Posts for feos


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marzojr wrote:
Pointless Boy: I half feel that there should be additional encodes with the camera hack centered on Sonic and Tails, as well as the one with the HUD, just so people can see a little bit better what is going on.
I'm dumping this with camhack-only defs and with sprites on top. I don't think anything more is needed. But can I PLEASE be sure this upload won't be deleted as the non-camhacked one? I even would like to replace all SD encodes with such camhack and leave only one of 2 youtubers non-hacked for those who want to compare.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ratings look like this game is a complete vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why was my deblinked 30 fps S3K encode (not added to the publication yet) removed from the channel? The current one was most likely not using deblink (didn't check precisely). EDIT: Brandon's one was encoded 2011-04-02 when deblink didn't even exist.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Accept already!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If I wanted regular subtitles I would just make them obviously. But here you don't have text formatted for regular subtitles. It was wriutten to watch in taseditor.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you want to respond on something, read the whole thing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Konami code is just a glitch in Konami games. It's perfectly legit to TAS with it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Grincevent hum, some of the text is in french because of my Windows, first, then, I'll try to write some lines... <- dada_ отсоединился (Ping timeout: 248 seconds) -> funnyhair вошёл в tasvideos <- Grincevent отсоединился (Ping timeout: 245 seconds) -> Grincevent вошёл в tasvideos Grincevent bad connection, I think I missed every message after my last one (where I copied part of the error text) feos Grincevent: you completely missed the funnyhair's entrance report feos and that dada left Grincevent feos: oh sh**, thanks, can you summarize what it said? feos oh, it was BEFORE your split feos anyways feos 19:54 <- dada_ отсоединился (Ping timeout: 248 seconds) feos 19:56 -> funnyhair вошёл в tasvideos feos <- Grincevent отсоединился (Ping timeout: 245 seconds) feos -> Grincevent вошёл в tasvideos Grincevent feos: perfect, you're the best (now to translate it with google translate...) feos ur welcome
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos-tas/downloads/detail?name=BizHawk.zip wrote:
This download is outdated. Use the SVN archive instead: http://code.google.com/p/feos-tas/source/browse/trunk/BizHawk.zip
Seems legit :P
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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I'm an idiot, it wasn't intended, sorry. Err, looks like I can't undo the misobsoletion myself. EDIT: looks fixed now. Phew.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I had to heavily revise the stars list, adelikat wanted it to match the quota perfectly. Runs from the bottom of entertainment ratings were destarred. Some from the middle were as well, since we had several "too similar" TASes, and some wre outdated and not that impressive for today. All that is not absolute, I believed all of those were still awesome by what they contain, but relatively to the others something had to be destarred. Feel free to suggest other changes, including/excluding something different. Here's the changelog: http://tasvideos.org/TierMaintenanceLog.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This publication gained 35 rates while still being a submission. Some people may want to revise their votes, which look obviously biased.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FODA wrote:
As I've mentioned 6 years ago, the game has a weird bug when you exit the screen, it shows a lot of garbled blocks. I didn't find anything there, but if someone wants to test this game, that is something to look into. I don't really remember, but I would say the way to get to the garbled blocks screen is to teleport to a platform that is too high on the screen... Or maybe the platform to the left near the rocket.
Where are all your promised atari tases btw?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FODA wrote:
Many people can beat battletoads and ghosts'n goblins. What I haven't seen is someone beat Holy Diver (NES). The last level is waaaay too cheap.
http://www.youtube.com/watch?v=c5c1KVHcm3o Oh, and Battletoads also were streamed for speed: http://www.youtube.com/watch?v=yRXfWbqxMe8 Any more "hard games"? Makai-mura (Japanese G'n'G, which is harder than USA) with torch only? There you go! http://www.youtube.com/watch?v=CkUtUYDY1tY
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It happens only on previews. After actual encoding only the things that really blink become transparent. Try encoding that segment for test.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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pirate_sephiroth wrote:
Ghosts'n Goblins
http://www.youtube.com/watch?v=h4_6uRHBCeQ
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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On the side note, what to do with cross-platform TASes of the same title by the same author? They're allowed now, but how to name encodes for, say, SNES Ghouls'n'Ghosts by Nach and Arcade Ghouls'n'Ghosts by Nach? natt?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cool, though we still can't name encodes automatically, because only a human can come up with their names, following the guidelines. But yeah, the Item header must be autocopypastable from the submission title (or just equal to the encode names?)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
I don't think there should be a branch for everytime a glitch makes the run look different.
