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Looks like gnash-common is not a thing after bionic.
Language: shell

feos@theos:~/Desktop$ sudo dpkg -i sdl-gnash_0.8.11~git20160608-1.4tinatos3_i386.deb [sudo] password for feos: Selecting previously unselected package sdl-gnash:i386. (Reading database ... 280915 files and directories currently installed.) Preparing to unpack sdl-gnash_0.8.11~git20160608-1.4tinatos3_i386.deb ... Unpacking sdl-gnash:i386 (0.8.11~git20160608-1.4tinatos3) ... dpkg: dependency problems prevent configuration of sdl-gnash:i386: sdl-gnash:i386 depends on gnash-common. sdl-gnash:i386 depends on libboost-program-options1.65.1. sdl-gnash:i386 depends on libcairo2 (>= 1.2.4). sdl-gnash:i386 depends on libsdl1.2debian (>= 1.2.11). dpkg: error processing package sdl-gnash:i386 (--install): dependency problems - leaving unconfigured Processing triggers for man-db (2.9.1-1) ... Errors were encountered while processing: sdl-gnash:i386 feos@theos:~/Desktop$ sudo dpkg -i sdl-gnash_0.8.11~git20160608-1.4tinatos3_amd64.deb (Reading database ... 280923 files and directories currently installed.) Preparing to unpack sdl-gnash_0.8.11~git20160608-1.4tinatos3_amd64.deb ... Unpacking sdl-gnash (0.8.11~git20160608-1.4tinatos3) over (0.8.11~git20160608-1.4tinatos3) ... dpkg: dependency problems prevent configuration of sdl-gnash: sdl-gnash depends on gnash-common; however: Package gnash-common is not installed. sdl-gnash depends on libboost-program-options1.65.1; however: Package libboost-program-options1.65.1 is not installed. dpkg: error processing package sdl-gnash (--install): dependency problems - leaving unconfigured Processing triggers for man-db (2.9.1-1) ... Errors were encountered while processing: sdl-gnash
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Github please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Couple video explanations here: Thread #21792: Video tutorials
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I wanna suggest a slightly different frame for a screenshot (33591 in my video dump): Makes your sprite more visible, and the color means you're in a mode that's incompatible with red bars, making it more interesting than if you were red.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mirrored https://files.tasvideos.org/2095/archives/depotdownloader-2-3-6.zip keylie, please tweak the annotations file to mention that Runtime > Time tracking > clock_gettime() should be checked, and that the game may require sudo apt install libswresample3:i386 to properly have audio.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Trying to install gnash on
Language: shell

feos@theos:~$ uname -a && lsb_release -a Linux theos 5.4.0-65-generic #73-Ubuntu SMP Mon Jan 18 17:25:17 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 20.04.2 LTS Release: 20.04 Codename: focal
I get
Language: shell

Hit:1 http://archive.ubuntu.com/ubuntu focal InRelease Ign:2 http://ppa.launchpad.net/greysondn/tinatos/ubuntu focal InRelease Get:3 http://archive.ubuntu.com/ubuntu focal-updates InRelease [114 kB] Get:4 http://security.ubuntu.com/ubuntu focal-security InRelease [109 kB] Get:5 http://archive.ubuntu.com/ubuntu focal-backports InRelease [101 kB] Err:6 http://ppa.launchpad.net/greysondn/tinatos/ubuntu focal Release 404 Not Found [IP: 91.189.95.85 80] Hit:7 https://packages.microsoft.com/ubuntu/20.04/prod focal InRelease Get:8 http://archive.ubuntu.com/ubuntu focal-updates/main i386 Packages [428 kB] Get:9 http://security.ubuntu.com/ubuntu focal-security/main amd64 DEP-11 Metadata [24.3 kB] Get:10 http://archive.ubuntu.com/ubuntu focal-updates/main amd64 Packages [814 kB] Get:11 http://security.ubuntu.com/ubuntu focal-security/universe amd64 DEP-11 Metadata [57.6 kB] Get:12 http://archive.ubuntu.com/ubuntu focal-updates/main amd64 DEP-11 Metadata [264 kB] Get:13 http://archive.ubuntu.com/ubuntu focal-updates/universe amd64 Packages [745 kB] Get:14 http://archive.ubuntu.com/ubuntu focal-updates/universe amd64 DEP-11 Metadata [302 kB] Get:15 http://archive.ubuntu.com/ubuntu focal-updates/multiverse amd64 DEP-11 Metadata [2,468 B] Get:16 http://archive.ubuntu.com/ubuntu focal-backports/universe amd64 DEP-11 Metadata [1,768 B] Reading package lists... Done E: The repository 'http://ppa.launchpad.net/greysondn/tinatos/ubuntu focal Release' does not have a Release file. N: Updating from such a repository can't be done securely, and is therefore disabled by default. N: See apt-secure(8) manpage for repository creation and user configuration details.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If I copy libcrypto.so.1.0.0 and libssl.so.1.0.0 to game's lib directory, I get /home/feos/Desktop/1641256/runner: error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory And if I start libTAS with ~/.steam/bin/steam-runtime/run.sh libTAS, the game freezes at frame 0. https://pastebin.com/aPX1CTey
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any more opinions on how this movie looks? While it's fast-paced and levels are not straightforward, there's still not a lot going on, so I voted Meh.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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RTA means real-time attack, it's not a TAS. If you mean 2 TASes, one aiming for real time and one for in-game time, Super Metroid is the only game where I remember them co-existing, but even then IGT was obsoleted by a run aiming for real time. You can pick whatever timing you prefer, just know that
Vault rules wrote:
Movies that aim for in-game time instead of real-time are only allowed for Vault if that goal makes game-play shorter. If optimizing for the in-game time makes actual game-play longer, such a movie is not eligible for Vault.
Also hard to tell about OoB without knowing the differences between 2 runs. What would the estimated times be for out-of-bounds and for in-bounds? How much direct content overlap will be in them?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That was a pre-Moons obsoletion, and these days 1p and 2p co-exist fine in a lot of games.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If the movie starts playing correctly and then desyncs later on, there's nothing we can do, it's just lack of proper savestate support for a given machine. Your best bet is figuring out which frames not to save on.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does this help?
mame-rr readme wrote:
  • If movie recording was started while paused, the replay dialog should also be opened while paused.
  • If the state was saved while paused, it should also be loaded while paused.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mechanics are quite annoying in this game, and the last level made them look especially bad, so I decided to do some more checking and saved 280 frames (compared to the trimmed version of this submission). Link to video User movie #69320246506369467 Here's a primitive lua script that prints your X coordinate so you could actually check if you're improving. Download PicaPau.lua
Language: lua

