Posts for mtvf1

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Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
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I don't think this run is enough to be published. And I don't think the nico's author さぼP is the man who like use cheat. He has made a lot of tas. http://www.nicovideo.jp/mylist/7881059 Many of his tas have been improved by others of tasvideos. #5145: keylie & KadMony's SNES Final Fantasy VI in 31:47.69 This tas has the more reason to be published, like more entertaining, different ACE, but still be rejected. And I don't think the deathless run is more interested, I think any of this game's tas must be faster than the nico's, then it should be published. Accept GuanoBowl's movie is a mistake, we need another one?
Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
Posts: 425
Location: China
Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
Posts: 425
Location: China
Sorry, did you watch this nico's run? As your said this nico's tas didn't win anything, and played in 7:35, though he use the Japanese version. Link to video This nico's run has been published near 9 years ago,and has been posted in tasvideos, too. Post #374274 Maybe the GuanoBowl's Movie shouldn't be published if they knew there is a faster run. So maybe your run can't be published. Your 400m run is better than nico's, and got the better luck in Roof Top Jumping. But he reduced HP in 400m run, and you are slower in swimming and fighting. I think it's very hard to improve the nico run, you know the RNG is hard to control. Do you want to improve the nico's? Good luck.
Experienced Forum User, Published Author, Skilled player (1152)
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Hi, zk547, anything news?
Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
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I know klmz has made a mode B run, and improved the old mode B run 88 frmes. He thought mode B is hard than mode A. Even this is a mode A run, Maybe the stage 5 still can be saved a lot of frames.
Experienced Forum User, Published Author, Skilled player (1152)
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zk547 wrote:
Shoot. I already picked Eri and Fio. Is it the way the soldiers die that's the problem? Or is it the sprite of the weapon that causes the lag? I don't want to have to re-do my run from the beginning again...
Yes, the soldier's die.
Experienced Forum User, Published Author, Skilled player (1152)
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I don't think using continues is a good idea for 2 players run, but using death is well. Because for the 2 players run, using continues can reduce the boss HP, nobody find it? In 2 players run, the boss hp is bigger than 1 player. Just like this run [983] NES Teenage Mutant Ninja Turtles III: The Manhattan Project "2 players" by Xipo in 30:30.87. So it's no longer the hardest mode.
I've finally found a MS3 TAS that uses deaths and Continues properly (by 面点): http://v.youku.com/v_show/id_XMTQ3MDA1MjU3Mg==.html
I guess he change the cpu rate, because the lag is looked too small.
Experienced Forum User, Published Author, Skilled player (1152)
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I forget to say that you should use marco and tarma. Because of the knife trick, eri and fio will make more lag. http://tasvideos.org/4804S.html
Experienced Forum User, Published Author, Skilled player (1152)
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zk547 wrote:
So I'm thinking of working on this game next. I think there are enough improvements to push this run into the 16 min range. mtvf1, did you make a new lua script for this game too by any chance? (similar to the new one you made for ms3?)
Did it. http://tasvideos.org/userfiles/info/37141778941291944
Experienced Forum User, Published Author, Skilled player (1152)
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always desynth at the last. Need one more G. Edit: finally dumped. Encoding... with the data display. Edit2: nico's down first. I'm not sure which the encode rule about nico, so I didn't encode 60fps for nico this time. And the movie has been re-encoded. Edit3: 720*480@59.18fps download from mediafire. Link to video
Experienced Forum User, Published Author, Skilled player (1152)
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I think you can still save more than 1 second in Cossack Level #4. Manipulate luck and make Cossack fall in the best place, like the old run did. It's seemed you have 8 frames to manipulate luck before the triple damage. Manipulate luck in Cossack's first and second type. Because you use the reset, so don't worried about the desynth, you can edit the movie easily. edit: YES vote of course, for a great run.
Experienced Forum User, Published Author, Skilled player (1152)
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About the RNG, sometime bossHP is the most reason. Knife can make the more change than handgun.
Experienced Forum User, Published Author, Skilled player (1152)
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make the 2 F pictures together, maybe it should be better, or maybe nothing help. We need sure how many dmg does the faster F make first. Then choose G or F, use the max power way or the less lag way, get 3 red balls or 4.
Experienced Forum User, Published Author, Skilled player (1152)
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zk547, have you test the faster F? I doubt boss can't be hit too many times in every 2 frames. It always happened on other metalslug game.
Experienced Forum User, Published Author, Skilled player (1152)
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HappyLee wrote:
Then I'll help to make a comparison encode. How do you deal with the gradual desync of the dumped AVI? I used AssumeFPS(59.12) for my old encode. Is there any smarter way? Thanks.
What you means is A/V desync or movie desync? If it's A/V desync, change sound rate to 48000Hz. If movie desync, dump the part2 from the desync, and do it again and again, until sync.
Experienced Forum User, Published Author, Skilled player (1152)
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HappyLee wrote:
Edit: The Cammon's damage to the brain is greater than a knife, and it only costs 2 frames before jumping out of the tank. Is it useful? I wonder why it hasn't been used before.
