Posts for feos


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Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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"Any%" means nothing in Battletoads.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Game Over on level 11 is caused by an ingame bug preventing player 2 from any movement. Didn't you know?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FractalFusion wrote:
Strangely, I saw the game over at stage 11 and thought at first it was a desync. Then, I tried to read the submission text for how this game over saved time, and there was no explanation. Only after thinking about it for a moment, did I realize that the game trolled me.
Not to mention all those kids who struggled to beat it in 2p mode in '90-s and saw this trolololing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AnS wrote:
I'm having Deja Vu. ;)
Yep, it was done basing on some stuff from your script for BTDD. Can you add mine to SVN with better wording if necessary?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat wrote:
Very nice run, awesome. And I agree with feos that this movie successfully obsoletes all previous movies. I vote for a triple obsoletion.
Wait. Let's still leave warpless 1p and 2p. Both 1p runs are almost frame perfect, and I don't wanna tas 2p warpless because I couldn't invent better autoscrolling decisions than we all know (well, I can, but it won't be very different. Errr.... okay, maybe I'll try to beat warpless sometimes lol).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Improved HypnoSphere battle to match Phil's time (saved 22 frames overall). http://dehacked.2y.net/microstorage.php/info/463386079/battletoads-2p-warps-feos-meshuggah-39951.fm2 Replace the file please. Updated the comparison so far. http://feos-theos.narod.ru/ToadsTableNew.png
I used this Script for the run: Download Battletoads.lua
Language: lua

-- Battletoads NES -- Positions, speeds and hitboxes (not actual bounding boxes, just object frames) -- The onscreen data is placed above 8th scanline not to cover the lifebars much LastCamX = 0 function ShowBoxes() -- Camera position and display CamX = memory.readbyte(0x87) + 256*memory.readbyte(0x88) CamY = memory.readbyte(0x89) + 256*memory.readbyte(0x90) gui.text(170, 1, "CamX " .. CamX) gui.text(170, 9, "CamY " .. CamY) gui.text(170, 17, "CamS " .. CamX - LastCamX) -- X scrolling speed -- Player 1 position X1 = memory.readbyteunsigned(0x3FD) + 256*memory.readbytesigned(0x3EE) Y1 = memory.readbyteunsigned(0x439) + 256*memory.readbytesigned(0x42A) Z1 = memory.readbyteunsigned(0x493) + 256*memory.readbytesigned(0x40C) ScrX1 = X1 - CamX ScrY1 = memory.readbyteunsigned(0x493) - memory.readbyteunsigned(0x475)+8 -- Player 2 position X2 = memory.readbyteunsigned(0x3FE) + 256*memory.readbytesigned(0x3EF) Y2 = memory.readbyteunsigned(0x43A) + 256*memory.readbytesigned(0x42B) Z2 = memory.readbyteunsigned(0x494) + 256*memory.readbytesigned(0x40D) ScrX2 = X2 - CamX ScrY2 = memory.readbyteunsigned(0x494) - memory.readbyteunsigned(0x476)+8 -- Player 1 display (with subpixels) gui.text( 1, 1, "1X " .. X1 .. "." .. memory.readbyteunsigned(0x448)) gui.text( 1, 9, "1Y " .. Y1 .. "." .. memory.readbyteunsigned(0x4CF)) gui.text( 1, 17, "1Z " .. Z1 .. "." .. memory.readbyteunsigned(0x457)) -- Player 2 display (with subpixels) gui.text( 85, 1, "2X " .. X2 .. "." .. memory.readbyteunsigned(0x449)) gui.text( 85, 9, "2Y " .. Y2 .. "." .. memory.readbyteunsigned(0x4D0)) gui.text( 85, 17, "2Z " .. Z2 .. "." .. memory.readbyteunsigned(0x458)) -- Player 1 hitbox, shadow and horizontal speed gui.box( ScrX1-10, ScrY1-30, ScrX1+10, ScrY1, "#00FF0000") gui.box( ScrX1-10, memory.readbyteunsigned(0x493)+8, ScrX1+10, memory.readbyteunsigned(0x493)+10, "#00FF0000") gui.text(ScrX1- 9, ScrY1-16, memory.readbyteunsigned(0x565), "#00ff00ff") -- Player 2 hitbox, shadow and horizontal speed gui.box( ScrX2-10, ScrY2-30, ScrX2+10, ScrY2, "#FFCC0000") gui.box( ScrX2-10, memory.readbyteunsigned(0x494)+8, ScrX2+10, memory.readbyteunsigned(0x494)+10, "#FFCC0000") gui.text(ScrX2- 9, ScrY2-8, memory.readbyteunsigned(0x566), "#FFdd00ff") LastCamX = CamX end emu.registerafter(ShowBoxes);
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Comparison table is to be done. As for branch, 1p warps was supposed the fastest possible Battletoads, and now we see that it's not, because you can't break level 3 with 1 toad, not to say strategic domination of 2p over 1p. The main reason why 1p was the fastest is that the hypno-sphere needs gameover. But here I save more time than is lost due to gamover. Falling through the floor in level 4 may be done with just 1 player. I think, 1p warpful run now contains nothing unique over 1p warpless (as the latter contains input copies of the former) and over my run. So, while 1p strategies may still be interesting, I thought I can obsolete "the fastest toads" - 1p warpful, and leave both warpless runs as they are.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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I guess all Codemasters (Camerica) games have music with tons of arpegios. Tim and Geoff Follin always use them, Jeroen Tel too. Search for these composers here: http://slickproductions.org/nsfe.php What Meshoggah is talking about isn't acually arpegios, and in tabs it can be nailed as tapping (2 notes, where one or both may change during the figure, while arpegio plays mostly a 3-note chord for the whole part).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Encoding HD. Also I'll upload a lossless dump if any SD encoder wishes. Edit: I'll stream simple encode yet, will wait for possible movie editing. If it won't be edited, I'll do HD.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh, thanks very much! Here's his actual music that I was referring to. http://rghost.ru/28125561 Under "musical modes" I mean tonalities, you know. His tonalities are so unique I couldn't help mentioning them in particular. One man involved into DwellingofDuels.net and Magfest said me to replace "tonalities" with "musical modes" here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: <- check them
