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encoded by Mitjitsu

encoded by MATCH6974


Nicovideo
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Watch on nicovideo:
  • My second TAS.
  • I give it a commentary later.
  • Give me a little time between.

UとJの違い{Difference between U.ver(U) and J.ver(J)}

Uの方が天井の判定が緩い(サブまりん)
-U have many hole to pass on a roof than J.(SubmarineCastle)

Uは地図バグがない
-U cant map glitch.

Uはカメラ移動がJとは違い、動きがいい
-U is smoother about view movement than J.

Uはチェーンキセルスキップが出来ない
-U cant chainpipe-skip.

Uはちびエビスの水面ジャンプ壁抜けが出来ない
-J can go to out of map when swimming with chibi-ebisun.(U cant do it.)

Jは主観キャンセルというものが出来る
-J can use first-person view cancels.

Uは主観キャンセルが出来ない
-U cant do first-person view cancels.

Uはエビス丸の術の修行で落下することができ、体力を大幅に増やせる
-U can fall in EbisuShugyo events
-U can add lifes.


I will explain techniques of map glitch,first-person view cancel, 
Chainpipe-skip and Baron-cancel in technique.

glitches

・edge run
・Acceleration Jump
 扉に入ると必ず暗転します。
 暗転終了時キャラのモーションが固定されているので
 1Fジャンプでモーションキャンセルします。
::When moving the floor, the screen is blacked out and then the character stops in a few frames.
::In order to prevent it, I inputed one frame jump.


・map glitch
 結構知名度があったりする簡易的なデバッグモード
 次のエリアに行く際にC→を押し続けると、
 「キャラクターに反応する物体」がすべて消えます。
::in map-changeing, input right-c button erases all objects which react to the character temporarily.

・Seqencebreak
 オブジェクトの隙間等に入るか、高速で壁に衝突し、
 壁の判定をすり抜けると、壁の向こうや天井に
 押し出されるバグ。
 スティックの微調整の組み合わせで扉の隙間を
 縫うようにすれば、多分どの扉もすり抜けられる。
 <使用場所>サブまりんの扉2枚・てんぷるの扉
::Seqencebreak or pass through a wall in high-speed, the 
 character is pushed out the opposite side of a wall or ceiling.
 It is possible theoretically to pass through any doors by fine-tuning.
 Where to use: doors in Sub-marine and Temple

・MokkoriSlash
・MokkoriSlash2
・MokkoriSlash3
・はしごMokkoriSlash
・持続MokkoriSlash
・連続MokkoriSlash
・瞬間移動MokkoriSlash
・キャラによってMokkoriSlashの長さが違う
・スティック入力でMokkoriSlashの延長、又は向き変更


・Ebisu-pass(EbisuSride)
 ちびエビスンの術中に1F垂直ジャンプし、着地する
 瞬間(歩けるフレームの1F前)に1Fだけスティックを
 入力する。その次のフレームは無入力にし、
 さらに次のフレームで術を解くと自由に動ける
 ようになる技。これにより容易に壁が抜けられる。
 もっスラの速度を維持したにんぎょへんげでも可。
::the Process
 In ninjutsu of small-ebisun: 1F jumping(vertically) ->
 (the frame before the character can walk) 1F 3D-stick 
 for any direction -> (1f later) no 3D-stick input ->
 (1f later) cancel small-ebisun
::the Effect
 The character can move freely to some distance.
 The character can pass through walls easily.

 note: The technique can also use when you're in Ningyo-henge mode
 with the speed of MokkoriSlash.

・Skipping conversation
::In order to skip conversation, press start button the frame before the 
::conversation window appears(Caution: some cases you cant play it by doing so).

・坂道Jump(The way of moving fast in a slope)
::Jumping in same direction of a slope makes the charcter faster. 
::But in slanting direction makes the character slower.

・被弾ジャンプ(1)と壁を使っての大ジャンプ(2)ChainpipeSkip(Jumping by Hitting(1)&Big Jump Using a Wall(2))
 敵の攻撃にわざと被弾して崖を登る技。(1)
 部屋の隅等にある直角にキャラを合わせて
 スティックを倒しながらジャンプする技。(2)
::"Jumping by Hitting" is the technique to clear a difference in level by bullet hitting intentionally(1)
::"Big Jump Using a Wall" is the technique to jump higher than normal by leaning the stick into a right angle wall.(2)

・HeroJump1&2
 キャラを滑らせずに急な坂を上る技のこと。(1)
 坂の傾斜にうまくスティックを入れることにより
 反対方向を向かなくても、登れるようになった。(2)
::"Hero Jump" is the technique to climb a sharp slope.(1)
::Particular angle against a slope makes the character climb without directing the opposite against it.(2)

・オブジェクト押し出し武器振り
 壁、看板等のオブジェクトの中へ侵入している時、
 外へ行くと押し出されます。この時武器を振ると、
 その押し出しのスピードを保ったまま移動します。
::Sticking in a object(ex. a wall, a board, etc), and moving out of it then the character was pushed out.
::At this time, the character can move remaining the speed of pushing out.

