Posts for wicked

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Joined: 1/22/2008
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Twisted_Eye wrote:
fsvgm777 wrote:
wicked, does your version have a .bin file for each song? My version that did the same thing yours is doing had only one .bin file, everything jammed together. But the version I just downloaded that matches fsvgm777's result had 17 total .bin files along with the one .cue..
yep, it was using just one bin file. it that worked fine in old emulators like ePSXe and PCSX for me. so i did download a game with multiple bin files and bingo! the music worked. so i would like to know how are you guys listening to the music using the just one bin file rom?
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fsvgm777 wrote:
Something to keep in mind is that QuickNES does not support PAL at all, i.e. it'd run those games at 60 FPS regardless. So NESHawk would be your only choice to play these at the intended framerate.
thanks its working now but i found hard to figure out by myself where to change it
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CasualPokePlayer wrote:
What is the full hash given by the PSX menu's Hash Discs tool?
on main emulator window, look at down left corner, should be a green arrow ✅indicates is a good rom, just click over there and you will get all the info
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fsvgm777 wrote:
Just checked again, and I indeed have CD audio playing during the main gameplay. Here's the CRC32 hash of the version that I have (used the Hash Discs tool):
69D023AF Revolution X - Music Is the Weapon (USA).cue
Which indeed matches Redump. Could you perhaps post your CUE? Just wanna compare with the one I have.
FILE "REVOLUTION_X.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 TRACK 02 AUDIO INDEX 01 02:26:44 TRACK 03 AUDIO INDEX 01 02:47:50 TRACK 04 AUDIO INDEX 01 04:23:29 TRACK 05 AUDIO INDEX 01 09:25:61 TRACK 06 AUDIO INDEX 01 12:32:45 TRACK 07 AUDIO INDEX 01 19:37:16 TRACK 08 AUDIO INDEX 01 23:59:14 TRACK 09 AUDIO INDEX 01 31:07:24 TRACK 10 AUDIO INDEX 01 33:09:25 TRACK 11 AUDIO INDEX 01 36:11:40 TRACK 12 AUDIO INDEX 01 46:06:71 TRACK 13 AUDIO INDEX 01 51:08:67 TRACK 14 AUDIO INDEX 01 56:10:57 TRACK 15 AUDIO INDEX 01 59:43:33 TRACK 16 AUDIO INDEX 01 60:14:39 TRACK 17 AUDIO INDEX 01 65:16:43
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Twisted_Eye wrote:
fsvgm777 wrote:
I could not reproduce the issue with the USA version of the game, as the CD audio went through fine, for the record.
I think they're on to something. Did you go into gameplay, or just load up to the title screen? The music plays at first load on Bizhawk, but stops once you start a game and begin the first stage. I tested in another PSX emulator and the problem did not appear there.
well, the game starts good and load all the sound effects from the files, but the music on the cd tracks no. I know 1st track are cd date from game, all others are music tracks, those tracks are not playing. they supposed to e the bgm for the stages
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CasualPokePlayer wrote:
A quick check and the music plays fine in that game. This is probably just indicating something is wrong with your dump.
REVOLUTION_X Disc was identified (99.99% confidently) as known good with disc id hash CRC32:1D10D6C8 Nonetheless it could be an unrecognized romhack or patched version. According to redump.org, the ideal hash for entire disc is: CRC32:69D023AF The file you loaded hasn't been hashed entirely (it would take too long) Compare it with the full hash calculated by the PSX menu's Hash Discs tool -------------------------
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CasualPokePlayer wrote:
A quick check and the music plays fine in that game. This is probably just indicating something is wrong with your dump.
i just tryed to get the game from other places,. but same issue should i mount the image before play or the music should play fine using the image?
