v1.15 - interesting ending
Game Info
Super Contra (スーパー魂斗羅 エイリアンの逆襲 Sūpā Kontora: Eirian no Gyakushū, "Super Contra: The Alien Strikes Back") is a run and gun video game by Konami originally released as a coin-operated arcade game in 1988. It was ported to the Nintendo Entertainment System under the shortened title of Super C in North America and in Europe and Australia as Probotector II: Return of the Evil Forces. It is the sequel to the original Contra and part of the Contra series . The game stars Bill Rizer and Lance Bean, as they are sent to thwart another alien invasion. Both the arcade version and the NES version have been re-released in various other platforms since their original releases.
Super Contra is my favorite game when I was a kid. Play once and once again. Also, this is the game that I made my first TAS on this site. 8 years later, I return to this game and finished a nice job. New glitches found these years have been used in this run. They are boss in area 1, elevator in area 4, and ceil glitch in area 8.
At the beginning of this work, I just wanted to use area 1 and area 4's glitch. Because I thought that ceil glitch belongs to "game end glitch" branch. Since mtvf1 suggested me to give it no branch, I agree with him. So this run aims to beat both "1 Player" & "2 Player". 2 players play through until the final ceil glitch.
Level-by-level compared
- Compared to "2 Player" run
- Area 1: 71 frames saved.
Using cannon glitch saves time for me. Such as 1 player & pacifist run.
Beat tanks faster.
Though beating boss saves 1 frame for me...
- Area 4: 814 frames saved.
Huge improvement comes from the famouse elevator glitch. Double glitch used. But lost some time due to weaker weapon. On the other hand, I lost a few frames at the beginning of the vertical scroll. The second small screen movement couldn't appeared by me.
But due to Player 2's S weapon, boss's HP increase 36 in total (4 for each one).
Due to fewer lives.
- Area 6: 0 frames saved.
- Area 7: 2 frames saved.
Beat necessary scorpion nests (face hugger plants?!) faster. Avoid lag.
- Area 8:
23402397 frames saved.
ceil glitch used.
- Total improvement:
31473204 frames.
Notes
- Score is very important in this run. More lives could save more time for me. So beated enemies as many as possible.
- 30 thousand scores give the first bonus life. And 20 thousand each life after.
- S weapon is not good choice. Because Boss will increase its own HP. I used S in area 4 because there is no better choice. And 4 more HP for each column.
- 070F is another useful count ram for crab in Stage 3. Routine count is 7-0, and you can change it in 5-0 if Bill near the crab.
- Helpers mentioned in previous 1 player submission.
提升点
利用同屏敌人上限,卡掉直升机最后一个炮筒。(这个bug在一些hack里更明显,可能直升机一出现直接就是红蓝区域给你打)
这关能提升我都吃了jing,双坦克那里有稍稍的改进,行进路线也有一些改进。
虽然boss比原记录早死1帧,但未知原因并没有存下来。
如此大的提升源于电梯bug。在电梯处用F或者F+R,当屏幕Y坐标为0时,射到敌人使之掉血,但经试验蓄力F无效。而第1个电梯有些特殊,在坐标变成0的下一帧打爆弹夹才能触发。而录像中必须1P打爆才有效,原因未知。
第二个电梯那里在一个适当的实机跳起来能够稍微起到拉屏的作用,给第2个电梯的起步位置一个增益。
但由于2P用了S,使boss比正常情况下共增加了36血(每根柱子加4血)。没错,S是会给boss增益的。虽然我在打boss前领先1000多帧。
为什么落后,因为我没那么多命卖了啊。
可劲打嘴刷分
避免2帧lag。
天花板bug,没什么需要说的。
笔记
- 分数对于这次录像来说至关重要。命越多,卖队友的次数也就越多,捷径也就走的越多。理想情况下第5关还能再多卖2次,而最后的2次死亡能够避免。
- 第1条命奖励需要3W分,之后每条命2W分。
- S武器并不是明智的选择,因为他会加强boss。
- 070F是个有用的RAM。在第3关螃蟹boss,你可以发现bill靠近boss时值会从7-0连续变化变成5-0.
- 其它RAM请留意上一个单人记录投稿的百科外链。
Nach: Replacing with aforementioned improvement.
Nach: This was a nice improvement to a great existing run. The "game over" is somewhat questionable, but based on feos' arguments, I will allow this.
Good audience response, quite entertaining. Accepting to Stars.