General

  • Emulator used: JPC-RR r11.2 (should also sync on r11 and r11.1)
  • No special settings
  • Complete episode "Holiday Hare"
  • No death
  • Aims for fastest time

About game:

Jazz Jackrabbit... Very fast running and shooting action. This game is the second of two Jazz Jackrabbit Xmas specials.

BIOS/OS/game versions used:

The BIOS/OS versions are identical to 2651S.
The game is downloadable from ftp://ftp.funet.fi/pub/msdos/games/epic/jjxmas95.zip
imageinfo report about game image used:

General data:

FieldValue
NameJazz Jackrabbit Xmas special 95
File name/home/Ilari/repositories/jpcrr/disklibrary/Jazz Jackrabbit Xmas special 95
TypeHDD
Tracks16
Sides16
Sectors63
Total sectors16128
Primary extent size7080
Storage Method3
Sectors present6056
Claimed Disk ID9818d49174c02aa935ad8e968776606a

Files:

TimestampMD5SizeName
N/AN/A64/
19900101000000e2ff81572e50a52c31facdd4226dd0c7113568/BLOCKS.050
199001010000009925385e47cd2b9588752e9fa3723850126269/BLOCKS.051
19900101000000a90a22d0fb4b7d1193299f57aa729ae851832/BONUS.0SC
1990010100000063d45013d53fb717e8d9a4e10696324720569/CHEAT.0SC
19900101000000306c1abf07f6cbee2a13ba749dd717a257609/CONTINUE.0SC
199001010000004e330f58c1070793e8a301638b5a26a765376/DPMI.000
19900101000000731d805157724f4262d34014874cf08d3207/END.0SC
199001010000006340780c16f103e7125a2b225d847d3b84815/ENDEX.0SC
19900101000000944baa7d3e08445846feb421f7b1a93f4000/ENDING.000
1990010100000052432dcf098176c3c91fb8a7c4e3c53958884/ENDLEVEL.PSM
199001010000004a8f864349f7e2ae7488499268b7e018276/FILE_ID.DIZ
1990010100000035c4a217f51195015197daff53224cdf3819/FONT2.0FN
19900101000000a7f73ec4227294e266fddde8f217582b6463/FONTBIG.0FN
19900101000000c958c44dec1dfe657f54d23f0b41ace33339/FONTINY.0FN
19900101000000dc75400edee3b5280374422352bedcb58982/FONTMN1.0FN
199001010000008a2bec985a728319c4d5181ceb2ffdd36789/FONTMN2.0FN
199001010000002713e1bd1691e0ceddd20ddec99b68cc14542/FONTS.000
1990010100000083cc4101aa33d5b5ab3d768ab5b2ed1717867/HELPME.DOC
199001010000009ef7f51c7c9fb9ee32e8f054f89b3b3a15360/HELPME.EXE
199001010000001ba893b0eaad293327977223a6d3ee5b145067/INSTRUCT.0SC
199001010000005cec6c5f04b234459b228c727709ec68239616/JAZZ.EXE
19900101000000a3860781b796b77c9d53876919f0d6f5545/JAZZ.PIF
199001010000009e337ebb16f6c0c869d9336076b586a044078/LEVEL0.050
1990010100000056134d2cb43b961f4842da492c270fc834386/LEVEL0.051
199001010000009cfc28346762e697b6b394718b84dc2332424/LEVEL1.050
