place because it contained way more cool things that the latter did. And most importantly, warpless+walkathon was long considered plain impossible, and then MUGG suggested a solution, that does look very TAS-only, with all the setup and execution. Sure, real-time people may try and reproduce, but just like RTA-ing Gimmick 100% (props to Cyghfer), it's still a geek-only challenge (so far).
moozooh wrote:
Some movies, including a few obsolete ones, that I believe are quite fit for being recommended for newcomers.
I'll read the whole thread first. EDIT:
moozooh wrote:
At some point we had a TASVideos showreel, which is actually a really fucking good video that is hard to find for some reason.
Yeah. Nearly impossible.
moozooh wrote:
What I still don't get is why it is important or significant enough to be chosen as a goal, because nobody has explained that at any point.
Because of one of the reasons runs are picked for: doing things farthest from intended. 0-star is picked for that, RBO is picked for that too.
People wrote:
Suggestions.
feos wrote:
Staff discussion dwelled on a list of 10 (probably 15)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Before I read the entire thread, there is an actual thread for this flag. The idea behind the flag is to mark some categories that use to break people's minds. There was a thread on that regard too, and the ones that had the most "votes" got flagged. The only run that didn't come from that thread was Gimmick.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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My script uses the feature of recent fceux to force emulator's lag flag, so you will basically have legit lag values in savestates too, overall it operates exactly as real lag counter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
A на счет здоровья не слишком сильно перестарался? Оно ведь во 2 уровне еще даст о себе знать.
Да я ваще без понятия. Забыл, что его не восстанавливают.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Такие дела. http://tasvideos.org/userfiles/info/26486857516625299 Такой вот пробег вслепую. Потом все тщательно сравню и сделаю уже полноценно эту комнату.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I tried, and I only found this, which is still quite close. http://www.youtube.com/watch?v=JILEV9OLPqA&t=1273 Included a few seconds before he says that, to make it at least understandable what it refers to. Question mark feels like some undefined pessimism, and I see no joke there, while "pfff whatever" is careless glitch abuse, hinting that literally whatever can fit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Desyncs on mednafen bios, syncs on Sony PlayStation BIOS (U)(v2.2)(1995-12-04)[SCPH-1001 + DTLH-3000].bin CRC32: 37157331 MD5: 924E392ED05558FFDB115408C263DCCF SHA-1: 10155D8D6E6E832D6EA66DB9BC098321FB5E8EBF
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I haven't tried yet, but what if we use this as one of the answers?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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True wrote:
We're getting close to syncability (can get about ~10 minutes in)
WOW! Could you please remind what breaks sync originally?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
Remember that entire conversation on IRC with me (and fsvgm777) telling you to switch your name back with you wanting "fancy characters" yet, AviSynth will not accept this. We will still call you xy2_ no matter what you decide to do to your own alias. Just for everyone's curiosity the "fancy characters" was χγ²− (chi & gamma respectively)
SubmissionInstructions wrote:
Please use only alphanumeric characters in your nickname. Do not use only numbers. Special characters, such as these are not allowed: #&!+%@
History knows some cases where the author's name contained special characters (/*-), but it's still not allowed to use things that require tricks just to get written. For example, my system didn't let me use £.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Works for me too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, okay, we need a Moonkid now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
Just had an idea, apologies if it was brought up before: Could we potentially start using this thread to discuss tier changes in general, not just star suggestions? As far as I know, there isn't a place to discuss published runs that are worthy/unworthy enough to be promoted/demoted from tier to tier, and since this thread is already about promoting/demoting Stars, why not generalize it to all tiers?
I'd prefer having a separate thread for Moons/Vault decisions, if there's even stuff to decide about those.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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micro500, what do you think of this Post #420788?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This one is the neatest so far. What if to simulate asterisks, simple huge white dots are used instead of Xs? EDIT: Here's what I imagined. Looks aliased as hell, but I can increase letters height to look more like letters as we know them. Note how much text fits in.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is very good. I'll try out my idea too soon.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes, lag is a problem. You're using the lag script, right? I kind of abandoned the project, but I have level maps. They miss some areas probably, but the main route is visible. https://sourceforge.net/p/feos-tas/code/HEAD/tree/trunk/Misc/RoboCopVsTheTerminator.7z?format=raw
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Comparisons?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Megaman X?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I suggest to draw the letters in black, but figure out a font that's so small it's barely readable, and only resembles the original letters. That way you could make a lot more text fit, right now it simply looks nothing like a bsod screen, which is very recognizable to everyone. I'll try out the alphabet I'm imagining soon. Another suggestion: don't actually write the bsod text, draw it by filling the black (or white) gaps line by line. Would look more like a smart puzzle where the result is not guessed instantly, like in Baxter's Tetris playaround.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: music age
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xy2_ wrote:
feos wrote:
Nice. Do you think it's worth it to make the thing you did at 4+7 later, and to write "pffff whatever" instead of the question mark?
This would, unfortunately, require redoing the seed. The manipulation done in 4+7 is short of the hardest manipulation I've done in the entire set (6 numbers in a row!) even though it looks really natural, and relocating it would require an answer ending in 11, 12, 15, 18 or 19 to even have a shot at reproducing this.
Then what about writing that text right in that seed? Having a mere question mark there loses all the fun the text would give. After ELEVEN, it won't look like too much craziness going too soon. The point of it is also that this exact phrase was said by PJ during some of his AGDQ runs (and he's famous for breaking everything accidentally and giving super fun comments about it), will try to find it. No idea why micro changed my original request to end with a ? in the script.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Some old gold. This vid gave me the hardest laugh I've had for the last few years. I mean, it's ending. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice. Do you think it's worth it to make the thing you did at 4+7 later, and to write "pffff whatever" instead of the question mark? Also, I think if the melody of SmoothCriminal is simulated by the pencil sound (even if there won't be a melody there) it would be quite recognizable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thank you a lot, this dedication is gold.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel's #2 would need a flag guy. And a page of guidelines. Which could be used by publishers/vested editors already, once it exists.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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