You means cannon or vulcan? Cannon can't hit the brain, except you use cheat to change to A.P. cannon, and you can hit it 200 dmg in every 2 frames. I think you means vulcan. If it don't cause lag, it should be a best choise. Because I calculate that this tas should be end before or when get the 3rd redball. Lag could make redball appear later, even luck is most important reason. I think it's worthy to use vulcan. zk547, which encode do you like? This my nico's encode? http://tasvideos.org/4578S.html Or use this old lua? http://tasvideos.org/forum/viewtopic.php?p=377603#377603 The old lua is good for watching, but have some display bug, maybe not good for the next improvement. Or you like my old encode of the x2poet's metalslug3 tas? http://tasvideos.org/forum/viewtopic.php?p=321434#321434 Edit: When I tas ms7, I try to throw S and take it for using the 2nd S quickily. But nothing happened. I didn't test F. Even if it could be work, I still have to keep F for super change.
Experienced Forum User, Published Author, Skilled player (1152)
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zk547 wrote:
At the end, I tried testing using F+knife on rootmars2. The one in the WIP is the best version I've been able to find. I can't seem to hold down all the time, the player will not use the knife when I try to keep holding down. The input I use for knife is: |↓A|null|←|→| repeat
Too bad, I think the reason is hitbox.
zk547 wrote:
I found a glitch that allows you to fire F faster. (The glitch occurs at the beginning of the mothership part where you get 2 F). If you get a new F right after you finish using up all of another F, you can 2 shots of F within a few frames. It seems that if all you do is fire F, then you can fire the second shot just 2 frames after the first shot. For some reason, if you crouch, throw a bomb, or try to use turn around cancel, the rate you can fire F becomes slightly slower (have to wait about 4~6 frames), but it goes back to being just 2 frames after some time. This does not work when you try to go from big F to normal F (tested this in the last part before rootmars2). I think this will be really useful for rootmars2 and might even make it better to get F instead of G from the redballs.
Very nice find! If the time is possible, you can still got the G from the last red ball. after get the F, you needn't stand on the nose, and find the powerful place of using F.
Experienced Forum User, Published Author, Skilled player (1152)
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Marsroot's ring, 1 fire in less 6 seconds. But you only have 4.5 seconds to crouch So in 1 ring's turn, 1 person, damage could be: 11F + 9*4Knife = 4160 (4K in every 1F) 11F + 7*4K + 10B = 4920 20G + 15*4K = 4800 15*4.5K = 2025 10B + (15*3.5+10)K = 2875 (1K 1B in every 6frames) 8S + 7*(5or6)K = 2700~2800 Before the 5th ring, you can complete the game, and the 2F is not enough. How to use these 4 items? The last one must be G. 1F & 3G or 2F &2G? Maybe 1P should take all bombs, and use them when empty the F. Don't forget F can make too large lag, maybe you can't use 11F between rings. I know there are some safe place that you can avoid the ring without jump.
Experienced Forum User, Published Author, Skilled player (1152)
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zk547 wrote:
I tested some stuff against rootmars2 and here's what I found so far: 1. Using knife on the nose is noticeably slower because you can only attack in one direction (towards the right) and you can't stay crouched the whole time. The best way I found to use knife on the nose was the following (each action takes 2 frames) knife (while crouching) -> wait -> stop crouching and press left -> press right -> use knife again (while crouching). When I try to attack again after turning to the left while crouching (to cancel the knife animation), the player ends up trying to use the gun instead of the knife. 3. After some quick calculations, I'm finding that G is faster than F even though I only get 20 shots and have to use only knife till the next red ball. The main difference is in the speed you can use knife. For F, I have to continuously use the slower version of knife attacks (I was able to get in three knife attacks between each shot of F)
I think it's 4 times knife between F. ↙ ↘A null every 6 frames one attack. 20 G can make 3000 dmg. So I think G + knife is faster than F + knife + bombs. AND you don't need to use all G in one turn, sometime you have to jump to avoid ring.
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I'm glad to see you can do it again. In next place, the choice is very important. Get 2F or 1F 1S? F is faster in boss fight, but slower when beating enemies. The marsroot2 is very hard. You must get all G from the red balls. You needn't take the first G at first time, use your F or S first.(I'm not sure 2 players run can get G or not.) Stand on the nose, you can use knife and gun together, Though the knife is a little slower.
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I really hope you can go on doing(from fighting rootmars1), no matter what is perfect for you or not. It's near the end, don't give up, please. I wright this another simple lua hp display, hopefully it can help you. If you complete the movie, I will encode the movie with data display at first time. http://tasvideos.org/userfiles/info/36386646557209926
Experienced Forum User, Published Author, Skilled player (1152)
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I have no idea about the skip lag. About the desynth, as I know, different computers have the different problems. Anyone should find the way by themself.
Experienced Forum User, Published Author, Skilled player (1152)
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Niamek wrote:
I'm not seeing how castlevania is luckier than Mario kart. Can someone explain?
http://tasvideos.org/2509S.html
RNG (Random Number Generator) - A system which determines the souldrops, itemdrops or enemy actions. Enemy actions in turn garble up the loot tables, so when bruteforcing a soul it is important to always have it act the same. There are a ton of ways to manipulate RNG, but the most common ones used in this run are: Swinging, backdashing (including small changes in backdash pattern), using the Kicker Skeleton soul, wobbling with the Black Panther and using Guardian souls.
Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
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Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
Posts: 425
Location: China
Alyosha
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