#4034: got4n & TehSeven's GBC Super Mario Bros. Deluxe "You vs. Boo" in 04:54.24

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This is an improvement of 35 frames over TheKDX7's run.

Objectives

  • Emulator used: VBA-RR v24 svn422
  • Stars from SRAM
  • Genre : Platform
  • Minor luck manipulation
  • Completes all "You vs. Boo" levels

General tricks used

Faster start

In the any% run, > <> > <> <>... is used, because the first frame of being in the air rather than on ground makes this the fastest known way to begin. However, the level is already loaded by the time the countdown ends, making the method used in this run the fastest: Jump, then hold <> when speed goes to 25.

Block boost

If you happen to be within a boo block when it is turning solid, you get pushed by it. Jumping as fast as possible in it gives an additional boost as well. This is best seen in 1-1, where it is done twice.

Map selection optimisation

To save a single frame, we do level 2-4 before 2-1, 2-2 and 2-3.

Level by level comments

No exact frame by frame comparison yet.

1-1

We shave off a few frames by block boosting twice. Nothing else saved.

1-2

"Good" boo blocks are turned back into "bad" boo blocks on a timer. If the boo blocks happen to be "bad", nothing happens. This means we have to wait at a point, and allow ourselves for a walljump and some fancy jumping. A few frames saved thanks to optimising hitting the boo block changer at the end of the level.

1-3

We do another 2 block boosts, saving several frames. We also optimise the jump where mario slows down, saving ~16 frames. Nothing saved on the walljump.

1-4

A castle level. We start as fire mario and are therefore able to glitch out the music at the beginning by firing a fireball. For some reason you can shoot fireballs through closed boo blocks, as shown in the TAS. We don't manage to save anything on the duck jumps but kill Bowser in a fancy way. Nothing saved.

2-4

Another castle level. This level is very linear and nothing was saved. Another fancy Bowser kill though ;)

2-1

Another semi-linear level. Nothing was saved on the walljump or on the tight jump.

2-2

A water level where we abuse water physics. Nothing saved

2-3

And another level where maximum speed is kept the whole way. Nothing saved.

Authors' final comments

Got4n: TehSeven decided to pause after the last 3 worlds, so I did those 3 worlds :p
TehSeven: Man, this was so much more difficult than the any% run. I'm glad to be done with it and I'm happy with the result, as is got4n. :D
Screenshot suggestion: Frame 6913

Nach: Sorry for the delay, a trick introduced in #3703: TheKDX7's GBC Super Mario Bros. Deluxe "You vs. Boo" in 04:53.33 caused a bit of confusion. Accepting as improvement to existing run.
Spikestuff: Publishing......

TASVideoAgent
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TheKDX7
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Yes vote! Good job guys
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Thanks
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Why the time is 04:54.24? It's an improvement?
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That may be a problem of framerate because if you check, there is less frame than yours :P
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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It seems that the tasvideo forums and the publication http://tasvideos.org/3703S.html report a different length for the movie, the latter being longer.
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If you don't know, TASVideos changed his framerate, so time lenght is not the same. Check the frame lenghts :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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very few votes :/
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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I think it's probably because it's an improvement, and a small one at that. Nice run though. Yes vote.
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This movie is reported to start from Reset, while the previous ones of that branch were starting from a snapshot. As I playback 4017S and then try to replay your submission, it fails to load the movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting. If TASing is meta-play, TASVideos Movie Rules are meta-meta-play!
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Do you think i'll should upload movie which start from a savestate?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Movies that start from a savestate are only very rarely accepted. Ideally the movie should start from power-on.
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It couldn't start from power-on since it's unlockable movie
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Is it only me or the uploaded video is not showing anything? I will edit this post with my vote as soon as it gets fixed.
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It must be you :) For me it's perfect
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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^ It probably was a problem with youtube. Yes vote! Very entertaining and as far as I can say, it seems pretty optimized (Mario keep moving all the time).
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!!Rerecord count is very low because I hex edited our run to get a SRAM.
Sounds like you could not hex edit the rerecord count as well :)
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Yup lol :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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I may be wrong, but I think there could be space for some creative fancy jumps to the music like ones from AnS&Randil’s NES Darkwing Duck TAS. But I still give it a yes vote.
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got4n can you double check the file you uploaded to make sure it's not corrupt? I tried playing it back several times, and input seems to end before 2-3 (second to last level) is played.
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Nach wrote:
got4n can you double check the file you uploaded to make sure it's not corrupt? I tried playing it back several times, and input seems to end before 2-3 (second to last level) is played.
I got sync, with that run.
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Spikestuff wrote:
Nach wrote:
got4n can you double check the file you uploaded to make sure it's not corrupt? I tried playing it back several times, and input seems to end before 2-3 (second to last level) is played.
I got sync, with that run.
Sync to where? How much does it complete?
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Care to explain how to replay it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting. If TASing is meta-play, TASVideos Movie Rules are meta-meta-play!
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feos wrote:
Care to explain how to replay it?
feos it replays fine, input just stops in the middle though.
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I know it replays fine for you. How do I get it to run? The error I'm getting was posted earlier ITT.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting. If TASing is meta-play, TASVideos Movie Rules are meta-meta-play!