Submission Text Full Submission Page
This is improvement of 3412 frames (or 56.86 seconds) over the legendary TAS by xoinx & XYZ.

Game objectives

  • Emulator used: Gens Rerecording v11c
  • Best ending
  • Heavy glitch abuse
  • Heavy luck manipulation
  • Takes damage to save time
  • Contains speed/entertainment tradeoffs [1]
  • Genre: Action, Platform, Puzzle, Fighting
  • Colors a dinosaur white

About the Game

Comix Zone (コミックスゾーン) originally released as a Sega Genesis exclusive in 1995. This game does not require any special presentation, it is one of the late, great games of the 16-bit era, one of the best games for the Sega Genesis ever.
Interesting fact: main idea of this game was inspired by live-action pencil-sketch sequence Take On Me.

Characters

The Allies
  • Sketch Turner – main character, the cartoonist whose comic book turned against him
  • Roadkill - Sketch's pet rat. Roadkill is very usefull sidekick, he is able to find hidden objects, and even "secret" route shortcut. Can use electrical attack and take damage to enemies. His appearance inspires such great fear in women that they lose their fighting spirit and prefer to escape. Can move between comix panels, so if Sketch left him somewhere, smart R’kill will try to rejoin team later - he will appear and wait master Sketch one of the next panels/pages. At the first page he is able to independently escaped iron rat-cage.
  • Alissa Cyan - She believes that Sketch is "the chosen one" who came to save their post-apocalyptic world from the evil of Mortus and the alien invaders. Ignoring Sketch's protests, Alissa sends him on his mission, keeping in touch with instructions and hints via radio. Seriusly she constantly talking. At the end she became classic "Damsel in distress" Jungian archetype.
The Villains
  • Mortus - main antagonist of the game he has escaped from comix to the real world. The evil mastermind of Comix Zone who draw all other enemies.
  • Other Villains: Gravis - This android brute appears to be dumb and slow, like to play slinky; Strigil - These green assassins can make fireballs. They have a sore throat and constantly; Cocoon with scorpion; Flying Creep - the most annoying enemy; Dragon "Big Mom"; Styx the monk; Mongoria; Fire totem; Kung-Fung; Pelagus.

Items

Knife - usefull to pull switches from far away; Dynamite - usefull to destroy objects or kill enemies. Grenade - to kill bosses fast. Ice Tea - to refill 50% health. Powe Fist - to cancel long dialogues sequences. Roadkill - not really item, but he can occupies one of slots for items. ? - any item for you choice.

Tricks & Glitches

This game is one large continuous trick.

Improvements table

Page Improvement (frames)Improvement (seconds)
1-1 251 4.18
1-2 4797.98
2-1 105817.63
2-2 68211.36
3-1 369 [2] 6.15
3-2 5739.55
Total341256.86 [3]
[1] This is superhuman playing session, it mean having fun in progress. So movie includes many small speed/entertainment tradeoffs (less than 1 second in total), about 56 frames if be exact. Panels with tradeoffs decisions are marked asterisk (*). Here full list if anyone is interested: Added two non-necessary attacks to Strigil before throw them off the screen in pages 1-1 and 3-2 (the faster way is simply force them jump down without violence) = 5 x 2. At page 1-2 executed cool solution with killing Gravis by dynamite at bottom area it is my favorite tradeoff (primitive upper way solution is faster) = 10. During fight against mutants at end of 1-2, if make this fight boring with minimal of motions their loading can be slightly accelerated = 5. At page 2-2 ignored one unnatural usage of paper plane to favor of more logical and pleasant for view = 2. The choice of items in episode #3: if get Ice Tea instead of Grenade to refill health in 3-1 it harm entertainment in two ways, fight with Pelagus with grenade from the ground is taking longer and looks sloppy, and also in begining 3-2 is too much useless free time, so i preferred more aesthetic way = 12. If to kill last Gravis by paper plane, box on the next screen can be destroyed, but i wanted to include fall down trick while using knife, box is needed to demonstate this trick = 6. At the very end added post-completion input to hug Alissa from behind = 11.
[2] Including 1 frame saved at score counting between 3-1 and 3-2.
[3] From year 2007, frame rate calculations used on site for sega senesis was changed from 60fps to 59.9227510135505 fps, so some small inconsistent (about 1 second) may happen if compare with publication time of old run.