・小判浮遊
 ジャンプでは飛び越えられる範囲が決まっているが、
 ジャンプ中小判を投げる事で落下速度を減らす事が
 出来て、その分浮遊する事が出来ます。 
::Goemon's throwing koban extends distance of jumping.

・無限百烈パンチ
 百烈の終わりにまた百烈を出せる。
 TestRun時代から使われている必須の技。
::As soon as attacking "Repeated Punch," the player can attack it again and again.
 
・Non Sasuke route
・Kasiwagi Skip

Outline

Start
□OedoCastle
□ 1100 Ryo
□ChainpipeSkip
□receives the MiracleMoon&Pass
□KasiwagiCancel
□MokkoriSlash skip in Benkei's events
□receives Koryuta's flute
□bookmark : Folkypoke Village
□receives the Medal of Flames
□bookmark : Iyo's Coffee Shop
□mini-ebisu events
□Obtains the mini-ebisu
□receive (Quality Cucumber)
□Iyo→Iyo2→Ghost Toys Castle
□receives the Windup Camera&Miracle Flower
□OedoTown→Musashi→Festival Village(bookmark)
□Itako events
□Obtains the Mermaid
□→SubmarineCastle→ImpactBoss(TaiSamba)
□ZazenTown→Kihachi
□receive the MiracleSnow
□Bizen→Shuhodo→TempleCastle
□receive the MiracleStar
□Festival Village→PemoPemo→MusicalCastle
□ImpactBoss(BALBERRA&Do-D'E TOILE)
MovieEnd


更新点

1、最初のもっスラの持続
2、大江戸城の金集め。ツボを3個減らせる
(最初の銀の鍵の前の敵は、地図バグでタイミングをずらせる&おもちゃ城の花札くんから取る)
3、エビス修行前のゴエモンで、新ショトカ
4、おもちゃ城、金まね部屋の扉暗転後の、ちびエビスンは最速じゃない
5、おもちゃ城、こま3連の銀の鍵入手後は着水の方が早くデスルーラできる
New ダルマーニョ戦!
6、おまつり村に着いた後
(ヤエ→ヤエ→恐れ山ヤエ→いたこヤエ)
なのを
(ゴエ→エビ→恐れ山エビ→いたこエビ)
にすることによってキャラチェンを抑えれるかもしれない
エビスのもっスラだといたこの家に届きそうにない・・・
7、オブジェクト抜け~無理~による無理やりもっスラ。現実的じゃない
8、細かい最適化

良くて10秒くらいの更新じゃないかな


EmulatorSettings

Config Plugin

  • Video Plugin Jabo's Direct3D8 1.6
   (黒帯の外枠を消す時に、アドバンスのUse Direct3D~を使用)
   (キャラが建物で見えない時などは稀にWireframeを使用)
   (Using "Advance > Use Direct3D" mode)
   (When the character is concealed by objects of a map, I used "Wireframe" mode.)

  • Input Plugin TAS Input Plugin 0.6
   (コントローラパックは付けていない)
   (一人プレイ)
   (Not controller pack inserted)
   (One Player)

  • Sound Plugin Jabo's DirectSound 1.6
   (特にいじらないが、てんぷるをクリアしたらAVI出力時ノイズが入る)
   (Using default settings, but noise gets on the avi output after passing Temple Castle)
  • RSP Plugin RSP emulation Plugin
   (基本はこれ。稀に他のプラグインに変えることも)
   (Basically; Other plugins rarely)

Game Objectives

  • Emulator: mupen64 0.5 re-recording v8
  • Takes damage to save time
  • Uses death to save time
  • Genre: platform

Nahoc: Judging...
Nahoc: Accepting as an improvement over the current published run.
feos: Alright!

