Posts for feos


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Second quest/Post-game completion I think if this goal can be accessed via in-game codes, results in higher difficulty or a true ending, and there's no content difference in gameplay between loops, we should prefer that goal and publish it to Standard. In some games your stats carry over from the first loop, and you can beat the second loop faster using those, but still accessing it directly through a password makes the game harder, so I think it's a valid goal on its own. In some games like Ghosts'n'Goblins you can't skip the easier loop, and so far the tradition has been to just beat the first one, even though it doesn't give the true ending. But what do we do with movies that just play both modes? Should they obsolete single-mode ones? Are there ever situations when we would not want single-loop movies to be obsoleted, and instead have them as a separate branch? It'd feel strange to reject such a movie, but are there situations when it's warranted?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Updating Movie Tags
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Radiant wrote:
A genre tag we appear to be missing is "survival horror"; by its descriptive text, DS Dementium: The Ward is a survival horror game, but it is oddly tagged as action + shooter.
I thing just "horror" is enough, because not all horror games are also survival.
Noxxa wrote:
Memory wrote:
Another tag that needs addressing is pacifist. While the guidelines suggest it should be placed when it either loses time or is a stylistic choice, it does not mention what should be done if it saves time. If it saves time to avoid enemies, I feel it is no longer a relevant tag. Otherwise huge amounts RPGs would get the tag. I feel it should be used only if it loses time, is neutral time save, or is a challenge recognized in-game like Undertale.
I agree - pacifist tag only makes sense if one of the following apply: • it is an explicitly recognized achievement in-game • it is a deliberate decision to avoid killing enemies, that results in a slower run-time • it is equal in time, but the player has to deliberately go out of the way to achieve it If being pacifist is the fastest option, then it's nothing special, and should not be labeled as such.
I don't have any counter-points.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Updating Movie Tags
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Noxxa wrote:
Yeah, the words I meant to use were bootleg/unlicensed (meaning games made in violation of copyright law).
While I like the term "bootleg" for unauthorized modifications or franchise usage, it'd be nice to distinguish that from things like Camerica games: original games that just didn't get the official license. Do you think that'd make sense?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Updating Movie Tags
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Radiant wrote:
For that matter, it may be interesting to have a genre tag for "beat-em-up" (as in Streets of Rage, because that's pretty distinct from e.g. Street Fighter 2); as well as for "first-person shooter" (as in DOOM, because that's pretty distinct from e.g. Gradius).
Agreed.
Radiant wrote:
Since there is a "Forgoes save data corruption" tag, why isn't there "Forgoes memory corruption"?
http://tasvideos.org/Movies-C3058N.html It's just not documented in the guidelines.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Updating Movie Tags
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Memory wrote:
Should we also apply the forgoes tag to movies if a branch split occurs and the technique is not used in the branch containing an older publication, even if said technique was not known at the time?
If we want to create rules that highlight all sorts of movie goals, we need tags describing those goals to be indicative of whatever the contemporary situation with the branches is. While the game-changer technique might have been unknown in the past, movies not using it may still be obsoleted by new movies that don't use it. Avoiding the technique effectively becomes a goal on its own, if there are branches that we distinguish based on this technique and its usage. We need it for proper classification, so setting it retroactively isn't a bad thing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
I would like to especially thank feos however for taking me under his wing when I first joined staff. His constant encouragement and praise really helped me feel like a part of TASVideos Staff. I consider him to be a second father to me. Thank you so much, I hope to make you proud in this new position.
I would like to channel this appreciation further... past me... towards Samsara!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since it always takes about 5+ replacements every time, I'll wait and let you improve it further.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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From Discord:
Movie > Play Movie always reports 60fps inputs despite for example KonamiGX games (Gokujou Parodius) running at 59.186fps by design. This causes input desyncs at random sections when playing the .bk2 file via that method.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Now accepting PCem for DOS games! More DOS games TASable.
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We allow libTAS to run PCem as a DOS machine emulator. Only TASVideos releases of PCem are allowed. Such releases are marked st to indicate single-threading - modification required for determinism, not available in the original PCem. libTAS is needed because PCem doesn't have any TAS tools. The setup required may be non-trivial, but game support is overwhelming, because PCem emulates much more hardware than JPC-RR does. See the relevant section of the Movie Rules: http://tasvideos.org/MovieRules.html#Dos libTAS specific rules also fully apply: http://tasvideos.org/MovieRules.html#LibtasMovies Guide on TASing DOS games in PCem+libTAS: http://tasvideos.org/EmulatorResources/PCem/DOS.html Huge thanks to people who helped making this possible: keylie, slamo, Dacicus, Nach, and fsvgm777!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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New gameplay mechanics is what we want the most! Custom graphics and music would also be a nice bonus on top of that. Otherwise I think you know the scene well enough and we can trust your choice based on those requirements (probably involving asking the VVVVVV community too, why not).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Info Teddy wrote:
The main VVVVVV Discord server has a "recommended levels" list: https://i.imgur.com/Tzga5wp.png
No stats... Is there a level that's the most different from the original game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't call this a screen that positively signifies a game is finished successfully: And I don''t see how skipping all of the actual credits is exactly the same as showing them in full.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The movie must be complete wrote:
Where applicable, the movie must reach an ending screen that positively signifies a game is finished successfully. It must be able to reach the credits or end screen without requiring any further interaction; all input must come solely from the input file
It's quite applicable here, so it must reach some kind of a definitive ending screen or credits.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think this movie should end on showing either credits or stats. The way any% runs end feels abrupt.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is there any kind of community ranking for custom levels? Like which one is the most popular, which one is the hardest, some other scale maybe? Here's the wording of our rule:
Non-official games are allowed for submission. However, they go through more scrutiny than other games. This is because the game itself also becomes subject to judgment, so it must meet a minimum standard of quality or notability to be eligible for publication. We look for games that can be played and completed, have some recognition or popularity, or are notable in some other ways as decided by the judge and the audience.