Improvements & Level by Level walkthrough

EPISODE 1: "Night of the Mutants"

Page 1-1

P1. Take two items at the same time as usually. P2. Using paper plane push both Gravis off-screen. Important is not just simply kill them, the but to push them off-screen, this way death animation/dialogues are much shorter and so arrow appear faster. P3. Regular solution, at least at first look, but in reality all first three panels P1-P2-P3 are one very complicated setup to Roadkill Spawn Glitch on P4. P4. Besides the fact that Roadkill miraculously escaped from cage, here also new solution with dynamite puzzle. At first use Roadkill to pull switch off-screen and when drop the dynamite in the open trapdoor, window to do it right is quite small. By the way using dynamite is cancel auto-jump reflex. Near the arrow press jump button to catch it faster. P5*. Nothing special, throw green garbage off the screen. P6. Well-known trapdoor skip, small optimisation - near the arrow used rolling movement to catch it faster. P7. By fast-walking movement pushed Gravis closer to pit. Used low whirlwind kick to kill fist Creep, plus some luck manipulation to make arrow appear a little bit faster.

Page 1-2

P1. Quite peaceful panel, just destroy door with shoulder ram while Roadkill is looking for dynamite. Surprisely managed to squeeze two frames here. P2. The biggest improvement at this page. Starts as usually, rolling to force appearance of cocoons and kill them by paper plane, now instead of waiting of Strigil used switch and he appeared faster, used another paper plane to kill him. And then use magic of switch again to make arrow appear as soon as possible (special sequence of six turns of the switch). P3 Use knife to destroy explosive-box. Also use new slightly more effective way to skip ventilator with taking damage. P4*. Without knife and paper plane Creeps are much harder to kill. Most efficient way to do it manipulate them to fly down, then moved box to position where they both can be killed by high scissor-kick. Grap arrow at very the lowest position to get access to bottom area of P5 P5*. Used dynamite to push Gravis off-screen by explosion, and manipulate him to throw Sketch to upper platform in the last moment of his short life. Fastly kill Creep and go back to down. P6. Simple puzzle with clock. A few extra turns of magical switch to manipulate a bit faster appearance of arrow. P7*. Roadkill as usually found ice tea to refill health of his master. This panel is very long, mostly consist of fight against Mutants, tried to make it entertaining to watch. P8. At the end of P7 as always used paper plane to kill of Boss in one hit. Stand up on the barrel to cancel superhero transformation.

EPISODE 2: "Welcome to the Temple"

Page 2-1

P1. Nothing special. Roadkill is found a power-fist as usually. P2. The first Styx is killed by Roadkill, the second is faster to kill by a paper plane, it is important to use reverse movement of paper plane, otherwise it will destroy the box with tea one the next panel. P3. While Roadkill is looking for dynamite, Sketch is aslo getting bottle with ice tea from box. Inventory is full so Roadkill is left behind, don't worry about him, he will rejoin team later. P4. Lured the stupid flying creep near the explosio blast. Jumped on the top stone-block to avoid an explosion. P5-6. Nothing special. Do not forget to take Roadkill back. P7. Many small and major changes here. At first is better position, for triple kill by paper plane, shorter window to manipulate Gravis but still possible to do it. Styx is killed by another airplane. Drink ice Tea to to refill health. Use Roadkill to scare Mongoria. P8. At end of P7 coming down at right side of arrow to be close to the Strigil. P9.Many changes: At the end of P8 jump up to get better starting position (a few pixels ahead). A new method of movement on the rope. Used special "body swap teleport" trick to throw Styx into the abyss (it is easy to force him suicide jump, but direct kill is much faster). Used two paper planes and to fastly kill all creeps. I like that during superhero transformation Sketch try to catch one paper plane back.

Page 2-2

P1. Skipped the gate opening mechaism. P2. Roadkill is found a power-fist as usually. New slightly faster setup to kill Styx by Roadkill. P3. Pseudo-lag reduction. Also manipulate last Mongoria to make backward salto to kill her by painful paper plane crash into her heel. Route change. P4. Use Out Of Boundaries route to skip most of this panel. Need to wait for the dialogues before destoy last door or arrow will not apear at all. Saved Roadkill. P5*. Manipulated fireballs to get right pattern. Used low whirlwind kick to destoy fire-totem. P6*. The same paper plane just from the other side. P7. Nothing special. P8. Route change itself was very small timesaver, but it also alowed to save grenade which is very significant item for boss. Poor old Kung-Fung was killed by grenade and fall from page. P.S. At the end when Sketch say «Oh, Yeah», Roadkill say «Meow».

