Posts for feos

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I have a question. How does one actually patch a given revision of Dolphin to add avsync to it? Say I checked out some old 3.0-dirty crap. What do I do next? Force some automatic merge with something? 2 year gap must break everything. Or is it some known set of files/functions that you add again and again? Or a patch that always is tweaked by hand?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Paused wrote:
The 100% of the NES game is being worked on. Not sure what this has to do with anything but ok. All x and all y is the set definition of Z% in a game without a % tracker is what I arbitrarily believe in btw. You don't need the things I personally think you don't. In fact, its impossible to define because you do not have enough persons opinion on the subjective definition.
http://speeddemosarchive.com/ChronoTrigger.html#100p
100% definition SDA defines 100% for Chrono Trigger as completing all sidequests that Gaspar (the guy at the End of Time) mentions, which are the following: -Cyrus's ghost -Rainbow Shell -Geno Dome -Sunstone -Ozzie's Fort -Sunken Desert -Yakra XIII -Black Omen
Most of the times, for games with no track of completion %, it's either exclusively stated which kind of full completion it is ("best ending", "all items"), or (rare case) it's just being agreed about by enough people, and not arbitrarily, but on some sane grounds. But I honestly don't remember any run without internal completion % labeled as 100% except Saturn's Chrono Trigger.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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creaothceann wrote:
nanogyth wrote:
any time it detects any blinking
I think you're overestimating YT here a bit ;)
http://tasvideos.org/forum/viewtopic.php?p=396254#396254
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since the first post, there appeared some new points to consider. So here they are, along with old ones:
  • 30 fps video looks particularly bad.
  • Deblink algorithm is not perfect (even if it's really good).
  • People are totally okay with slight fps mismatch between emulator (and SD encodes) and monitor.
However:
  • Deblink still tries to look closer console+TV
  • 60 fps feature is not so common yet.
So here's a new question. Should we do just full fps HD encodes, or deblinked full fps HD encodes? Here are the examples: http://www.youtube.com/watch?v=XYWRpehyRqo against http://www.youtube.com/watch?v=Bgejt9CGpDc http://www.youtube.com/watch?v=WgY1_31eBAo against http://www.youtube.com/watch?v=cl5XYa-8LDM Benefits from full fps+deblink:
  • Looks more true to console+TV (even more so than SD encodes).
  • Wider compatibility. Can be viewed by everyone incapable of using proper 60 fps youtube feature (looks deblinked when falling back to 30 fps too).
Benefits from full fps alone:
  • Saves publishers encoding/uploading time.
  • Doesn't have artifacts caused by wrong masking algorithm.
Note 1: I didn't test it all on Windows 7, maybe it'd work better there. Note 2: Youtube does work for 59 fps too: http://www.youtube.com/watch?v=ywpeh-STXcY Note 3: Not only games rely on alternate frame flickering, some systems use it to compensate for sprite limit, making all objects per scanline that overcome it blink every frame, and even "worse" - TASers abuse it too, some runs would look weird without accounting for alternate frame flickering. So my personal choice would be "default to full fps+deblink unless you're sure it's not needed".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lossless dumps are exact copies of what you see in an emulator.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
Moving close to the speed of light I'm out of control!! SAVE MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
feos catches Spike with a blackbody.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ALAKTORN wrote:
Please stop saying “memetic”.
Why? Because "pokemon plays twitch" (in quotes) appears only 34,500 in Google?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Gameplay couldn't keep me focused, and the sound was a bit annoying, but the music was amazing, and it wasn't "run right for justice", so I vote yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When a user searches for something, he can only see titles, as well as when related videos are showing up on the right. So putting more relevant info into titles matters. And judging by the reaction to what tasbot did, using those memetic terms would be the best title. Not sure "Mario inside Mario inception" is so memetic, but it's funny, and it was voiced by the announcer right after the run. "Pokemon plays twitch" is something not needing explanation at all I think. The descriptive part I simply put in the end. So now it's boring, and not any more descriptive than before.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why is boring video title so much better than a memetic one?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Eligible runs: http://tasvideos.org/Movies-Vault-Y2014-RatingE.html Start from the bottom. AAAAAAAAAND adelikat wins, competition over.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1241)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like forum links should be added to these pages (by someone): http://tasvideos.org/Game/nes-battletoads.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The video is up. I need Nach to make it public. Also, maybe another thumbnail would be better. EDIT: there's also a typo: inception! Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Pokota wrote:
Windows is set to display at 60 Hz Monitor is reporting V. Frequency 59.9 Hz Is that close enough?