TASVideoAgent
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This topic is for the purpose of discussing #4375: MATCH6974's N64 Mystical Ninja Starring Goemon in 1:03:29.47
Editor, Experienced Forum User, Publisher, Skilled player (1227)
Joined: 10/12/2011
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PSX TASer of 2016
English Title: Mystical Ninja Starring Goemon Now if you need me I'm just going to be confused by that one, single, line. EDIT Previous TAS: [1459] N64 Mystical Ninja Starring Goemon by zggzdydp in 2:04:49.35
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
mklip2001
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Posts: 2204
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Wait, does this mean it's the same game as zggzdydp's run but is nearly 50 minutes faster?! I know some of that is due to language changes, but that's still an incredibly large improvement! MATCH6974, can you provide any more details about these new changes? You can give links to other pages with descriptions if you don't want to write a lot of English. EDIT: Thank you for the start of your descriptions! This is much more like I was hoping for. I'm not sure if my computer can run mupen well enough to watch this at a proper speed, but hopefully I'll get to watch this without an encode.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Posts: 235
Location: Japan, Sapporo
SNES TAS of 2008
少し気になったのでコメントさせていただきます。 上でも mklip2001 さんが書かれていますが、zggzdydp さんの記録を更新したという形を取っている以上、どこがどのように変わったのかの情報が欲しいところです。具体的には、「日本版と米国版による違いはどの程度あるのか」、「どのようなテクニックを使って短縮をはかったのか」、「この動画で用いられている(zggzdydp さんのものでは使われていない)テクニックやバグに関する説明・補足」等々が挙げられます。これらを詳細に英語で書くのは難しいでしょうし、日本語でもかまいません。mklip2001 さんがおっしゃっているように、外部ページへのリンクという形でも良いようです。 そして、「多分これが一番早いと思います」と書いてあるように推察しますが、あれはニコニコのネタなので外部に持ち出さないほうがいいでしょう。ネタに走るなという意味ではなく、ネタを差し込みたいのなら、まずそれ以前の説明義務を果たすべきだということです。 礼節を欠いてしまってはせっかくの作品もかわいそうです。
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
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TAS of 2017First edition TAS of 2017PSX TAS of 2017Rookie of 2013
Waiting for an encode!
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Mitjitsu
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TAS of 2007N64 TAS of 2007
Wow, a lot of stuff that even I didn't expect to see. The ladder warps were what surprised me the most. Encase anyone is wondering, the reason the Japanese version is preferred is because of the map glitch, which involves holding >C when you enter a new area, it causes all the enemies and textures not to be loaded. As soon as you let go of >C it causes everything to be loaded again. Which you have to do anyway, since you can't enter a new area without loaded textures. It's useful because it can reduce lag, and allows warping tricks by getting trapped inside doors and objects. Therefore allowing warp speed tricks, but it can't be used everywhere, because most of time it causes the next area not to be loaded. One thing I will say was when I watching your run with memory addresses I noticed your direction seems to fluctuate when making what should be fairly basis movements, and you don't seem to get the most speed when edge running off walls. Were you using memory addresses by chance. Here was the memory addresses I was using. Direction - 00A3E5AC Speed - 00AFEA64 Ryu (coins) - 00A4E868 I noticed at the start the mokori slash could have been done better. EDIT: I'm working on an encode. I tried to get one done yesterday, but ran out of memory on my laptop. So I've had to delete a whole bunch of stuff to free up space. Hopefully I'll have it uploaded by tonight. EDIT_2: Have 40 mins captured of it so far, but sadly Mupen crashed during the credits and corrupted the AVI. So I'll have to try again tommorow.
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Sega TASer of 2013SNES TASer of 2012SNES TASer of 2010
Nice. Goemon spinning like a top was one of the funniest moments to me. The "switch to the music" is also interesting, though the first one seems a little off. Yes vote, of course.
I am old enough to know better, but not enough to do it.
Mitjitsu
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TAS of 2007N64 TAS of 2007
Uploading it just now. Hopefully an encode will be available in the following hour. Link to video
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Glitchy TAS of 2015NES TASer of 2014Speedy TAS of 2014NES TAS of 2013
Finally watched it. It was very entertaining, fast paced and nice glitches. I vote yes.
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NES TAS of 2011
So is it a Moon this time, Nahoc?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting. If TASing is meta-play, TASVideos Movie Rules are meta-meta-play!
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TASer of 20123D Platforms TASer of 2012TAS of 2012Speedy TAS of 20123D Platforms TAS of 2012
feos wrote:
So is it a Moon this time, Nahoc?
Yes! Sorry I didn't mention it in the submission. I always forget.
sonicpacker: 100% of red heads arent hot
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So many skips... lol. love the mokkorislash everywhere. Could this be synced with mupen64plusplus for better graphics? nonetheless very nice job match
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So most of this run is amusing, but Mike Tyson's Hokuto no Mechwarrior had me laughing so hard I could barely breathe. Crazy glitches in an even crazier game, I love it.
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wait... I just noticed after beating the first boss the sound that happens when he got first item ohhhh... that's from the PSX mega man x series!! the ching noise. just a copy and paste
ロックマンX7は? 私はそのクソゲームを憎む
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2684] N64 Mystical Ninja Starring Goemon by MATCH6974 in 1:03:29.47