Posts for mtvf1

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Experienced Forum User, Published Author, Skilled player (1152)
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Great, I'm waiting for this movie been published. You guys find a new way to use double standart and accept DK3. If DK3 can be accepted like this, why not this? NES circus charlie & Urban Champion in 3:21.35 circuscharlie-klmz4-2.mp4 I think all of the endless games can be accepted like this. Or is it time for change the endless game rules?
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TASbot reappear the super mario bro. card-slot-in/out glitch. http://www.acfun.cn/v/ac4477530 TASbot play Duck Dunt. http://www.acfun.cn/v/ac4516561 These movies made by KiriQAQ(游戏咖啡馆)
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Thank to KiriQAQ(游戏咖啡馆), TASbot play my this tas. http://www.acfun.cn/v/ac4468032_3
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Great, another reject. Why don't you ask for poco_cpp's suggest first, and deley it? He is still improving. http://www.nicovideo.jp/user/47809/video If you give him only more few hours' chance, this couldn't be happened.
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So... http://www.nicovideo.jp/watch/sm33611072 Does he (いなりはちまん twitter.com/eufa_23) willing to submit, too? I really think you should add them as the co-author when you just submitted it.
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Memory wrote:
mtvf1 wrote:
ThunderAxe31 wrote:
Also, I don't see why the votes are so much different from the ones for EZGames69's submission, since the movie appears very similar.
Because the author is klmz.
What is that supposed to mean?
I don't want to explain it.
Experienced Forum User, Published Author, Skilled player (1152)
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ThunderAxe31 wrote:
Also, I don't see why the votes are so much different from the ones for EZGames69's submission, since the movie appears very similar.
Because the author is klmz.
Experienced Forum User, Published Author, Skilled player (1152)
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The are still improving. Link to video
Experienced Forum User, Published Author, Skilled player (1152)
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link_7777 wrote:
mtvf1 wrote:
link_7777 wrote:
I'll have to keep an eye out on the later stages in case one gets out of hand, but based on my testing it is pretty unlikely that a warps run would be faster than a warpless run in movie time. If you were to warp from stage 0 it drops you in stage 1 not stage 2. The warp animation is so long that it would only be faster in two cases.
Compare the initial of 4 stages, Takanawa's wip(the 4th stage is Tokyo) is 1382 frames faster than published(the 4th stage is Frankfurt).
I think you are confusing the stage number with the background number, but they are tracked independently (background in 0xA0, stage in 0xA1). Strangely warping increments the background counter by 2, and the stage counter by 1. So if you warp from stage 0 background 0 you end up in stage 1 with background 2. You're thinking that you would warp from New York to Paris skipping London, but but actually you end up playing what should be the London platforms with a Paris background. Since the ending criteria is about stages not backgrounds the warps are a bit less helpful than they appear.
I know these RAM address, and I didn't make this mistake.
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link_7777 wrote:
I'll have to keep an eye out on the later stages in case one gets out of hand, but based on my testing it is pretty unlikely that a warps run would be faster than a warpless run in movie time. If you were to warp from stage 0 it drops you in stage 1 not stage 2. The warp animation is so long that it would only be faster in two cases.
Compare the initial of 4 stages, Takanawa's wip(the 4th stage is Tokyo) is 1382 frames faster than published(the 4th stage is Frankfurt).
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link_7777 wrote:
The warp animation is so long that really the only thing that would be shorter in a warps run would be in game time. I personally like the idea of the faster real time warpless run, but I think there is definitely room for both if someone wanted to make a warps run.
But warps run is still faster than warpless in movie time. Though using the warp, it didn't skip any whole stage. Because of the long animation, in most stages, it still need be completed without warp. So I think warp is worth to obsolete warpless. In fact, in this game warp is too much more difficult than warpless, if do the 15 stage. It should find the best way to collect items, and this game has the different items in different city.
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So what's about use warp to complete all 15 stages step by step? I think a warped run is worth to obsolete warpless run, and more funny to watch. But becaues of the rule, must make sure all the cars and cats probabilities of their occurrence don't increase, and other difficulty won't be increased. Maybe it could be checked more loops.
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Memory wrote:
City Connection did not break the rule. If you paid attention to my text, you'd see that any stages past 6 were procedurally generated alterations of these initial 6 stages. This sort of procedurally generated alteration to unique content is not considered unique content. There is no double standard in play. If we need to clarify that such procedurally generated alterations do not qualify as unique content in the rules, we can do that. But there is no double standard.
But different is still different, even it can be found the function of change. These small change may catch the different way, some stages are more difficult, some stages are easier, just like the initial 6 stages.
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feos wrote:
mtvf1 wrote:
http://tasvideos.org/3722M.html
Why are you ignoring all the explanations we provided? This doesn't help to have a meaningful discussion.
I stop discussing,it's not mean I agree it. The only main difference of each stage is platforms, and the different number of platforms is far more than 6. So why complete 6 stages? Because of this game have only 6 back screens? I still said why not 2? This game have only 2 back musics. Why do they think completing 6 stages is ok, and Takanawa's warp run which comlpete 4 stages is not(it complete Tokoy, too)? Even 6 and 4 are all incomplete. (Even compare the fornt of 4 stages, Takanawa's warp run is still faster than the published run, so I suggested add the "warpless" as the branch) I never thought the City Connection's run shouldn't be accepted, And I think Tokoy as the end flag is applicable for both warp and warpless run. I don't care the endless rule at that time, even I think it broke the rule, but I dislike the double standard.