All the glitched branches we have published made the games not just "look different", but turned them into something undescribable (or skipped). No problem with that particularly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp: yes, but I'm not talking of publishing just everything. Though the idea of "publication-worthy goal" is totally ambiguous. And I didn't speak of banning tricks (which can be proposed for future submissions, and only based on vewers opinion).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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In advance, will it be faster than manual uploading? Do you still need to enter filenames (which are different each time)? How to pick the Item name from the submission page automatically?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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A sudden thought visited my head. Some time ago I had an argument with adelikat and Zeupar about obsoletion obsession. I was told by those guys that no matter what, a faster movie MUST obsolete a slower one, ideal solution would be to keep just one speed-oriented branch for each game, but "the poo-shield isn't strong enough" to apply it right away. This point is about setting a record, which is quite sane (at first glance). You use a trick you knew as the most optimal, kept a record (published run), then someone either improves this trick (making your old aplication of it suboptimal), or finds a way to skip the whole segment where this trick is needed. That means your run is overall suboptimal from this point, and once an improvement is submitted, it must obsolete your movie. This perfectly fits into the old politics (keep amount of branches as little as possible). However, until now, no strict border was drawn to separate obsolete-worthy runs from legit goal choices. But this is quite important, because adding a new branch usually means the adjacent branches still use tricks that may be proven suboptimal by such new run. And this situation kinda contradics with the record-oriented politics explained above. Example: [1908] SNES Super Metroid "ingame time" by Saturn in 39:15.30 contains tricks that prove suboptimal the tricks used in [1368] SNES Super Metroid by Taco, Kriole in 38:41.52 but none of them obsoletes each other. Why? Because the goal was considered different enough. No one minded SM had 5 branches from that point (it was cool, and 2 more published branches to come). But in some cases, the branch wasn't considered different enough. And one movie obsoleted another one. Despite of having noteably different flow. Why? Some tricks used in one branch were proven subopptimal by a new branch. And it got obsoleted. Examples: [1564] GB Super Mario Land 2: 6 Golden Coins by andymac in 21:43.52 [1721] GB Super Mario Land 2: 6 Golden Coins "game end glitch" by andymac, MUGG in 02:28.08 [450] SNES Chrono Trigger by hero of the day in 4:21:11.83 [1285] SNES Chrono Trigger "save glitch" by inichi in 21:23.98 [1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72 [2100] NES Battletoads "game end glitch" by TheZlomuS & DyLaX in 01:02.68 I was saying adelikat that a fastest branch is a gameplay-based TAS, and a glitched is different enough to become a side branch. He said that the trick used in any% branch was considered optimal when any% was published, but was proven suboptimal when glitched was submitted. He said the author might be trying to cut some more time with some trick in any% run, but couldn't, and the glitched run utilizes it better, thus must obsolete any%. He also suggested to obsolete all 3 Toads runs with one. Why such double standard exists at all? There might be a sudden border between a trick (SM cases) and a glitch (SML cases) - but no one ever mentioned that. It might be a personal decision of adelikat, but what it was based on back then? To keep branch amount minimal? This restriction was terminated. To avoid suboptimality? More or less suboptimal movies of same games have to co-exist (still, co-exist based on what?). To always keep only the fastest branch? It was never done officially. To satisfy the viewers who found the obsoleted run too outdated? SML2 and Toads still don't fit. Why then? Tell me someone? And now, when we no longer aim for branch minimum, we revive arbitrary goals as long as their submissions were not really sloppy. That system was successfully runned in for quite some time. But the obsoletion obsession still doesn't want to be revised. WHAT FOR we keep it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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A cherry blossom Been eaten by opossum Is not that awesome?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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