Yes. It's ridiculously closer to the source framerate than 75Hz anyway. 60 fps alternate frame blinking will not be alternate frame blinking at 75Hz. Proper alternate frame blinking for 75Hz would be in a 75fps video, and I bet it will look translucent. Going to convert an SM clip into that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mtvf1 wrote:
[2583] NES Rockman 4 Minus Infinity by tianwodeai in 35:40.26 I don't know why this movie have no "Heavy Luck Manipulation" tag. I nominate it.
Added the tag, it's now available in the OP list. Tag definition seems to have been clarified: If the manipulation the run does can not possibly be replicated in real time (at all), it deserves Heavy luck manipulation tag.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Damn I forgot to mention. To properly see the source footage in the OP post (and btw maybe the YT streams too) one needs to set the monitor to 60 Hz!!! At 75 or whatever else it will not ever show 60 fps video correctly. Uh, can you guys all try that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since it all have succeeded, I'm downloading the entire TAS block right now, in order to trim it and send to TVC.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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All the pics in the OP were before the proper method was figured out, and can be skipped down to http://tasvideos.org/forum/viewtopic.php?p=397166#397166
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So what about minus infinity? It was not removed because was never added, but it abuses all kinds of weapons which needs heavy item drop manipulation, similar to Darkwing Duck, but harder, since the movie is so much longer.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Try Chrome? Explanation: it seems to be going 3 ways with 60 fps stuff. At 360p it drops every second frame, at 480p it drops 3rd, 5th and 6th out of 6, and at higher resolutions it shows 60 fps, depending on your browser and something else.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice idea btw. Something truly random can not be predicted/manipulated in real time at all. Examples: Darkwing Duck/Megaman drops, Battlotoads attack types, Battle City item spawns, TMNT 3 enemy spawns. But even if one thing hard-tied to other thing can be replicated in real time, even by pixel-perfect actions, it must be "not heavy" manipulation. Probably that way we could define the tag finally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Pardon my Warped viewpoints
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scrimpeh wrote:
Lastly, while they may often look alike, Luck Manipulation is not to be confused with Enemy/AI Manipulation. To the uninitiated, this damage boost in Castlevania (.gif taken from Grincevent) may look like luck manipulation, but the Medusa Head's spawn is in fact entirely fixed and dependent on your y position, which is not RNG-based.
I disagree. Enemy/AI relies on something that determines its actions, and player position can be a source of entropy. Also, I fail to see how RNG is luck, but manipulatable actions of NPCs are not luck. It's just we have "complex" RNGs in some games, where a bunch of addresses gets mixed in and then determines random actions, and there are also "simple" RNGs, where actions depend on addresses directly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Misinterpreted the list a bit. Can't be sure about the removed ones now, but there's one movie that did not get the tag by mistake, because the run heavily relies on random drops. [2583] NES Rockman 4 Minus Infinity by tianwodeai in 35:40.26 EDIT: Revising the removed ones now. #4519: Alyosha's NES Mission: Impossible in 24:04.59
One point about this game is that it makes extensive use of RNG. Usually changing something in the run will slightly alter most of the rest of the run, requiring you to go over it all again. The biggest point of RNG is the location of the key cards, usually effected by actions you take in the previous level.
The Ninja Boss is totally RNG dependent. In the end I just guessed enough times to get him in a good spot. If anything in this run separates it from a real time run it would be this fight.
#4489: CoolKirby & YoungJ1997lol's GBA Madagascar in 28:12.30 mentions manipulation a bunch of times, meaning it was intentionally used in many places. #4399: unagi's NES Q*bert in 22:25.42 links to the actual author's notes which say:
I also make frequent use of luck manipulation by pausing for a few frames at a time.
#4426: arandomgameTASer's GBC Shantae in 1:05:26.00
Unique to this game is being able to use every button for RNG manipulation. This is combined with frame manipulation, so one can just hold a button that will do nothing to change the RNG really easily. It's used for everything.
#4442: TehBerral's GBA X-Men: The Official Game in 16:30.83 and #4487: TehBerral's GBA X-Men: The Official Game in 13:26.53 both describe details of RNG manipulation and rely on that as an aspect of optimality. #4266: Inzult & Rising Tempest's NES Zelda II: The Adventure of Link "warpless" in 45:42.13 saves 71 frame in 3 places due to manipulation. Dunno if it's heavy enough. Same is with #4161: CoolKirby's GBC SpongeBob SquarePants: Legend of the Lost Spatula in 05:57.98
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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