EPISODE 3: "Curse of the Dead Ships"

Page 3-1

P1. Killed all mutants by paper planes. Last paper plane is also usefull for beating Giant Carnivorous Flower on next panel. P2. Dangerous circus trick Eaten Alive! Skipping getting dynamite. P3. Kill the creep, and then used reversed paper planes. Wait rock destraction for offscreen to has less pseudo-lags. P4. Turn over the scorpion. Impossible destruction of a spiked rock by shoulder ram. P5*.We take knife and grenade. P6* Pelagus meet grenade, both Strigils killed by paper plane. P7. Use the knife to activate switch from the other side. Skipped barrage. Mutant is lucky to survive. Jumped up at the end just for fun.

Page 3-2

P1*. Pick up Roadkill, take a bottle of ice tea and drink it imidetely. Take the dynamite, it is necessary here to prevent scorpions appearance at P3. Used low jumps between landmines to not touch rope. P2-3. Nothing special P4. Turned scorpion around. New faster method of door breaking (recharged shoulder ram attack). P5. Skipped the bomb. P6*. Faster paper plane trick. P7. Roadkill found the knife. P8. Used knife to double punch - killed creep and also turn switch for door opening. P9*. Used grenade to force Mortus to fall from page. He has different moving patterns, so it isimportant to choose the fastest. The game has two possible endings, this one is good. Hug Alissa from behind.
END

Other comments

I started planning to improve this TAS since 2015. During these years tested many improvements ideas. I pre-recorded about two dozens panels with small improvements. In total my test was almost 2000 frames faster than published TAS. Quite a decent result, but there was a fundamental problem. One particular glitch "Roadkill Spawn Glitch" was impossible to replicate. No matter how hard i tried it always was elusive. Without RSG i considered all my other improvements as pointless, perfectionism not allowed me to make and submitt new TAS with such a shamefull flaw. I don't wanted to create a colossus with feet of clay. All or nothing. Breakthrough happened only this year finally, it was weakly solved by using brute-force search. Comparing to RSG, recording the rest of game was like a walk in the park. It was a month of joy. I was really happy to finally be able to record this TAS. I hope you enjoy result of my work.

In-game time

Finishes with an in-game time of 08:28 IGT. Old TAS was 09:25 IGT.

Possible improvements

Nothing known, all panels are optimised close to death. If cancel all mentioned speed/entertainment tradeoffs game can be done in 08:27 IGT. Comix Zone is really complexity game so there's a chance that in the future new useful tricks or glitches will be discovered.
May be enemies can be manipulated to suddenly fall through floor and die after spawn? Or to make arrows to appear without killing enemies? Or to get infinity health? Or to skip long dialogues? Or something unexpected? I cannot exclude such crazy possibilities.

Special thanks

  • I want to say huge thanks to xoinx & XYZ, their incredible Comix Zone TAS, it was one of the first TAS movies i ever watch. To say that it impressed me is not enough; It blew my mind.
  • To feos and r57shell for help with Roadkill Spawn Glitch investigation.
  • To top3 RTA speedrunners: TGR, Anko, PacnyTHuk for their runs, and also to Mecha Richter.
  • To game creators: Peter Morawiec, Adrian Stephens, Howard Drossin.
  • To Pyrius, he has only single post on tasvideos forum, but it was usefull post!
  • Patashu, WST, DrBaldhead, £e Nécroyeur, Dimon12321, XTREMAL93, Maximus, moozooh, Truncated, arkiandruski, upthorn, Flip, Zer0 and EVERYONE else from TASVideos.

Screenshots

Suggested screenshots 6428 or 21674. Other screenshots just to show slices of game.