Spikestuff wrote:
All you have to do is lightly modify my input by trimming the input to adjust for Mappy's speed increase and interject for whenever the Bonus shows up. That's all. Heck you can straight avoid any RNG changes that the game would throw at you if you know what you're doing (This was found out thanks in part to dwangoAC and attempting to resync the game for console). There is nothing major for the game to actually consider a re-TAS or an update as it's already done what the purpose was done for. It did the loop. There are videos on YouTube that do more than 16 levels that can back my claim of 12 Rounds and loop.
It's similar to Multiple games in one movie. I think most loop games(include the games with ending) what lack of RNG can do like this, too.
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Great! We have broken this rule again and again, 1 2 3 4 5 6 times. Why do we make "mistake" all the times but this we begain choose the "right" way? Can I say it could be double standard? On the other side, Why could we still keep this rule? Even we have broken it too many times. Maybe this rule is a great weapon what we can fire that we want fire. edit:http://tasvideos.org/JudgeGuidelines.html#EndlessGames
If the author(s) chose an earlier ending point from the list we offer, and another which shows off more of the game is also reasonably viable (the movie won't go on for days), the judge should ask the author(s) if they'd like to play more and provide an updated movie.
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Most arcade games released for NES have been removed ending. As I know: [3101] NES Mappy by Spikestuff in 06:03.09 [2127] NES Front Line by illayaya in 02:38.97
ThunderAxe31 wrote:
It looks to me that this game does increase difficulty after the first loop.
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Too many old games havn't he real end, and only more difficult stage by stage. So how many stage completed should be accepted? If this game has this problem, this published has a big more problem. [3722] NES City Connection "warpless" by link_7777 & EZGames69 in 04:35.60 You can see this. In fact, in this game, level7 is different from level 1 to 6, just use the same back screen as level1, and level8 is different, too. So what's the real end in this game? It still be published, doesn't it?
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I think complete 4 stages is OK, because there are only 3 types of stages in this game. What's meaning of all unique content? Do you mean the new emenies? In fact, it could be used luck manipulation to make them never appear.
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Post #471181
grassini wrote:
http://www.nicovideo.jp/mylist/62252840 bn3 complete TAS but it cheats for the only chips it can't receive without linking
You should post here. I still didn't watch all, This tas is good enough, though はにわ's tas has much better luck manipulation. After watch completely, I will post my thought
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klmz tell me he has improved his old wip, now he is checking it. No special circumstances, he will submit it these days.
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I'm trying to contact klmz, hope he can share it by himself.
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I just find klmz has given me a movie of this game last year, but I never watched before. Movie length: 06:55.52 FrameCount: 24972 Re-record count: 8644 It's near 5 seconds faster, so your tas could be saved a lot of. Good luck. Sorry I can't share him movie before he admit.
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Cool down, Happylee. You have told and argued too much from MrWint's submission. Try keeping peace. This is the most important reason that somebody blamed happylee, another reason is his rating for MrWint's tas. I think this movie is near perfect, there are no enough reasons can vote no or meh, so they use only a stupid reason "downtime", and then balabalaba. Come on, it can be fixed very easily. If happylee want to change, it could waste less than only one hour. But does happylee or mars608 really need make more than 3 or 4 version for making everyone happy or shut up? In my snes super mario bro 2 tas, I downtime too, though because of the frame rule I have to downtime, but no one vote no for this reason. Maybe I'm very luck didn't tas a famous tas. Though I dislike MrWint's tas, because of obvious low entertainment than happylee's old run, I still vote yes, because it is worth for yes. If there are only 1 or 2 persons use this stupid reason "downtime" and vote no or meh, it's ok. But too many persons did these, I don't think these is the personal behavior, it must be organized behavior, and they only want to blame happylee for their hero, MrWint. Back to this tas, I suggest take off the star of [2676] NES Super Mario Bros. "warpless, walkathon" by Mars608 & HappyLee in 25:19.23. And accept this run for star, no matter how many no or meh got. Sorry I ignore GoddessMaria's warning.
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Nach wrote:
I'm not sure what to make of the ending of this run. How do you guys feel about how it was completed? The players getting game over?
This tas is aim for the fastest, no matter what is 1 or 2 players. The logo of game over is a part of plan for fastest. So it's not the full 2 players run. The similar movie is [983] NES Teenage Mutant Ninja Turtles III: The Manhattan Project "2 players" by Xipo in 30:30.87. Xipo use death to reduce the number of enemies and boss's HP, though this trick is not happened on Super Contra. [1069] NES Guerrilla War "2 players" by X2poet in 13:01.06 In this game, you can use the unlimited lives. And these 2 tas all obsoleted the 1 player's run. This 2 players' tas obsoleted 1 player's, too. [1807] Arcade Metal Slug X "2 players" by X2poet in 18:32.20 Because of the hardest difficulty. And some 1 player's obsoleted 2 players'. [1164] NES Jackal "1 player" by klmz in 07:25.98 [2267] NES Snow Bros. "1 player" by asdfgary in 13:12.61 I don't know what the hell of these tas happened. Because of the low rate, the 2 players run be changed the tier to Vault. And the 1 player run have to obsolete the 2 palyers. But someday I remember FractalFusion changed it back to moon. In fact, the fastest tas of this game is a low quality unpublished warp run #1871: max12187566's NES USA Snow Bros in 12:58.20
Post subject: Re: defining runs that aim for showcasing internal goals
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Memory wrote:
This got brought up because of a question as to whether #5977: link_7777 & EZGames69's NES City Connection "warpless" in 04:35.60 should be labeled as warpless. In this instance, it could be argued that it is "Warpless" only incidentally since Warps are slower. Or it could be argued that it is a goal that is being aimed at.
Did you not watched Takanawa's tas? Warp is 2min faster in this game. If not use "Warpless", this movie shouldn't be published.
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