• Uses VBA-rerecording-svn232
  • Takes damage to save time

Encode
Thanks to feos for this encode.

Battletoads for the Gameboy is not really as hard as its NES-counterpart, but have no illusions; it's still very hard. The greatest problem with this game is playing it on a Gameboy; there's so much shit going on and you can hardly see anything on that tiny screen of the GB. Anyway the game itself is awesome, the music is sweet as all hell, and the graphics are really crisp and clear for being a Gameboy-game. This should have been the standards for a Gameboy-game.
In this game, you are playing as Zitz on a quest to rescue Rash and Pimple from the Dark Queen. The idea is simple, run around and kill everything in sight. Makes sense.
Also pressing R + L at the same time makes Zitz run to the left, on his head. That's hilarious.
Level 1
In this level, Zitz battle pigs with axes, large demons, cavemen, UFOs and eventually a very large pig. No, the large pig really is there. Trust me. He's just not allowed on the screen. Also he might be a bull. Hard to tell.
Level 2
Autoscroller action. Not much going on at all. The minibosses can't be harmed until he opens up for a shot, and the real boss is killed by slaying his guns.
Level 3
This level is incredibly straightforward. Kill them all, let the Rat-god sort them out.
Level 4
The first part of this level is a pain in the ass. The... things on the ground can't be killed in any normal way, so the ground smash is what works best. I wish that they all could be manipulated into jumping as soon as they saw you. I really wish for that.
Level 5
This is an interesting level. There's a possibility to get out of the boundaries of the level, but you can't do much more with that unfortunately. Anyway the objective is to get to the finish before the rock crushes you.
Level 6
This level is not amusing, but the song is sweet beans. The boss is horrible as he insists on never staying still. Bastard.
Level 7
Yeah run around and try to survive. Sometimes I hit a blank punch in the air while changing direction, but that is because the game is horrible and doesn't let you turn around otherwise. The boss is a wuss.
Level 8
Centipedes! Go up, shoot stuff. Then fight boss. I found it the most efficient to kill the arms first, as they are much more aggressive than the head, plus, killing the head makes his neck go apeshit and throw goo all over the place.
As a final note, I am really grateful for the new RAM search in VBA. Cheerios.

Nach: Nice job. Accepting. Ragnarok's World in the future?
GabCM: I will publish this later.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14776
Location: 127.0.0.1
This topic is for the purpose of discussing #2882: Cardboard's GB Battletoads in 09:59.73
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Yes vote! Admittedly, some bits were boring, but it is blatantly optimized and entertainment tried whenever possible. Producing one of the few HQx encodes I'll be making, because this game looks awesome with HQx.
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
Voting Yes. I enjoyed the run although I thought that there could have been a bit more play around in the two auto scrolling levels. Seemed like you might have been able to get closer to enemies instead of just hugging the right side so much. May have been a reason but I didn't read your comments as I wanted to watch this before I went to bed. Which I shall now do. ^_^
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
It's a shame that in this game version, the only attack (with a few exceptions) you really do is that big punch, as opposed to headbutts and such. Also, the autoscrollers are definitely slower than the NES version, and the run isn't very glitchy. However, it was still pretty sweet, moved at a good pace, and Zitz running on his head is hilarious. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1669)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
mklip2001 wrote:
It's a shame that in this game version, the only attack (with a few exceptions) you really do is that big punch, as opposed to headbutts and such. Also, the autoscrollers are definitely slower than the NES version, and the run isn't very glitchy. However, it was still pretty sweet, moved at a good pace, and Zitz running on his head is hilarious. Yes vote.
There actually are more attacks, I think there are like... 5 "Killer moves", but they are horribly slow compared to jump-killing so they didn't cut it :(
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Skilled player (1633)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Nice one, lots of variety. Looks like you could have played more in the first autoscroller, but the next was better.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Obvious HD encode! UPD: link to fixed encode added to submission & publication texts old encode had incorrect aspect ratio
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1305)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Well...That was much faster and more enjoyable than I expected. O_O Yes Vote.
Joined: 6/20/2008
Posts: 150
Wow, the music for this is superior. I have seen the light. The TAS was excellent as well. Not certain the Robo-Manus fight was optimized, as it looked like half those hits weren't actually doing damage, but nor did I notice any frames of opportunity during. Good, clean, fun. Just as a Battletoads run ought to be. Voting yes.
Skilled player (1669)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Priam wrote:
The TAS was excellent as well. Not certain the Robo-Manus fight was optimized, as it looked like half those hits weren't actually doing damage, but nor did I notice any frames of opportunity during.
Memory watch claimed that they all did hit though :<
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
HQx encode cancelled because my net connection is too terrible to handle uploading it. Sorry, peeps.
Joined: 7/2/2007
Posts: 3960
Thanks for the encode, feos! I used to play this game as a kid, and it is indeed quite hard. Stage 5 was usually my roadblock, though I think I once did manage to make it to stage 8. I had no idea that was the last stage though, and of course I lasted about fifteen seconds on it. Anyway, the run looked good to me. Nice work! And now I keep thinking Zitz is wearing blackface.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Flygon, maybe ask MrEpic for HQx? interesting to see
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
feos wrote:
Flygon, maybe ask MrEpic for HQx? interesting to see
Well k. I will do it then, but not now, since my laptop is broken and I don't have access to my desktop before tonight. FYI, I'm using another desktop, but it's even less powerful than my laptop, so I won't encode with this.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
lol give me script additional command, i will do it myself!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
feos wrote:
lol give me script additional command, i will do it myself!
You can check out the thread I made to learn about HQx encoding. http://tasvideos.org/forum/viewtopic.php?t=10208 It's easy as downloading a plugin, and replacing some stuff in the usual script. In case you don't know how to install a plugin, just put the DLL to the plugins folder in the AviSynth installed folder.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14776
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1652] GB Battletoads by Cardboard in 09:59.73
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.