Samtastic
He/Him
Player (60)
Joined: 11/30/2012
Posts: 765
Does it like like it will be possible to do it in a 0 star TAS?
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
YAY GG!
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Noxxa
They/Them
Moderator, Expert player (4139)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
The YouTube description has a lengthy pastebin document (credited to Tyler Kehne (or TMK on TASVideos)) with all the information about the moat door skip.
Samlaptop wrote:
Does it like like it will be possible to do it in a 0 star TAS?
This question is answered in said document:
Tyler Kehne wrote:
Although the only proven way at this time to enter VCUtM with the moat raised is with hyperspeed flying (which requires 10 stars for the wing cap), we're working on a faster 0-star method that will hopefully make this strat viable for an updated 0 stars TAS. Even without this, we expect sub 5 0 star times due to an impending PU improvement in BitFS!
So it's not quite there for any% yet, but they're working on it.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Tyler_Kehne
He/Him
Player (152)
Joined: 6/23/2015
Posts: 22
Location: United States
Samlaptop wrote:
Does it like like it will be possible to do it in a 0 star TAS?
Yes, using a weird trick (trainers hate him!) where Mario gains negative V speed for 1 frame proportional to his H speed. It's a WIP. Most likely possible, but not sure if we can save time yet with it or not. Also, there's a PU BitFS strat we're working on that will hopefully save a little time.
Alyosha
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Editor, Expert player (3532)
Joined: 11/30/2014
Posts: 2728
Location: US
The SM64 folks always amaze me, keep it up!
Editor, Player (94)
Joined: 5/27/2006
Posts: 239
How do you open the door since it doesn't exist in the PU?
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
sonicpacker wrote:
Mfw moat is skipped
Should probably remove “door” from the title of that vid. While it may make sense that you skipped the moat, the whole goal is to get to the moat door, so saying you skip the moat door doesn’t make any sense. Really hyped about your work, Tyler. It’s great to see all these game wizards in their respective games (Mr.Wint with Pokémon, Tyler with SM64, others I’m not remembering), too bad I’m not one of them.
Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
ALAKTORN wrote:
sonicpacker wrote:
Mfw moat is skipped
Should probably remove “door” from the title of that vid. While it may make sense that you skipped the moat, the whole goal is to get to the moat door, so saying you skip the moat door doesn’t make any sense.
The title is meant to imply "bitdw skip that uses the moat door" but I can see the easy confusion.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
sonicpacker wrote:
ALAKTORN wrote:
sonicpacker wrote:
Mfw moat is skipped
Should probably remove “door” from the title of that vid. While it may make sense that you skipped the moat, the whole goal is to get to the moat door, so saying you skip the moat door doesn’t make any sense.
The title is meant to imply "bitdw skip that uses the moat door" but I can see the easy confusion.
Ah, I get it now. Don’t know if I agree with the wording though…
Joined: 3/24/2010
Posts: 26
Moat door skipped? Finally! Another holy grail down... you guys are insane! fun fact: I think i was the first to crash my console back in the day doing BLJs on elevators, funny that it would come back all these years later and be useful.
Joined: 3/17/2009
Posts: 496
So does this work on an actual n64 console or just on emulator?
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Synx wrote:
So does this work on an actual n64 console or just on emulator?
It works on N64 if you hold the X camera. More specifically, as long as the camera stays in bounds of the normal map.
Post subject: Re: 0 Star TASes
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
ALAKTORN wrote:
Any% has been done to death and without a new route it won’t improve by anything but a few frames and look virtually the same as the last 4+ any% runs.
This quote's hilarious in retrospect. Amazing find, TMK! This is the biggest thing since the 30 star door skip. I can't wait to see what ridiculous glitch you find next!
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
How much time must this save before the current route is slower? Assuming perfect luck involving that Bowser jump as well for the first 2 fights.
Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
sonicpacker wrote:
Mfw moat is skipped Link to video
Now THIS is a truly amazing news coming from this game, not some guys using an inaccurate emulator to get closer to a fake sub 5. Great job on finally getting this skip!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
WOW! Remarkable. Congrats to sonicpacker and Tyler Kehne. Wonder how fast you can complete the game getting 0 stars and finally, this run will be faster than Super Mario Bros :D
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Samtastic
He/Him
Player (60)
Joined: 11/30/2012
Posts: 765
I hoe you guys will be using Bizhawk in the next 0 star update.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Samlaptop wrote:
I hoe you guys will be using Bizhawk in the next 0 star update.
I wonder if BizHawk emulates PUs correctly.
Joined: 12/6/2008
Posts: 1193
ALAKTORN wrote:
Samlaptop wrote:
I hoe you guys will be using Bizhawk in the next 0 star update.
I wonder if BizHawk emulates PUs correctly.
Does mupen? If so bizhawk probably does, if not... maybe. (mupen+ is slightly better bout emulating stuff)
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Slowking wrote:
ALAKTORN wrote:
Samlaptop wrote:
I hoe you guys will be using Bizhawk in the next 0 star update.
I wonder if BizHawk emulates PUs correctly.
Does mupen?
That’s the point. Mupen doesn’t.
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Masterjun
He/Him
Site Developer, Skilled player (1970)
Joined: 10/12/2010
Posts: 1179
Location: Germany
TMK wrote:
You know how if you BLJ a lot, you can end up in a weird invisible OOB area where you can run around (on emulator/VC at least, it always seems to crash on console)? Idk if you know why that is, but for those who don't, the function that checks for the floor triangle below Mario converts Mario's position to short integers for the calculations. Since shorts range from -32768 to 32767, if Mario's coordinates are outside of that range they will overflow back into it. This creates an infinite 2D grid of invisible copies of the level, spaced every 65536 units. The copies (in the ABC chat we were calling them "parallel universes/PUs", idk if that will catch on) have the exact same arrangement of floor and ceiling triangles, but all wall triangles are missing, as are most objects, and all water is gone.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Preposterous Undulations, the really technical term for BLJs.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Masterjun wrote:
Holy shit you have a lot of awards.