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A multi-platform emulator.

TopicsRepliesAuthorLast Post
Xploder, GameShark, and CodeBreaker
9 Lagann_X 6/8/2015 10:20 PM
Pokota
Went to TAS today and Bizhawk is failing to start!
10 The_Brookman 6/6/2015 4:14 PM
ventuz
Problem starting BizHawk
8 Ariel 6/5/2015 2:26 AM
zeromus
SaveRAM headers
6 Danfun64 5/31/2015 5:47 PM
natt
How to continue in TAS studio?
1 Weegeechan 5/22/2015 11:48 AM
TASeditor
Super Game Boy Multicart Compatability plus other remarks
2 KOManiacJim 5/11/2015 11:46 PM
KOManiacJim
TAS Input Plugin
16 DennisBalow 5/5/2015 7:05 PM
TASeditor
About compiling: Problems
3 lainz 4/30/2015 10:35 PM
lainz
Question about memory domains and LUA
5 samurai_goroh 4/27/2015 6:01 PM
zeromus
Emerald timing differences
2 GoddessMaria 4/20/2015 11:16 PM
natt
N64 Majora's Mask - Save File Format Differs from Retroarch
2 jimbo1qaz 4/16/2015 7:54 PM
zeromus
Is it possible to change the Save Type in VBA-Next Core
4 Lexomatico 4/10/2015 11:08 PM
Lexomatico
Mega Man X2 crystal lag glitch (can it be done on BizHawk?)
5 KusogeMan 4/4/2015 10:19 PM
Hetfield90
Where can I find cgp files compatible with bizhawk?
3 ver1fy 3/31/2015 2:55 AM
zeromus
Lua function request: External drawing canvas
21 FatRatKnight 3/25/2015 10:33 PM
creaothceann
Weird desync on OoT
2 Amateseru 3/24/2015 7:58 PM
Amateseru
Is it possible to use GameShark codes on GBHawk?
2 Dyshonest 3/24/2015 3:12 AM
TheCoreyBurton
How to make a TAS using BizHawk (for new users)
15 The_Trust 3/21/2015 8:24 PM
zeromus
Genetic Algorithm in Mario, Using LUA to Close the Client
2 j0nnyd 3/20/2015 2:46 PM
j0nnyd
Audio/Video Issue (NES)
7 franpa 3/20/2015 6:10 AM
franpa
Enabling/Disabling Rewind?
5 Danzing0 3/16/2015 4:31 AM
Danzing0
PSX Core Development & Testing Thread 248 solarplex 3/15/2015 5:50 AM
FractalFusion
ColecoVision
1 Master_of_Puppets 3/10/2015 3:24 PM
adelikat
Change the sprite position directly in VRAM?
13 CrazyTerabyte 3/9/2015 11:45 PM
Xavos
Trojan detected in bizhawk zip archive
8 Paolo86cripple 3/8/2015 7:43 PM
jdpurcell
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