199001010000009f78ac7c29f2659124df572877d5d3bc23659/LEVEL1.051
19900101000000a079562596743f42323d4ac7c504d34a23075/LEVEL2.050
19900101000000f7018ad71b97a0e9ba666962b27f5a8615026/LICENSE.DOC
1990010100000087074b84fc3c1e231953a0ce3ecd0d4523202/MAINCHAR.000
1990010100000071a445b0957edc362335acc7e2f0b3384694/MDRV000D.MUS
199001010000003560ea6b3d7e329983f9d0e5c0acbf33515/MDRV001D.MUS
19900101000000f224f68de6b6643fee0a12727787e799509/MDRV002D.MUS
19900101000000f9b74395b0dacbac77aa2f236009ddd94747/MDRV003D.MUS
1990010100000087ed8abc9506c798de2d3eb59ad761329969/MDRV004D.MUS
199001010000002ff588805152c676671d78a540d1bdde9437/MDRV005D.MUS
19900101000000ad8a3d3788910b11e46a1ee286bf08672253/MDRVINFO.INT
19900101000000bacc09fb4351261256203e8a8827f589220509/MENU.000
199001010000003aaee41290193b20af044f496b12bd6179609/MENUSNG.PSM
19900101000000c10282bdc436442e2e5d06722e68bbe760660/ORDER.0SC
199001010000005dd3db954a468af996f6128e1901f6fb6164/ORDER.DOC
1990010100000029bab04dbfd4731504884416b0fd75963885/ORDER_DE.DOC
19900101000000d8337ec370c2ff918e71b1aa96a583ce5742/ORDER_UK.DOC
19900101000000ab3c052db2738f437e8be81c23d9034713391/PANEL.000
199001010000003e90a7d624c302e8afb50b37784e0a504300/PLANET.050
19900101000000165d0368e484a17ec55d4f676de791af4300/PLANET.051
19900101000000eb9c992c70498b4958a5170c55f0f747514/README.TXT
19900101000000591559541934942bdc2e9c1542d9c010108846/RTM.000
199001010000009ecce9b04c9617da516893a3dd9983e0141859/SETUP.EXE
199001010000004642be84470f7e08da357d77d7d01d5d2912/SETUP.INT
199001010000009931ff6d226c5fd411bcf246d6d4ff9f2804/SETUP.ITS
1990010100000045a942d9da1e4a7d9604a67addfdacc3130603/SOUNDS.000
1990010100000070fce31185573db57254b3a887f19625404/SOUNDS.001
1990010100000070fce31185573db57254b3a887f19625404/SOUNDS.006
1990010100000070fce31185573db57254b3a887f19625404/SOUNDS.007
1990010100000070fce31185573db57254b3a887f19625404/SOUNDS.008
1990010100000070fce31185573db57254b3a887f19625404/SOUNDS.009
199001010000005e60e454cf2ebbf04a0c36d3e987dd3e33434/SPRITES.000
1990010100000074fe1ccea6f1fcfb4acd2d79f91ead35193776/SPRITES.050
199001010000006ff6aaa52a46521165ef359428699c33213471/SPRITES.051
1990010100000095a31ce54178ef1aa264313fe9c787b392654/STARTUP.0SC
19900101000000b01bac146b094a2ce4a3a35be3a49cdd3973/VENDOR.DOC
19900101000000782580588c0b6698907d367665cd9fe286521/XM3.PSM
199001010000002cff502e4831a658b1c63257838a3ebf136849/XMAS2.PSM
19900101000000f1f1b66abb6fa42dcb0221fb21c97319181650/XMAS3.PSM