feos: Judging!!!
feos: Awesome job! Accepting to obsolete [954]Genesis Comix Zone by xoinx & XYZ in 09:34.88.
Stovent: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #6138: Archanfel's Genesis Comix Zone in 08:38.67
Dimon12321
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The TAS of 2018 has been finally done! Press F to pay respect in a good way (it DOESN'T concern the funeral as memes say!!!!). I watched a Comix Zone TAS about 2 months ago. I saw no possible improvements. After a while, the Great Archanfel was looking for a way to make the rat spawn outside the cage. Who was expecting for such a huge improvement then? Me not. To say the result is mind-blowing is nothing to say... Oh, and I was following your WIPs =) Yes vote.
EZGames69 wrote:
Also not exactly related to the movie itself, but is there any reason you used Gens rather than BizHawk?
Gens is in our hearts. It can't be a wrong fact! ¯\_(ツ)_/¯
TASing is like making a film: only best takes are shown in the final movie.
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4th Wall Break, the game! pretty entertaining tas to watch, I enjoyed every update you posted in the game thread, and it's great to see the final run in full. yes vote from me. Also not exactly related to the movie itself, but is there any reason you used Gens rather than BizHawk?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Challenger
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Watched some progress before, and although I haven't watched the old run, I liked watching this game. Well executed strategies and great timesaver! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
WST
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Easy and obvious Yes. This game reminds me of my childhood. It’s nice to see it destroyed to a new level.
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Yes vote for a seriously entertaining TAS. Poor game didn't know what was coming.
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PJ
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This game has the most ridiculous mechanics. Hahaha. Very entertaining TAS! Enjoyed every minute.
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Excellent improvements. Very entertaining. I vote for the 'Seafood' screenshot.
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No artwork on the submission text? :( NO VOTE! I love the entire movie and Comix Zone is a childhood game for me too, is amazing how is destroyed :D Yes vote!
EZGames69 wrote:
Also not exactly related to the movie itself, but is there any reason you used Gens rather than BizHawk?
is love, is life. ¯\_(ツ)_/¯
You can see more TASes on my youtube channel
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Ну, что сказать?) Лет 20 назад, когда я впервые увидел Comix zone, причём даже с кодом на бессмертие, игра мне показалась очень длинной и трудной. На консоли я её так и не прошёл. Потом были прохождения на эмуляторе. Потом TAS. Потом немного помог с глитчами Xoinxу. Думаю, что 11 лет продержаться в рекорде очень хорошо. Thanks for new limit. Yes vote.
Post subject: Re: #6138: Archanfel's Genesis Comix Zone in 08:38.67
XTREMAL93
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Congratulations! Awesome improvements after 11 years! Yes vote. Btw, for what you thank me?)
TASVideoAgent wrote:
"SpecialThanks": XTREMAL93
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Finally, it's done! Well done! Archanfel! Finally, easy yes vote.
EZGames69 wrote:
Also not exactly related to the movie itself, but is there any reason you used Gens rather than BizHawk?
Just a way to remind you that Gens has buggy sound. :)
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Thanks to everyone for positive feedback!
XTREMAL93 wrote:
Btw, for what you thank me?)
You wished me good luck in game thread :)
EZGames69 wrote:
Is there any reason you used Gens rather than BizHawk?
Gens is love, Gens is life.
XYZ wrote:
Думаю, что 11 лет продержаться в рекорде очень хорошо.
Как сказал Ньютон: "Я видел дальше других только потому, что стоял на плечах гигантов". XYZ и Xoinx, вы это те два гиганта, на плечах которых стоит мой новый пробег. Еще раз спасибо вам!
Evil_3D wrote:
No artwork on the submission text?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Great TAS however, as pointed out by EZGames.
Archanfel wrote:
EZGames69 wrote:
Is there any reason you used Gens rather than BizHawk?
Gens is love, Gens is life.
Unless you're a Linux user or a person using 32bit architecture in 2018 a valid reason in using a very obsolete emulator in terms of Gens vs Genesis Plus GX (Hawk). It would be very nice to know as to why you're running Gens still and not a "love, life" throwaway joke.
Evil_3D wrote:
EZGames69 wrote:
Also not exactly related to the movie itself, but is there any reason you used Gens rather than BizHawk?
is love, is life. ¯\_(ツ)_/¯
And Sonic folk it's just because of Lua being your excuse and lack of a "camhack". (Since some of you are apparently Linux bound) How about you port a better Genesis emulator into something like lsnes, an emulator that goes to Linux and use that instead? Especially with this garbage:
r57shell wrote:
Just a way to remind you that Gens has buggy sound. :)
Being a thing with Gens.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
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I believe workbench is not the right place to discuss emulators.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Spikestuff wrote:
And Sonic folk it's just because of Lua being your excuse and lack of a "camhack". (Since some of you are apparently Linux bound) How about you port a better Genesis emulator into something like lsnes, an emulator that goes to Linux and use that instead?
Are you attacking me for doing a joke? good, good boy, the world needs more people like you. I'm not really insterested of talking about a topic talked 100 times already and I don't want to ruin Archanfel's submission with this, thank you.
Archanfel wrote:
I believe workbench is not the right place to discuss emulators.
^
You can see more TASes on my youtube channel
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Evil_3D wrote:
I don't want to ruin Archanfel's submission with this, thank you.
If an actual reason was given, then the submission thread wouldn’t be full of arguments. I asked because it helps the BizHawk dev team know why gens users prefer using it over BizHawk. It’s really difficult for them to make improvements to the emulator if they dont know WHY people stick with less accurate ones.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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Personally I prefer Gens just because it’s simple as a bast. Running it is just as easy as running «wine gens_11b-s3k.exe» (there is even a native Linux version available, without TAS stuff). Both are stable, predictable, easy to use, work exactly as expected. When I try BizHawk, I literally have no idea how to run it. It seems to be impossible with wine, also impossible with Mono. Using Windows VM also does not help, it always gives some kind of error. Even when I tried running Bizhawk on real hardware long time ago, it was extremely unstable. All of those gave me not really good impression about BizHawk. In addition, Gens is really my love, because I have been using it for many years before I discovered TASing.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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I'm curious, what else is known about he roadkill spawning glitch? Are any memory addresses associated with it known? Is it possible other entities in the game (enemies or bosses) could have spawns favorably manipulated if the glitch is better understood?
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Alyosha wrote:
I'm curious, what else is known about he roadkill spawning glitch? Are any memory addresses associated with it known?
r57shell can explain technical details how exactly RSG happening. Here his lua:
Language: Lua