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We prepared the following questions, but I'm not sure if they are correct in English. Please fix them. How did you find yourself as a musician/composer? Was it what you wanted to do since being a kid? How did you feel about games and gaming back then? Did you play any games aside of those you were working on? What those games were and on what platforms? What do you think about modern games and the industry in total? When did you sign up your first contract with a game developer? How did you find each other? What hard- and software did you use to create tunes? Did you have any other programming projects/achievements aside from game music? Your tunes can be distinguished by your use of musical modes, for example, Technocop's music, Alien 3 and Robocop 3 Title Themes. Some blues phrases can be heard, but not just them, you managed to combine various modes (both joyfull and scaring) and make them SING together. Did you study music theory, or was that just your own inspiration and ear for music? Can you say you invented any specific tricks to make music on 3 channels sound more juicy, or did you develop what had already existed? Share the most interesting solutions you used, please. Could you describe the process of writing a soundtrack from the very beginning, from the moment of getting to know the game. Did you have creative freedom, or did the customer put down solid limits and guidelines for you? Which way of composing music do you like more: working within the strict limitations of the sound chip (like SID, 2a03, etc.) or having total freedom in terms of instruments, number of channels, effects, etc.? What did influence your music? What kind of music do you like? Did your tastes change since '80-s? What's your favorite tune of those you created? What inspires your creativity? Do you write music now, or did you find another way to express yourself? What instruments do you play, which of them do you like most, which did you use to compose game tunes? Tell about your live shows. Do you just play pre-recorded tracks on your laptop or perform live? How often do you play shows? What's the audience's reaction?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Если пытаться сделать текст идеальным для всех, можно "тасить" его до бесконечности и так и не опубликовать. Зато можно сделать его приемлемым для всех. Я не самодур, но и мысли читать не умею, что явно было неправильным - исправил, остальное больше похоже на тонкости подбора слов (для меня). Напишите что еще в тексте НЕПРИЕМЛЕМО. В целом я его считаю понятным (для тех кто знает про эмуляторы) и правдивым.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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"сообщество, посвященное созданию и публикации TAS - игровых прохождений на скорость" Все нормально тут. Запятые поставил только две, и не только я их посчитал нужными (кстати кому я предлагал почитать эту страницу содержанием ее остались довольны). Про ботов исправил. "Облегчение" процесса я думаю не так важно как его "оптимизация". Мы же не за упрощением (минимизацией телодвижений) гонимся, а за улучшением результата. Или все-таки облегчение?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ну пропустил, да (исправил). Я не все скопировал, а только то с чем сам согласен.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Учтены пожелания АнСа. Как вам такой вариант?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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RT-55J wrote:
Judging by the results thus far, I predict that 1/3 of the songs on this list will be from Shatterhand.
Another third from Crisis Force.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AnS: Раз уж ты теперь эдитор, правь вики-страницу как считаешь нужным, а там уже по мелочи подрихтуем, а то на форуме неудобно каждую мелочь обсуждать. Иларий просил тебе передать эти ссылочки: http://tasvideos.org/TextFormattingRules.html http://tasvideos.org/EditorGuidelines.html
Эм... а почему ты исправил created (by recording) на recorded (by recording)? Там же вопрос в начале абзаца Как создаются эти вещи, а не как конкретно записывать их на эмуляторе.
Два абзаца подряд начинались с фразы про movies are created. Переписал щас снова для соответствия продолжению предложения.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Да с философией перевода понятно, непонятно, что именно непонятно XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Welcome To TAS Videos
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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AnS wrote:
The movies on TASVideos are кусщквув with the help Ты что сделал, демон?! :D
Пунто свитчер... Исправлено. moozooh: так бы и сказал, что надо вместо существующих страниц сочинять свои на ту же тему, а не переводы :Р PS: я сделал сразу перевод вики-страницы, чтобы это сюда не постить и не копаться с кодом.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Translating TASVideos
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Local language forums contain some wiki pages translations. Why don't we apply them to actual pages like this: Page: http://tasvideos.org/WelcomeToTASVideos.html Subpages: http://tasvideos.org/WelcomeToTASVideos/Ja.html http://tasvideos.org/WelcomeToTASVideos/Fi.html http://tasvideos.org/WelcomeToTASVideos/Sv.html http://tasvideos.org/WelcomeToTASVideos/De.html http://tasvideos.org/WelcomeToTASVideos/Ru.html All translation subpages may be formatted into a module and added to the actual pages. The first step is done here: http://tasvideos.org/Feos/Translation/WelcomeToTASVideos.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Welcome To TAS Videos
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Перевод Хэлпа для FCEUX
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Я перевел его разделы до Меню Config включительно. Дальше делать пока нет интереса, а для большинства оставшейся там инфы не достаточно знаний. http://tinyurl.com/jruyaue
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Translation: This salad died to allow you to be vegetarian. Have a heart? Eat stones!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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