Rayman Advance is an PSX adaptation of the known "Rayman" game. The history is. Mr.Dark has kidnapped the electoons. Rayman try to save them. Then at Space Mama, Mr.Dark kidnapps Betilla.
My WIPs (only last 3 levels not encoded) (separate in each level) are disponible on my channel: youtube.com/pokgot4n

Game objectives

  • Emulator used: VBA-rr 23.2
  • 100% or any% run. It's a 100% run because i took all cages but it's a any% because we need all cages in order to access final boss and credits.
  • Take damage to save time (Rare)

Glitches used;

  • Boosting Plums:
I think the first time I just get really close to it and hit it as often as I can. Normally though, you turn around for one frame so you face left when you hit the plum somehow, this gives it 25 in the other direction(founded by scrimpeh)
  • Moskito fighting stunlocking (because smaller screen of GBA):
Second one is exactly like first, just takes longer you can stunlock him just the same the tricky parts are the first and last hit on each that is slow, so you want him to get to that spot on his own last hit is similar, but the spot he staggers to is further upwards (founded by scrimpeh)
  • Wallbreach with maracas and plums:
For plums i don't really founded how.. just somehow it does that. For maracas. Find a thing to grab before getting wallbreached. Now push the maracas on the wall where you grab thing. Then you must land on the ground and on the maracas at exact frame. Which gonna make a little bit the maracas wallbreach. Then at the next wall you will wallbreach.(scrimpeh found)
Lums: Getting another speed. At a certain frame. Sometimes, lums give you a speed of 768 compared to 512 speed.(founded myself)
You will like: Bongo Hills, Moskito Nest, Pink Plants Woods
May be optisable by:
Bosses glitches.
Pixel optimisation
Sugggest Screenshot: Frame 20119

Q&A: 1.Q: Why choosing this game and not PSX or DOS version.
A: It has been tested. For PSX the game freezes at ubisoft logo. And DOS tas is not usable for R1 too.
2.Q: What was the hardest thing to TAS for you.
A:Plums. (violet thing in Moskito Nest, pink plants woods, anguish lagoon)
3.Q : Who wan't to thanks.
A: A thanks to: Dingodrole, coconou, Rayas, NilsTFK, p-why, lestatvampir and RealMyop and sorry for the other that i forget for encourage me. BUT A FREAKING GOOD THANKS to: Scrimpeh/scrimpy. Without him, i think my TAS would be like 5minutes more long. He helped me LOT LOT LOT LOT LOT. He explained me all the glitches he's founded!
Whoops, forgotten to thanks Matthias Franke, creator of Rayman Fanpage, for his PC map (only 2 cages on gba are not similar to PC) http://www.rayman-fanpage.de/cagemaps/allcages.htm

Noxxa: Removed overly long branch name. If "100%" is required for completion of the game, then "any%" implies 100% completion by default.
Noxxa: Judging.
Noxxa: Replaced submission file with a new version with unnecessary blank frames at the end removed. The new file is 155 frames shorter.
Noxxa: Replaced submission file again with a new version which successfully reaches the credits, and accepting for Moons.
feos: Grabbing for publication...
got4n: (not an encoder official) processing... Currently uploading this night encode on YouTube and MKV on Archives.org.