while true do xpos = memory.read_s16_be(0x01c0, "68K RAM") gui.text(0,100,"x: "..xpos) emu.frameadvance() end
EDIT: The first level is quite improvable too (40 frames after a quick test): User movie #69338186565063996
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And by "console input".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Jungon wrote:
Also I think the boat stage has a shortcut in a waterfall that wasn't used in this easy mode run
Can you elaborate on this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Overall it sounds like ASE can dramatically break gameplay and result in all sorts of events that may or may not be able to directly spoil the completion criteria. Most likely it won't be allowed, but to actually spark a rule discussion (since the technique is so new), your best bet is making an any% run that uses it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The rule wrote:
Arbitrary code execution of ROM data, and memory corruption tricks to write to arbitrary memory are also not allowed.
Will gaining ASE involve writing to arbitrary memory?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CasualPokePlayer wrote:
So asking in the event a Gen 2 Glitched Catch 'em All TAS ever happens, I'm just going to pose the question: would ASE (Arbitrary Script Execution) be allowed?
How do you achieve ASE?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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heysamesam wrote:
I would say a super optimized TAS NG following the current world record from RTA would be around 1h30m. I'm currently experimenting with strategy that utilizes TAS but not sure how far I can push sub 1:30 if possible even. Add around 45 minutes for the NG+ content and you're looking at around 3:40 ~ 4:00.
What was the estimate for "hacked/hard 100%" again?
heysamesam wrote:
If you want a list of NG+ content and why it can categorically be listed under hard mode to allow a "hard mode hack" entry I can do it. I'm still on the lookout for help to locate the hex address for the Rood Inverse to see if the game will behave weirdly if toggled on in a fresh save.
It will definitely be needed in submission text when it's done, but since we're discussing the fate of that submission in advance, it makes sense to have a list in advance too, and have people assess it. Forgot if I asked but is there any kind of an in-game cheat code or a password to unlock NG+ right away?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks, fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm gonna need some feedback on this and the other movie (it will probably be similar for both of them). I personally thought that the movement speed is very bad, but all the rest is great, just like it's said in the submission: amazing graphics and gameplay variety. None of the sections lasted enough to get me bored, so I'm voting Yes, on both movies since they share those qualities.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
Just for publication purposes I created extended input.
Link to video I don't like this version because there's nothing going on while waiting. Maybe if the boll repeatedly tries to die and gets saved until the timer runs out, it'd look better. The situation with Tetris and both other Pinball movies is that they don't take significant time to game over, and also the fact that all 3 of those movies have a full-blown ending. For games that have an ending, it makes perfect sense to game over if that's the only sensible way to trigger the ending. For games that have no ending but have a scores screen, it also makes sense to game over to access it, but the more time it takes, the less enjoyable it gets, still depending on how entertaining the waiting time is of course. If there's nothing you can do while waiting and there's a lot of time to spend, in my opinion it feels worse than simply stopping the movie (and the encode) after you've completed the last required thing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What would be the potential duration of a movie that gets 100% starting from initial game start as it's designed? And of NG+ hack?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
That is literally the problem. They don't need to be specific. Making them overly specific does nothing but introduce increasingly arbitrary restrictions that we end up gradually whittling down anyway once we realize that they contradict our other sets of overly specific rules. If all of our rules end up being very, very specific, then is there really any reason to have Judges at all apart from having us there to clarify those rules? The approach we take to submissions doesn't have to be strictly pragmatic and nothing else, we can be allowed some idealism here and there. We need to try to appeal to the TAS community at large instead of trying to refine things to specifically fit the people that are already here. 12 pages of people arguing about Vault ended up with a system that still needs to be refined almost 10 years later, because it started off too specific for a tier that was inherently meant to be broad. This isn't saying "don't listen to our community", of course, just that we shouldn't be EXCLUSIVELY listening to them when it ends up unintentionally ostracizing potential new members.
I didn't say sophisticated or complex. They can be idealistic and abstract. But when we define them, we still need to appeal to the crowd that's already there, and if we want, to the people whom we hope to attract in the future. The main point of any rules we make is that they should not disappoint the audience (current and potential). So we will need to be very careful with the goals we set and with how we word things. That's where the rules need to be specific: in how well they grasp where we want to be as a community.
Samsara wrote:
This is the solution I was thinking of, actually. It sounds possible in theory and only requires a single change to the game for the desired result. Heck, for the true ROM hack experience, it could probably be hacked into the game itself without much effort so it wouldn't require a cheat at all. There's some info on DataCrystal for Vagrant Story, at least, so that'd be a good place to start.
If we define this ROM hack as a pure hard mode, made harder by discarding all the NG+ advantages while also unlocking all its challenges, that sounds like a worthy approach. So if someone makes a list of things we block to make our lives harder (gameplay wise), and things we unlock to make our lives even harder, with that patch, it'd be very helpful.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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