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Hello everyone, First of all, thank you for your amazing work on BizHawk. I’ve been using the emulator and recently noticed an issue with CD audio tracks not playing in the PlayStation 1 game “Revolution X.” Here’s what I’ve done and verified so far: - I’m using a BIN/CUE version of the game. - I opened the .CUE file in Notepad and confirmed that all track entries and paths are correct. - I tried switching between the Octoshock and Nymashock cores, but in both cases, the game loads and runs fine — only the music tracks don’t play. Sound effects and gameplay work normally; only the CD music is missing. The same image plays the music correctly on other emulators, so I believe the image file is fine. It seems like BizHawk isn’t reading or mounting the CD audio tracks properly during emulation. Could you please tell me how to fix or enable CD audio playback for this game? Or is this a known limitation in the current PlayStation cores? Thank you very much for your attention and for maintaining such a great emulator. Best regards
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Hello everyone, First of all, I’d like to apologize for not being able to find the answer on the website or documentation. I did my best to look for information before posting this message. I’m currently using the BizHawk emulator to play a NES game that is supposed to run at 50 FPS, since it’s a PAL version. However, no matter what I try, the game keeps running at 60 FPS, which makes the gameplay feel slightly sped up. Here’s what I’ve already tried: Verified that my ROM is a PAL version. [I tryed with Banana Prince (Germany) (Translated En - TR685 - v1.1a) (Graphics Restore).nes] Changed the NES core between QuickNES and NesHawk. Looked into the Advanced Settings of the NesHawk core, but couldn’t find any option to switch the system region from NTSC to PAL. Adjusted video options such as VSync (which affected the frame rate, but not the region timing). Even after all these attempts, the emulator still forces the game to run at 60 FPS. I’d like to suggest adding an option that allows users to manually set the NES region (NTSC/PAL) or, ideally, that the emulator could automatically detect the correct region based on the ROM’s header. Thank you very much for your time and for maintaining such an amazing project. Best regards,
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Post subject: MUsic on BizHawn PS1
Experienced Forum User
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I have been away for so long so i am using this bizhawk multi platform i started with the game revolution x for ps1 the game plays flawless but i didn't figure out how to config the music to play since this cd game has the music not on digital files but on the cd media itself i don't now if its a error or just me
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I just missed the explanatioan i cant find anymore How is the battles avoided? What comand is used to get that error message, and win the battle without fighting?
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Experienced Forum User
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Very nice
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Theres a purple box itha green cross in the center (like those used in lua scrpt) all over my games. I cant figure out how to disable that box By the way i dint find any use for that.
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I realy think you, developers, shud cosider to enable the cheat menu again. thanks
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Post subject: For Ninja Gaiden lovers - i present you Oniken
Experienced Forum User
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this game is a joke, but nice run vote yes
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Post subject: How to add cheat on gens_11b
Experienced Forum User
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My question is simple i know how to find a ram adress *using the ram search), but the button to add a cheat is disabled how can i change the value and cheat on this emulator?
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I never played this game, but i can see this is a good tas
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Experienced Forum User
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this bring me memories and nightmares too... good game chosen vote yes
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Experienced Forum User
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tem o castelo ra tim bum para o master. nao é hack, mas ja vou avisando que o jogo é horrivel
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Experienced Forum User
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Oh i understand!! So there is a positive review. Glad to know that he choose ducktales. Its my favourite in nes Weird this videos isnt in his youtube channel http://www.youtube.com/user/JamesNintendoNerd/videos?query=ducktales either in his webcine cinemassacre
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im fine with the avgn link, but why did you guys linked ducktales to his videos? he never did a review for ducktales... and its a very good game http://tasvideos.org/Alden/Exhibitions/AVGN.html
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I didnt know.... I was wondering how he would get through the casino stage I found out after watching the wip Man, I didnt know knukles could use those warp glitches. Good work
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Experienced Forum User
🇧🇷 Brazil
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Need help here to run this emulator can I ask a quick guide on how to make this emulator run? All i could get is that we need an image of the game, is that right? I remember years ago playing a dos emulator which didnt need this image. How can i create an image ?
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Experienced Forum User
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Help please
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