Tricks:

Route choices

Route choices were determined using level editor to display the maps (and experimenting when it wasn't obivious what is fastest way).

Level comments

No level

I have no idea what causes that pause in menu (the game seems to freeze for a moment).

Canidion 1 & 2

Nothing too special... Just running, jumping, shooting.

Bloxonious 1

I go grab TNT since it allows me to use the second exit, saving massive amounts of time. Grabbing only one pack saves about a second, but means I need to grab another pack in next level (but it is worth it). It is not possible to TNT exit from below, so I need to go to that room and use it from there. The scroll time is limited by horizontal distance, so I need to get as close horizontally as possible.

Bloxonious 2

Since I don't have TNT pack, I grab one in beginning (or actually three). It turns out this level has 3 sets of very annoyingly timed/positioned flying planes. I blow up the first and second with TNT pack, but the third I just hit (I must save the one TNT pack for exit). I tried blowing up the third and getting hit by second, but that turned out to be slower. Fortunately the third is in position where I fly to the platform I need to go to if I reverse direction bit before getting hit.
I can't blow the passage with TNT. TNT hits the blocks yes, but doesn't blow them to bits in one hit.

Screenshot suggestions:

Jazz bombarding doll with rubber explosives (timecode: 146.75).

Final stats:

Length: 2:52.249 Rerecords: 1842

mmarks: Added GabCM YouTube module

adelikat: Good viewer response, and while the same game engine as the published movie and this submission, the level layout is different in each to warrant publication.


TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
This topic is for the purpose of discussing #2951: Ilari's DOS Jazz Jackrabbit "Holiday Hare '95" in 02:52.25
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
I'll go to my kitchen to cook encodes (SD & HD) from this movie.
Emulator Coder, Skilled player (1112)
Joined: 5/1/2010
Posts: 1217
Mister Epic wrote:
I'll go to my kitchen to cook encodes (SD & HD) from this movie.
Same as the other movie for this, I already have non-uploaded SD encode.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Ilari wrote:
Mister Epic wrote:
I'll go to my kitchen to cook encodes (SD & HD) from this movie.
Same as the other movie for this, I already have non-uploaded SD encode.
Fine. HD encode only then. EDIT: YouTube'd And the screenshot is...
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
This was a nice Christmas present.
Ilari wrote:
No damage, No death
http://www.youtube.com/watch?v=0ygtoIjfETg#t=2m44s :P
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Editor, Experienced player (884)
Joined: 1/23/2008
Posts: 529
Location: Finland
Episode-based games... I suppose releasing runs of them with different episodes being just different "branches" for the same game is alright? Just thinking aloud. This run was fast-paced, short, amusing and looked optimized, as was the other one. As far as I'm concerned, it's a yes vote (for both).
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Voting yes just because of the presence of LEGO blocks! Nah... Very well done though. PS: I DID vote yes.
Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
I vote YES because of the Gingerbread Theme in Candion Stage and Toy Theme in Bloxonious Stage.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Both of those are variants of classical Christmas tunes. The Bloxonious track is based on "Little Drummer Boy" I believe. I am not sure what the first one is based on, silent night?
Emulator Coder, Skilled player (1112)
Joined: 5/1/2010
Posts: 1217
Direct download Archive collection Screenshot (from Mister Epic's post) Youtube watch URL Movie length: 3:02. Description (I'm not good at this): In with the tradition back then, Epic Megagames did xmas-themed (demo) version of their game. This is the 1995 version, the second of three xmas-themed Jazz Jackrabbit games. This one has the same engine as the [yyyM|first one] but totally different levels. MD5: a44aa162e674a4b1f5cf9d0b957769e7 jjxmas95-tas-ilari_512kb.mp4 cd60033298f8288f29e3ffbcf7ea0ef7 jjxmas95-tas-ilari.mp4 SHA-1: 6fa80828205b9de1286f7c21748079ada3925ee7 jjxmas95-tas-ilari_512kb.mp4 5d3c331aedf8a53a0c893aafebfa2611605ec1e2 jjxmas95-tas-ilari.mp4 SHA-256: 7403a25abe1115d2647fe2b2f6f08079eb3e43978cddb1ab21cd8dcc699196a4 jjxmas95-tas-ilari_512kb.mp4 26222cce708aaa52a6a8f26220127224b18e957d7eb31fc9f8b0eb21ab8bd73d jjxmas95-tas-ilari.mp4
Post subject: Movie published
TASVideoAgent
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Joined: 8/3/2004
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1705] DOS Jazz Jackrabbit "Holiday Hare 1995" by Ilari in 02:52.25
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
henke37 wrote:
Both of those are variants of classical Christmas tunes. The Bloxonious track is based on "Little Drummer Boy" I believe. I am not sure what the first one is based on, silent night?
"Carol of the Bells".
Post subject: Re: #2951: Ilari's DOS Jazz Jackrabbit "Holiday Hare '95" i
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
There is a small mistake in what adelikat said while judging this run. I notified him by private message a couple of days ago since I don't like to draw attention towards mistakes, but he probably didn't read it so I have to report it here.
adelikat wrote:
Good viewer response, and while the same game engine as the published movie and this submission, the level layout is different in each to warrant publication.
The "this" submission links to 1950S instead of 2950S.