Note: This is a Genesis game released only in Brazil, therefore PAL-M. I didn't know what version to use (Usa or Europe) so i added both.
Suggested movie description: Woody must save his family and friends, and he does just that on record time.
Suggested screenshot: Frame 12742
Férias Frustradas do Pica-Pau (Woody Woodpecker's Frustrated Vacations) is a brazil-only game (B) released in 1995 by Tectoy for the Genesis/Mega Drive and for the Master System. There are 2 modes on the game: Fácil/Easy (this movies', 5 levels) and Difícil/Hard (Enemies act differently, there are more levels and some levels have another layout). The game has no known Warps/Passwords/game ending glitches, and the Easy mode is the fastest, due to having less levels.
This movie aims for the fastest time possible, and for that, it abused 2 glitches: The Smedley Crit (by beaking him, and quickly beaking the squirrel on the tree to drop a hazelnut on him, Smedley's damage animation doesn't play, saving some seconds and letting you beak him again, so you can do that over and over), and the Wally Early Damage (the game didn't intend you to beak Wally from behind before he stops in a barrel, unless you're inside a barrel just behind him. Sadly, it's only possible to do it once).
There are also minor strategies implemented that are not considered glitches, but were used: Damage Cancelling (While you're about to get damage from an enemy, you can press B to beak it, even if the enemy isn't affected by your beak, you doesn't get any damage), Invencibility Abuse (the game was programmed to let you have some few seconds of invencibility after being damaged, and if you time it right, you can get damaged on purpose to just breeze through some enemies and not get damaged at all) and Beak Deaceleration (After jumping, Woody plays a 10-15 frame animation of him getting up after the jump, but if you beak the air right before you land, that animation doesn't play).
The Bossfights (excluding Smedley's and Wally's which I already explained) were done just by spamming projectiles/beaks on them to end the level quickly.
RTA Rules: Time starts when Woody beaks the start button on the intro (Frame 318) and ends when the screen starts to fade (Frame 23699) - 6:30.18.
TAS rules time starts when the game is boot up, so it's 6:35.49 (The movie ends 1 frame earlier than it should).
The movie wasn't hard to make, some of the strategies/routing were done/found by me, and took almost 2 weeks to put up.
feos: Found 2 empty frames at the end of the movie and while checking things, I made the ending happen 13 frames sooner than in the original submission simply by ending the movie earlier.
But more importantly, this movie is very improvable.
I was able to beat the first level by 40 frames and the last level by 280 frames after some poking around. The improvement comes from better timing on the basic actions this run consists of: jumping and attacking.
ItsPietroFelix, if you plan to make a movie on hard difficulty, please ensure it's more optimal than this run. A record
should not be trivial to beat if we want it to get accepted and published. Note that this doesn't mean it should be
impossible to improve - we don't require that level of optimality. It should just be
hard to beat, at least significantly. Lots of useful info is provided in our
Tasing Guide.
Rejecting for suboptimality and poor difficulty choice.