cage = {} gui.register(function() camx = memory.readwordsigned(0xffc000) camy = memory.readwordsigned(0xffc002) base = 0xffbec0 while true do this = memory.readlong(base) if this == 0 then break end this = this - 0xff000000 x, y = nil,nil if this ~= 0 and this ~= 0xff6298 then -- and this == 0xff633c or this == 0xff654e then x = memory.readwordsigned(this+0x1a)-camx y = memory.readwordsigned(this+0x1c)-camy --gui.drawtext(x,y,string.format("%X",this)) end base = this end for i,v in ipairs(cage) do gui.drawtext(0,i*8,string.format("%X",memory.readwordunsigned(v+0x2A))) end end) gens.registerbefore(function() cage = {} end) memory.registerexec(0x1DEB62,function() table.insert(cage,AND(memory.getregister('a6'),0xFFFFFF)) end)
When value is "1" Roadkill is fall through cage floor. All other 65535 values nothing happen.
Alyosha wrote:
Is it possible other entities in the game (enemies or bosses) could have spawns favorably manipulated if the glitch is better understood?
May be enemies/objects also can suddenly fall through floor, i cannot exclude that possibility. This game is totally crazy everything can be possible.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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This TAS is amazing.
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Is anyone planning to dig into what Alyosha asked about, or was it just asked out of curiosity and it's safe to accept this movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting. If TASing is meta-play, TASVideos Movie Rules are meta-meta-play!
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3828] Genesis Comix Zone by Archanfel in 08:38.67
Post subject: Re: Movie published
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Joined: 11/26/2011
Posts: 650
Location: RU
Sega TAS of 2018Sega TASer of 2015Sega TAS of 2015
http://tasvideos.org/3828M.html ... NOTE: The audio issues are a result of Gens inaccurate audio emulation.
I ask to remove this line from movie description. Minor audio issues are exist, it is true. But they are not so dramatical to write note about it in description. Four predecessor movies for this game were made in Gens as well and they had the same issues, however this fact has never mentioned in description, and almost nobody cared about it more than decade. Currently there are 219 published movies in Sega Genesis: http://tasvideos.org/Movies-Genesis.html 171 of them made in Gens. Descriptions for other 170 movies has no mention about inaccurately in Gens emulation, it is not fair to have such note only in this movie. P.S.
— Rating: 6.0 (5 votes)
I am indifference about movie ratings, but nevertheless i was a little bit surprised that from all my TASVideos publications, Comix Zone suddenly got the lowest rating... It is even worse than obsoleted Pinocchio! Which was in the Vault!!! LOL.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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PSX TASer of 2016
Archanfel wrote:
171 of them made in Gens. Descriptions for other 170 movies has no mention about inaccurately in Gens emulation, it is not fair to have such note only in this movie.
Well if you have such an issue with the description and asking for an adjustment on 170 movies then create the list of those that have the very notable audio issues that Gens gives to movies such as this one. 53 of those Gens TASes are created in 2014 to 2018 so 117 of those 170 are excused. Spike what's with the specific time frame? 1.6.0a the Genesis Core was introduced to Hawk in 2014.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.