There's some amount of freedom in what can be picked, and ideally it'd be #1 on several different scales, but if there's no such thing then at least on one?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
Anyway, no vote. VVVVVV has a metric ton of custom levels and very few of them are anywhere near notable for a run (and google suggests this isn't one of them).
Official recognition seems to exist for some "Featured" custom levels https://distractionware.com/blog/category/vvvvvv-levels/ and I couldn't find this level among them. The feedback on the level itself so far hasn't been positive. Skipping everything in a "major skip glitch" movie doesn't often get good ratings, and when it does, it's mostly for well-known great games: http://tasvideos.org/Movies-C3041Y-RatingS.html There are some unofficial games in that list, but no movies of game hacks.
However, teleporters were never meant to be used in custom levels. When you use them in custom levels, the room you teleport to will not contain a teleporter. Because of this, entityclass::getteleporter() will return -1 instead.
We obviously can't say "This custom level was designed so poorly that you can break it into peaces with some precision and there's nothing mind-blowing about it". But what we can say is "People are making those levels so that they are fun to play, and TASing is meant to add a new kind of challenge to them, ideally both of those layers should be fun to watch".
Official requirements for Featured levels wrote:
DO: Try something different. I'm very likely to feature a level if it does something I haven't seen in a VVVVVV level before. Experiment with scripting! Try to build levels around unusual ideas! DO: Make it polished. This is mostly just a matter of making sure there are no gaps you can fall through or glitches, and that you've tested things thoroughly to make sure sure everything feels nice in the game.
We also can't say that the "major skip glitch" movie makes the good, officially recommended parts of this level's gameplay shine, because we just skip it using a glitch. The main question is whether we want to treat custom levels (not featured officially) as hacks or as homebrews. We don't accept hacks unless it "features unique gameplay or brand new content" and the TAS is entertaining to watch. For homebrews, we can publish different games separately but they need to meet common requirements for unofficial games; specifically "recognition or popularity" is questionable regarding this level. In any case we can't publish all custom levels of this game, so they will have to complete. I personally have a feeling that if this movie didn't have a major skip glitch, it'd get better feedback, but then the question is "Are there levels better suitable for an entertaining TAS?"
Since this is about having to reject this movie, I really need some more feedback regarding points raised in this post.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fsvgm777 wrote:
Thing is, it's still the same game, just played with a different character. So I don't feel the tag applies here, cause the way I see it, it's meant for completely different games.
Since it can't work with the same movie if the game is the same, it has to be different games, and in this case it's different ROM images, technically. I don't think we need a new tag for "slightly different variants of the same game in one movie", because that would still imply it's not the same game run twice.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Agreed and done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know why I named it "save glitch". [quote=" MovieMaintenanceLog for [2572] GBC Rockman DX3 by Noxxa in 23:33.92"]CoolKirby 2014-04-09 03:01:40 Changed branch to "no save glitch" from "" feos 2014-04-30 16:34:52 Changed branch to "" from "no save glitch"[/quote] But I don't know why I didn't obsolete the other version. Let's see... EDIT: Yeah it's just the last boss and the fight looks almost identical. Obsoleted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
Those rules are in movie rules, not Standard rules. All movie rules still apply (tho they do need to be updated).
They are in Standard. https://i.imgur.com/NiuP08z.png
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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andypanther wrote:
The requirement of having to prove that there is a definitive maximum score. That might work for games where you can easily score high enough to max out a counter at something like 999999, but not for other situations. I never understood why score runs should be judged that way, it's like asking people to proof that the time for a speed-oriented TAS can never possibly go lower.
When was the last time you looked at that rule? I can't find the requirement you mentioned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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andypanther wrote:
The current policy on highscore as a goal is perhaps the one rule on this site I disagree with the most.
The entirety of it, or only specific parts?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks that finally works!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It has 640 and 480 there but in libTAS it still runs at 320x240 (even with writing to disk enabled). Can I hack libTAS to also have 320x240 as a virtual res option?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I still get lots of resolution changes while dumping video, even though I set virtual screen to 640x480. The game runs at 320x240, don't know how to change that. Doesn't happen when running the movie without video dumping. I use this command: -c:v ffv1 -vf scale=320:240 -sws_flags neighbor -pix_fmt bgr0 -level 1 -g 1 -c:a pcm_s16le and even rescaling it on the fly doesn't prevent new segment creation. Is there any way around this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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