TASVideoAgent
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This topic is for the purpose of discussing #3959: got4n's GBA Rayman Advance in 1:21:33.31
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Looking forward to watching this. I will wait for an encode, as I can't seem to nail down the correct ROM/emulator versions. I also hope my original runs of this game at least somewhat helped. It was a lot of work optimizing those berries. Also, I learned long after I tried running this game that there is a cheat code to give yourself all the powers. You can use it to test levels to see if it's actually optimal to save cages for later. Did you guys ever use that?
Synahel
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Having seen the WIPs, it looked awesome. I can't wait for a full encode of the whole run. Kudos to you!
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CtrlAltDestroy wrote:
Looking forward to watching this. I will wait for an encode, as I can't seem to nail down the correct ROM/emulator versions. I also hope my original runs of this game at least somewhat helped. It was a lot of work optimizing those berries. Also, I learned long after I tried running this game that there is a cheat code to give yourself all the powers. You can use it to test levels to see if it's actually optimal to save cages for later. Did you guys ever use that?
Right. Your original runs helped me a lot, for optimizing moskito and others :) and I sometimes tried to use the power cheat to find things
Rayas wrote:
Having seen the WIPs, it looked awesome. I can't wait for a full encode of the whole run. Kudos to you!
Yeah, a nice thanks to you ( I put this in submission comments)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Spikestuff
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RIGHT The Spike is awake... somewhat and is now going to give an encode off this... I should've done that while I was watching it. Link to video 144p.... meh not going to care. Not a care in the world (Screenshot):
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Spikestuff wrote:
RIGHT The Spike is awake... somewhat and is now going to give an encode off this... I should've done that while I was watching it.
Thanks Spike :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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I watched the WIPs and it's a great job! Thank you for your work it's nice an entertaining! I'm sorry I registered a bit lately to be able to vote for your TAS but I hope it's gonna be available soon :)
Post subject: Yo, Mothrayas you beutiful man
Spikestuff
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Update So I was looking at the final inputs and noticed that there was a large gap between final input and well, when the tas timer actually stops. Told Got4n to go fix it with the tas movie editor and update obviously... Then he didn't know what to do even though I kinda did... So here we are... with me writing the update in the forum for Got4n. Gee, I'm nice XD It's still a Got4n only run. 2.6 seconds saved 156 frames saved
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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This was very impressive to watch, especially when I was reminded of how difficult this game is. It's great to finally see a TAS of it, even if it is the GBA version with its horrible music. But I have one question: Can't you skip the whole Mr. Sax fight? Or is this only possible on PSX?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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andypanther wrote:
This was very impressive to watch, especially when I was reminded of how difficult this game is. It's great to finally see a TAS of it, even if it is the GBA version with its horrible music. But I have one question: Can't you skip the whole Mr. Sax fight? Or is this only possible on PSX?
Thanks. I don't think it's possible to skip it.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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First of all, I just want to say that I haven't actually seen this run (I can't figure out how) but a few things about it scare me. For one thing, you didn't mention using any death abuse, which can save a lot of time in this game. Second, you said that you didn't skip Mr. Sax, who is completely optional. https://www.youtube.com/watch?v=UyPPoIZuQzE that's the current not-tas record for the PSX version of the game. You've probably already seen it, but if you haven't, you should.
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After you lay the final hit on Mr. Dark, input stops before the victory dance. To actually reach the credits though (after which the game resets) you have to press A to go through a series of pictures. I think TASVideos standards require you to actually reach the credits to count as completion. Also, I didn't see any areas where death abuse could be useful (other than maybe saving a couple seconds on a couple of cages) except, of course, for skipping Mr. Sax. Apparently you don't actually have to finish his level as long as you get all the cages, which is interesting.
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Cirno wrote:
After you lay the final hit on Mr. Dark, input stops before the victory dance. To actually reach the credits though (after which the game resets) you have to press A to go through a series of pictures. I think TASVideos standards require you to actually reach the credits to count as completion. Also, I didn't see any areas where death abuse could be useful (other than maybe saving a couple seconds on a couple of cages) except, of course, for skipping Mr. Sax. Apparently you don't actually have to finish his level as long as you get all the cages, which is interesting.
Are you sure for Mr.Dark? I tried to do a bit input before it just run the start menu. Without pressing input the credits appears By the way, can someone update my file by spikestuff vbm (up), it's still my run he just removed the blank input last part.[/size]
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Loved it, even in 144p. Yes vote !
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STBM wrote:
Loved it, even in 144p. Yes vote !
Thanks :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Noxxa
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got4n wrote:
By the way, can someone update my file by spikestuff vbm (up), it's still my run he just removed the blank input last part.
Done.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Mothrayas wrote:
got4n wrote:
By the way, can someone update my file by spikestuff vbm (up), it's still my run he just removed the blank input last part.
Done.
Thanks :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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This was pretty good. I remember I had this game and all of my friends and I sat around each others houses trying to beat it. Our parents must have been shooting themselves for buy us that game, we spent so much time playing it. Oh well, Nice to see it done so quickly. Good Job! YES VOTE!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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funnyhair wrote:
This was pretty good. I remember I had this game and all of my friends and I sat around each others houses trying to beat it. Our parents must have been shooting themselves for buy us that game, we spent so much time playing it. Oh well, Nice to see it done so quickly. Good Job! YES VOTE!
Thaaaaanks :D
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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I guess I'll encode this one as well. No improvements to expect shortly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
I guess I'll encode this one as well. No improvements to expect shortly?
I'm working finding improvements, but if i find I work later on Rayman, because this was a nightmare to TAS
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About improvements, I can't tell for sure where they can be done, even if sometimes I thought "hum, maybe this part can be faster by jumping sooner, etc". But I can't know because I didn't TAS it myself. In the end, it looks solid enough, we can see the amount of work put into this run. Entertainment wise, it's all good; the game works well for that. Each powerup adds some interest as the game goes, until Rayman gets the power of running and transforms into a ninja. And this TAS shows a lot of nice tricks, voting yes. I just wish they didn't butcher the music like that...
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Grincevent wrote:
About improvements, I can't tell for sure where they can be done, even if sometimes I thought "hum, maybe this part can be faster by jumping sooner, etc". But I can't know because I didn't TAS it myself. In the end, it looks solid enough, we can see the amount of work put into this run. Entertainment wise, it's all good; the game works well for that. Each powerup adds some interest as the game goes, until Rayman gets the power of running and transforms into a ninja. And this TAS shows a lot of nice tricks, voting yes. I just wish they didn't butcher the music like that...
Thanks/ enfin merci Grincevent ^^'
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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got4n wrote:
Cirno wrote:
After you lay the final hit on Mr. Dark, input stops before the victory dance. To actually reach the credits though (after which the game resets) you have to press A to go through a series of pictures. I think TASVideos standards require you to actually reach the credits to count as completion.
Are you sure for Mr.Dark? I tried to do a bit input before it just run the start menu. Without pressing input the credits appears
I left the game running for 200000 frames after the end of the movie with no input, and it still remains at the first picture. It most definitely needs more input to actually reach the credits. Please update the submission so that the input file reaches the credits properly in accordance with the TASVideos movie rules.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Update Sorry again. Just for asking. When my movie will get finished to judge[/url]
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand